Author Topic: A way to discourage Bomb'N'bail/Suicide jabos.  (Read 4817 times)

Offline Wiley

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #60 on: July 03, 2014, 04:35:20 PM »
What if we didn't score damage on sorties where the player failed to RTB?

Bomb and bail is primarily to accomplish a goal, not to score well, so score's not a motivator.  Or do you mean the stuff he bombed would come back up if he's shot down?  If it's the latter, just no.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Xavier

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #61 on: July 03, 2014, 04:53:50 PM »
Didn't you guys get the memo?

NO FUN ALLOWED

Ban bombs! :old:
Ban bombers! :old:
Ban rockets! :old:
If you crash after a jabo run, no more playing for you! :old:
Climbing above 14K is forbidden! :old:
Play my way or don't play at all! :old:


I'm sure BnZ's business plan would get the players flowing right in. I'm thankful this is just a wishlist  :rofl


PS: still waiting for the "it was all sarcasm, I fooled you guys again".
Started from the bottom...still at the bottom.

Offline The Fugitive

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #62 on: July 03, 2014, 05:18:29 PM »
Entirely inaccurate on all points. I am FINE with Snaphook and Widewing fighting in their A20s if they wish, for instance.  :devil Bombing of town buildings is an important part of the base-taking dynamic, so I am perfectly fine with that. And GV fighting isn't my thing, but it is *still fighting*, which is the whole point of having a freaking MMO *combat* game.
You're bad at this logic thing Fugi. You're also the #1  NO ONE FIGHTS ANYMORE!!! complainer in the game. You complain about no fights and also the manner in which people engage you in fighters, but when I propose measures to sustain more fights and perhaps nudge players who aren't even trying to engage other players in combat at all into doing so, you lambaste my proposals, yet provide none of your own.

No, I lambaste the way you go about it. You seem to be a bit dense. The only reason I pointed out that your saying the fighters should be stuck in the tower for 15 is to point out how stupid the theory is for your suggestions. Your ok with stopping what OTHER people have fun at just because it may hinder your fun, but it doesn't make sense to you when someone points out taking away what YOU think is fun.

Yes I would LOVE to see more fights, I would LOVE to have less hordes, but I do not, nor have I ever wanted to do away with anyone else style or type of play. I would like to see bonuses given to players who defend against a horde NOT restrict the horde. I would like to see bonuses given to groups/squads for capturing bases in smaller groups, NOT restrict hordes. I would like to see bonuses given to missions player where buffs, GVs, fighters both heavy and light are used to capture or pork bases, but again NOT restrict hordes. See the different you want to take something away, I would rather they GIVE something to encourage doing things a different way. You can still horde if thats what you want, but you get more stuff/points/perks/what ever doing it a different way, and you may have fun doing something else instead of the same old same old.

Your all about restricting things in the game I'm more about using more of it.   

Offline quig

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #63 on: July 03, 2014, 07:05:21 PM »

Not that this wish is good or anything, but if you don't do something to take AWAY from the horde, you'll enjoy the sames arena numbers or thereabouts (or even worse) that you're seeing now.

Just saying (like I did years ago)...

Offline MrKrabs

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #64 on: July 03, 2014, 09:02:37 PM »
I bailed out a JABO after hitting my target today and I thought about BnZ... I felt so disgusted with myself I did it again!   :devil

I could almost swear those guys 4k out were ready to cancel their account and never come back when I did this, either that or they didn't care....

Did anyone else suddenly taste the color purple?
The boiling pot is put away and the crab has gone back to sea...

Offline PJ_Godzilla

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #65 on: July 03, 2014, 11:18:36 PM »
So, ignoring the gross distortions, try this, since I suggested it before:

Does anyone have a problem with the imposition of a penalty for a bail from an undamaged aircraft; if a bomber, an ord time penalty; if a fighter, a fighter reup time penalty?

THe only "legit" reason i can see for an undamaged bail is, for example, I'm sitting in the cockpit and my wife calls me out for some kind of an emergency. If that happens, the time penalty is probably going to be moot anyway (since I'll be dealing with some reall emergency, because my wife would nevr call me away from something I love to, for example, chit-chat about floorplans for a house or something one of her friends did or something unnecessary like that - and that if she did, I'd be nodding and placating for at least fifteen minutes anyway).
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline Oldman731

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #66 on: July 04, 2014, 12:36:15 AM »
Adjusting conditions doesn't amount to kicking someone out. And do you really think we aren't losing more players because of lack of action and bad anti-fighting dynamics than we are keeping due said dynamics? Think about why YOU first signed up for a game called "Aces High"...to bomb hangars? If the game panders to the sort one catches bombing for hours on end in the empty MW at the expense of those who fight, then it imperils its own future.


