Author Topic: AI Missions in the MA  (Read 3224 times)

Offline guncrasher

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Re: AI Missions in the MA
« Reply #30 on: July 20, 2014, 09:26:03 PM »
I would like to see AI bomber missions when there are less than 250 people online. These missions would up a sector or two from their selected target, white flag it, then RTB. You could join them as a gunner the same way we would join a real player, but they would be otherwise undefended. They also wouldn't attack hangars, so players would need to do that themselves. This would give some focus when there are only a handful of players online...

wait dont the bishops already do that?  they send a bunch of guys that will just dive on a base without so much as turning a bit or slowing down.



semp
you dont want me to ho, dont point your plane at me.

Offline tuton25

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Re: AI Missions in the MA
« Reply #31 on: July 21, 2014, 12:03:52 AM »
The problem I foresee with the AI missions attacking the strats is that they will pull people away from the frontlines and engage lone bombers. I feel that people will not escort a long range bomber mission with the possibility of finding enemy fighters, but they might follow a low to mid altitude bomber raid for a few sectors. If the town is white flagged they might stick around and force a fight, or they could capture it. I remember when I first started playing ET37 was regularly running his missions and those raids always produced a fight.

There already are a few AI missions going on in the playroom arena: http://bbs.hitechcreations.com/smf/index.php/topic,364012.0.html

With 86 views and zero comments I have no idea if anyone has even tried them.

The AI mission system has many issues and AFAIK it is currently not possible to make a working mission. The one's in the playroom are the only one's I have that work online right now.

I have faith that it will eventually be sorted out but I believe that the new graphics/terrain engine is priority now so don't know when development of the mission system will resume, but I have huge plans for it when that happens.

Any time I manage to stumble in there the mission has already started and I can't take off...
They should open it up to join at any time....
><))))*> Da Fish is in Da Fight

Offline jimson

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Re: AI Missions in the MA
« Reply #32 on: July 21, 2014, 03:19:13 PM »

Any time I manage to stumble in there the mission has already started and I can't take off...
They should open it up to join at any time....

The MOTD will tell you what time the missions start.

Perhaps when it is working again we can remake them with join in progress enabled.

Offline Kodiak

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Re: AI Missions in the MA
« Reply #33 on: July 22, 2014, 04:54:27 AM »
There would be no score kept, to insure eventual migration to the MA or it would rival the MA as the most popular arena.

Fixed :D
« Last Edit: July 22, 2014, 04:56:57 AM by Kodiak »

Offline jimson

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Re: AI Missions in the MA
« Reply #34 on: July 22, 2014, 04:53:38 PM »
There are a few different ways to run AI missions. The best success we had in AvA was to run them in the background where players did not have to join the mission but would just fight AI that were circling around. The only way we could run semi continuous missions at that time was by making 1 mission that had several flights that would circle around and do nothing until engaged.

For one, that was sort of boring and they wouldn't regenerate so once they were shot down they were gone and someone had to go in and restart them throughout the day.

The last update included a mission scheduler so we could then schedule missions to kick off on a schedule. Now we could schedule missions that actually do something to automatically run and rerun all day.

We could just run those in the background where players could just try to stop the AI anytime they logged in but my favorite kind of missions are the ones you join and have briefings etc and are launched with several mixed human and AI formations.

Using custom terrains with custom objects, we were doing some interesting out of the box things with briefings.

https://www.youtube.com/watch?v=K6a0yxAIpUY&feature=youtu.be


I can't wait until development of the mission system starts again. I have huge new plans for it


Offline muzik

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Re: AI Missions in the MA
« Reply #35 on: July 23, 2014, 11:26:43 AM »
it might not be a bad idea to have a separate "AI arena" that has constant AI missions running in a two-sided war.  
 ...newer players to gain some confidence before throwing themselves to the wolves in the MA.  There would be no score kept, to insure eventual migration to the MA.

It's not a good idea to separate the population like this. The game can be structured to bring scenario types to the MA and have activities available to them at all times. Switching from a furballing game to a scenario should be fast and simple, not restricted by schedules and population segregation.


I didn't really like the idea of player controlled large-formations simply because of the possibility of dick-moves.  

That's what rules and restrictions are for. All the best games have them.

AI bomber gunners are quite accurate,

They can be adjusted.

Due to the fact that it takes quite awhile to get to altitude and then to target, which can all be 'ruined' by one interceptor who knows what they are doing.

That's why 8 drones is not a logical choice.

That way it will be possible to have more than 5 or so formations of bombers. It's rather uncommon to see multiple bomber formations anymore, that are together for the same target.

That's why 24 is!


There already are a few AI missions going on in the playroom arena: http://bbs.hitechcreations.com/smf/index.php/topic,364012.0.html

With 86 views and zero comments I have no idea if anyone has even tried them.

The AI mission system has many issues and AFAIK it is currently not possible to make a working mission. The one's in the playroom are the only one's I have that work online right now.

I have faith that it will eventually be sorted out...

If players were allowed large formations the only issues that would need to be sorted out would be some simple game changes that would actually make the game better. Player PCs would handle drones and no further burden to the host is needed.


