Oh where to begin with this?
If were able to launch a bomb mission w 100+ buffs then we could have real world accuracy on level bombing but for now we have to compensate for the low number of buffs in a raid by having more accurate bomb sights.
Launching 100 buffs on a raid in this game would be perfectly realistic-IF and ONLY if you had 1,000 players to man the various crew positions. Allowing one player to control 3 planes and effectively do the work of 30 crewmen is already a very large realism compromise.
Nothing in this game can be called realistic in any way.
Really, so you think HTC fudged on the flight models, the ballistics, the armor penetration modeling, etc? It looks to me more like they went to a lot of trouble to base those things on real world data.
Its a game - live with it. 10000hrs in a P-51 in the game will not take u any closer to being able to fly a real one.
Hitech once flew in a mock dogfighting tourney against ex-military aviators...and won.
But why not demanding complex engine
I've played a sim with complex engine management before actually. What complex engine management amounts to is pushing a few more buttons to get off the ground, and that's about it. It makes zero difference to the tactics of dogfighting. Extra button pushing or not, a 190 still performs like a 190, a Spit still performs like a Spit It is completely unlike a situation where level bombers can snipe individual buildings on a field from 20K, when in reality it might be difficult for them to reliably hit the field itself from that alt.
managment, no radars. Bad wheather etc etc if we want realism.
Most fighters in WWII didn't have onboard radar, but they sometimes DID have radar controllers radioing them vectors to the enemy, including a good idea of the altitude of the enemy. Sooooo.......
"Bad wheather?" Hmmm...unlike sniping from 20K, CAVU days actually sometimes occur in the real world.