No, I don't think we're losing more players because of lack of action.  I think we're losing them because this is a hard game to play well, and there are fewer people who are interested in mastering it.

Since you asked, I first signed up because WWII aviation had been my main hobby and interest since I was a child.  People like me - and like you, if I guess correctly - were what made the first and second generation air combat MMP games successful.  I think the people who are now in their 20s and 30s and probably even 40s grew up on computer games which did not pit player against player, but which focused on cooperative ventures against AI.  They have no interest at all in weathering the beatings which are a necessary aspect of learning a new sport or game or other skill.  If they don't have a chance to do well at the beginning of their experience, they'll move to a place where they can (you know...."Head-on Attacks!").  I can't understand their perspective, and probably they don't understand mine.

Somewhere in the onion patch there are a few petunias.  I would like to pick them and keep them.  If they still reek of onions - if they want to bomb and bail, or hit the fighter hangers, or shoot me in the face - I'm willing to put up with that if they stick around.  They will be assimilated in due time.

- oldman

Offline Xavier

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #67 on: July 04, 2014, 02:13:06 AM »
Does anyone have a problem with the imposition of a penalty for a bail from an undamaged aircraft; if a bomber, an ord time penalty; if a fighter, a fighter reup time penalty?

A lot of times I'm climbing in bombers when I hear an alert. "X base is under attack, town WF! We need defenders!". Of course, what I do most of the time is bail and go defend that base. I don't think that should be penalized, but that's just my opinion.
Started from the bottom...still at the bottom.

Offline PJ_Godzilla

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #68 on: July 04, 2014, 05:47:22 AM »

No, I don't think we're losing more players because of lack of action.  I think we're losing them because this is a hard game to play well, and there are fewer people who are interested in mastering it.
- oldman

So you think that, in a wrold of 6 billion there are only a few hundred interested in flying WWI air combat simulation, mano a mano with others?

Let's try this for a substitute hypothesis: there are thousand of people who share your passion WHO ARE COMPLETELY UNAWARE OF AH.

Which is the more believable? Do you really think that WT is only a draw for arcade style players who care nothing/little about WWII aircraft and air combat?

My own thinking: AH is relatively unknown to most in the world and thus fails the first promotional hurdle; awareness.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline Oldman731

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #69 on: July 04, 2014, 11:44:40 AM »
My own thinking: AH is relatively unknown to most in the world and thus fails the first promotional hurdle; awareness.


I agree with that.  But that wasn't the question I answered.

- oldman

Offline guncrasher

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #70 on: July 04, 2014, 12:23:20 PM »
So you think that, in a wrold of 6 billion there are only a few hundred interested in flying WWI air combat simulation, mano a mano with others?

Let's try this for a substitute hypothesis: there are thousand of people who share your passion WHO ARE COMPLETELY UNAWARE OF AH.

Which is the more believable? Do you really think that WT is only a draw for arcade style players who care nothing/little about WWII aircraft and air combat?

My own thinking: AH is relatively unknown to most in the world and thus fails the first promotional hurdle; awareness.

I bet 1/2 the population 3 billion live on less than 15 bucks a month. 


semp
you dont want me to ho, dont point your plane at me.

Offline PJ_Godzilla

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #71 on: July 04, 2014, 02:05:20 PM »
Semp, you're likely correct -but we don't target that half. In fact, all we need is a few thousand who pee away more than that on impulse buys every time they're in a line.

As for you, 442, yes, I see your point. There will inevitably be "the discouraged". This only underscores the need for new meat eager to prove or disprove their abilities. We'll never have static equilibrium. Even avid players go away for periods short or long. Dynamic equilibrium or even growth is the only way to sustain the thing; attracting at least as many as those that leave over any given period.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline Chalenge

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #72 on: July 04, 2014, 02:10:20 PM »
Another daft thread, good grief, when will it end?

Instant cure: take wishlist privileges away for 15 days following a post bombing. Ironic fix actually.
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Offline BnZs

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #73 on: July 04, 2014, 05:22:20 PM »

  They have no interest at all in weathering the beatings which are a necessary aspect of learning a new sport or game or other skill. 

This is false. Ever play a console fighting game online? Those kids spends HOURS mastering those multi-button combos. Same with the popular FPS games. PJ_Godzilla has the right of it I think, main problem with AHII numbers is that most people have hardly ever heard of it.
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Offline BnZs

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Re: A way to discourage Bomb'N'bail/Suicide jabos.
« Reply #74 on: July 04, 2014, 06:00:39 PM »
Aces High presented the right way, for instance:
http://www.youtube.com/watch?v=x3HPaXGUDrM


"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."