Author Topic: Get rid of big maps  (Read 2884 times)

Offline Xavier

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Re: Get rid of big maps
« Reply #30 on: August 17, 2014, 06:52:57 AM »
+1
Started from the bottom...still at the bottom.

Offline Slade

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Re: Get rid of big maps
« Reply #31 on: August 17, 2014, 08:03:03 AM »
From time-to-time AH turn on a popup where people can vote on topics when logging into the game.  I have a hunch that if AH did this on the topic for having smaller maps (at least during low number periods) the results would be...well...

Why dont we find out?  :old:

So my wish is for an AH poll on this topic to gather the facts on what paying players would like to see.


EDIT: Maybe after the poll post the results in the BBS.  Some players that left might come back.   ;)
« Last Edit: August 17, 2014, 08:06:05 AM by Slade »
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Offline Flench

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Re: Get rid of big maps
« Reply #32 on: August 17, 2014, 08:37:58 AM »
+ 1
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Online The Fugitive

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Re: Get rid of big maps
« Reply #33 on: August 17, 2014, 09:13:39 AM »
From time-to-time AH turn on a popup where people can vote on topics when logging into the game.  I have a hunch that if AH did this on the topic for having smaller maps (at least during low number periods) the results would be...well...

Why dont we find out?  :old:

So my wish is for an AH poll on this topic to gather the facts on what paying players would like to see.


EDIT: Maybe after the poll post the results in the BBS.  Some players that left might come back.   ;)

While I see your point here Aces High is NOT run as a democracy. Once they start giving into that they could lose all control over how the game is run. Warbirds use to follow what the "majority" wanted and look at how well it worked out for them.

Offline Slade

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Re: Get rid of big maps
« Reply #34 on: August 17, 2014, 10:31:43 AM »
Quote
Warbirds use to follow what the "majority" wanted and look at how well it worked out for them.

That is a very debatable topic.  The other side of course is, if you dont build a game for the paid users they'll stop paying kinda thing.

Who really knows why other games failed.  Who has access to all the data points.  I dont know.


This is only a wish.  If its in their best interest they'll do it I guess.
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Offline Flench

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Re: Get rid of big maps
« Reply #35 on: August 17, 2014, 11:32:24 AM »
I mean be all right to be a big map but just not so big or make the bases closer . Or leave the map and add more bases .
« Last Edit: August 17, 2014, 11:34:06 AM by Flench »
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Offline guncrasher

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Re: Get rid of big maps
« Reply #36 on: August 17, 2014, 12:10:32 PM »

Because the problem you would get with a 2 sided map far out way the pluses you would get from them.

+100 to do away with the large maps until the numbers come back up. We played on a small map Saturday and even during prime time US fights were a bit hard to come by. The only issue that would have to be address would be something to curb the horde. Inevitably one country gets the numbers advantage and the horde forms, and on a small map it really sucks the life out of any other fights. 

problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.



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Offline Aspen

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Re: Get rid of big maps
« Reply #37 on: August 17, 2014, 12:15:49 PM »
problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.



semp

Valid point.  I don't care how fast a map gets rolled, but no HQ is a fun squasher.  So, small maps and a change to how HQ goes down or how fast it can be brought up would work for me.
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Offline Flench

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Re: Get rid of big maps
« Reply #38 on: August 17, 2014, 12:17:17 PM »
Valid point.  I don't care how fast a map gets rolled, but no HQ is a fun squasher.  So, small maps and a change to how HQ goes down or how fast it can be brought up would work for me.
That or just add a few more bases and be done with it .
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Offline JunkyII

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Re: Get rid of big maps
« Reply #39 on: August 17, 2014, 02:08:33 PM »
Valid point.  I don't care how fast a map gets rolled, but no HQ is a fun squasher.  So, small maps and a change to how HQ goes down or how fast it can be brought up would work for me.
No more resupping it, just make it 15 minutes flat time like hangars
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Offline bozon

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Re: Get rid of big maps
« Reply #40 on: August 17, 2014, 03:02:26 PM »
problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.
I don't mind frequent resets. It means that there is war going on, which is way better than a stale low intensity action that goes on for a week. The HQ issue is a different problem that needs to be taken care of regardless, as has been discussed on this subforum recently:
http://bbs.hitechcreations.com/smf/index.php/topic,364839.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,363991.0.html
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Online The Fugitive

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Re: Get rid of big maps
« Reply #41 on: August 17, 2014, 03:40:17 PM »
problem is that small maps get rolled too soon.   then you have that continuous hq is down.  I normally wont play small maps just due to that reason.  I have seen small maps won in less than 2 hours.  when vtards used to horde I think i saw 3 maps in one day.



semp

Thats just a setting, the same with the HQ. Harden the HQ so someone cant sneak in a flatten it by themselves. Make it so it takes a few boxes to get thru and hit it. It could generate more battles defending it if you can see it coming easier.

Offline save

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Re: Get rid of big maps
« Reply #42 on: August 17, 2014, 05:22:12 PM »
It was due lack of development and competition that made Warbirds lose its numbers, its still a number online there last I checked, new FM's and new variants are now made by a dedicated group in there.

While I see your point here Aces High is NOT run as a democracy. Once they start giving into that they could lose all control over how the game is run. Warbirds use to follow what the "majority" wanted and look at how well it worked out for them.
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Offline guncrasher

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Re: Get rid of big maps
« Reply #43 on: August 17, 2014, 05:34:58 PM »
Thats just a setting, the same with the HQ. Harden the HQ so someone cant sneak in a flatten it by themselves. Make it so it takes a few boxes to get thru and hit it. It could generate more battles defending it if you can see it coming easier.

in the small pizza or whatever small round map.  whoever is in the south side always gets gangbanged.  and the hq is only a 10 minute flight.  it gets old defending the city and the map from endless number of bombers.  all the battles are around the city and hq.  it is just ridiculous.



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Offline Aspen

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Re: Get rid of big maps
« Reply #44 on: August 17, 2014, 06:13:20 PM »
No more resupping it, just make it 15 minutes flat time like hangars

Too simple. We need a complicated solution that accomplishes the same thing but with way more hand wringing, coding and drama.
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