The problem I foresee with the AI missions attacking the strats is that they will pull people away from the frontlines and engage lone bombers. I feel that people will not escort a long range bomber mission with the possibility of finding enemy fighters, but they might follow a low to mid altitude bomber raid for a few sectors. If the town is white flagged they might stick around and force a fight, or they could capture it. I remember when I first started playing ET37 was regularly running his missions and those raids always produced a fight.

If people are engaging in any activity in the game, they must prefer that activity over others.

Your solution is to ignore what you believe is a significant number of players who enjoy other activities... Not a wise business policy.

The more activities there are in the game, the more people will subscribe; and the more subscribers, the more people going back and forth between activities in the game each time they get bored.
« Last Edit: July 23, 2014, 01:48:25 PM by muzik »
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline bustr

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Re: AI Missions in the MA
« Reply #36 on: July 23, 2014, 05:15:52 PM »
This will internal stratify the player base into risk avoidance sissy players and vets who can't get the sissy AI chasers to stop running away. Every time one of the sissies realize the fighter killing them is flown by a human, they will dive as many sectors as it takes to reach their ack. Aces High will die not long after.

There is a reason Hitech created all of the "Social Science Experiments" called by any other names like the AvA, WW1, and DA that so many don't spend time in.

Wonder why everyone is trying so hard to kill this game in the eyes of their peers in Hitech's face?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline jimson

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Re: AI Missions in the MA
« Reply #37 on: July 23, 2014, 07:08:22 PM »
This will internal stratify the player base into risk avoidance sissy players and vets who can't get the sissy AI chasers to stop running away. Every time one of the sissies realize the fighter killing them is flown by a human, they will dive as many sectors as it takes to reach their ack. Aces High will die not long after.

There is a reason Hitech created all of the "Social Science Experiments" called by any other names like the AvA, WW1, and DA that so many don't spend time in.

Wonder why everyone is trying so hard to kill this game in the eyes of their peers in Hitech's face?

While I do not necessarily agree with AI in the MA, I do not think having arenas where there is always some historical immersive action to be had by anyone will kill the game like a steady dwindling of the player base.

Offline muzik

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Re: AI Missions in the MA
« Reply #38 on: July 23, 2014, 07:49:28 PM »
This will internal stratify the player base into risk avoidance

Could that be classified as Montypythonoides riversleighensis?
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline tuton25

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Re: AI Missions in the MA
« Reply #39 on: July 24, 2014, 01:30:39 AM »

If people are engaging in any activity in the game, they must prefer that activity over others.

Your solution is to ignore what you believe is a significant number of players who enjoy other activities... Not a wise business policy.

The more activities there are in the game, the more people will subscribe; and the more subscribers, the more people going back and forth between activities in the game each time they get bored.

My point is after structured missions like ET's go over a base, a whole bunch of people up to defend, and I want to dive into the sea of read. However, more than a few times I've said, "well I want to fly a fighter but we are low on bombers so I will take one instead...."
I hear and read all the time people complaining about the bomber/GV crowd saying this is a dogfight simulation game. These missions would put more people in fighters, giving us something to duel.
><))))*> Da Fish is in Da Fight

Offline muzik

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Re: AI Missions in the MA
« Reply #40 on: July 24, 2014, 09:14:55 PM »
My point is after structured missions like ET's go over a base, a whole bunch of people up to defend, and I want to dive into the sea of read. However, more than a few times I've said, "well I want to fly a fighter but we are low on bombers so I will take one instead...."
I hear and read all the time people complaining about the bomber/GV crowd saying this is a dogfight simulation game. These missions would put more people in fighters, giving us something to duel.


So you think that by taking away (or denying) activities other people enjoy, they are going to play what you want them to play? 

Is it possible they might just quit AH instead and find another game?
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline bustr

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Re: AI Missions in the MA
« Reply #41 on: July 25, 2014, 06:51:52 PM »
Jimson,

The AvA is an excellent environment for the AI. I wish that Hitech gives you better tools to provide a two sided war augmented with AI in historical scenario and general good time play.

Once the MA goes AI, AH turns into WT and ceases to exist. Many of the wishes in the last 18 months distill down to wanting Hitech to change AH into WT. In business you can never beat your competition by becoming them. But, from what I can tell. Our institutions of public indoctrination teach Econ 101 as a course about the care and grooming of flying unicorns. I would have said little green monkeys but, then that would date me and be more vulgar to where they originate.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline guncrasher

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Re: AI Missions in the MA
« Reply #42 on: July 25, 2014, 08:13:27 PM »
If i wanted to shoot down ai drones, I can go offline or perhaps download some missions and play for free.


semp
you dont want me to ho, dont point your plane at me.

Offline muzik

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Re: AI Missions in the MA
« Reply #43 on: July 25, 2014, 08:37:53 PM »
Once the MA goes AI, AH turns into WT and ceases to exist.

 :rolleyes:


If i wanted to shoot down ai drones, I can go offline or perhaps download some missions and play for free.

Or shoot at pairs of them following around real players. That's so TOTALLY different right!?


 :rolleyes: Please stop, my eyes are starting to hurt.

Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline guncrasher

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Re: AI Missions in the MA
« Reply #44 on: July 25, 2014, 08:47:25 PM »
:rolleyes:


Or shoot at pairs of them following around real players. That's so TOTALLY different right!?


 :rolleyes: Please stop, my eyes are starting to hurt.



it is totally different.  you want to know how much, ask 999.


semp
you dont want me to ho, dont point your plane at me.