It is not.
I don't have the answers to the examples I gave as critical questions. With respect, if anyone has those answers, based on your extra efforts with the stats, it's you.
I really never hear the observation that the broader culture in which Aces High exists is changing. Western culture is or has been increasingly results-focussed and time restricted. This will inevitably announce here too. It's not surprising that a growing percentage use ack to solve their ACM problems, for instance.
This is a really good point and it's possible that what we are seeing, in part, is the announcement you mention. However, Flak Bunnies are a reality in every air combat game I've played. When I was a newbie, I got some great advice from an ex-WarBirder, "First learn how to live...then learn learn how to fight". So I understand Flak Bunnies as a phase.
As time passed us old dweebs were gradually suplanted by new dweebs. Without the indoctrination that we had, they have a different perspective. And we cant fault them for it. Why wouldn't they have the perspective that the ma is a war? And why wouldn't their objective be to win? So for the new flight/war sim virgin just coming to AH his priority is going to be to get better at winning the war, not necesarily to get better at dogfighting. If he is in a fighter he is doing air to ground. At any given time in the ma now I bet the majority of fighters in the air are jabos. If you made a mission in the ma today that didnt have some kind of air to ground element in it, a new player would look at it and think, "why".
This is why we ask critical questions in analysis. Risk and reward are prime motivators, as Floob points out. And and this helps answer my original question.
They should utilize the depth of "free" talent to help with certain aspects of the game, (I am thinking of new planes, but there are other areas) to do the grunt work, and oversee the results to bring it to the standard that they desire. This would free them up to see the "bigger picture" and act accordingly.
HiTech, historically, has reached out to the community, discretely, to help move the rock. It is also correct here to acknowledge the craftsmanship of our community of skinners, map makers, and statisticians.
Maybe its time to add the "Top Squad" to the scoresheet at the end of the month. Don't list the top "fighter" squad, or the top "bomber" squad, list only the top all around squad. Generate squad competition, generate squad training so those squads work together to excel at that competition, generate competition between squads to find, train new players into their ranks. Bring back the competition into the game instead of the running around trying to get as many kills as you can.
This is a very interesting idea. It's overdue. We keep statistics for squadrons already. The roll ups and presentation would be the only work, perhaps.
Aces High 2 is not just a game I play. To us younger players, the friends we made here are almost family...
No. This game is something else...
It is a community, but a magical one...
It would be fair to say that many of us grew up WITH this game...
I am 20 now. I was 13 when I started playing this game. The idea of it dying is intolerable to me.
You can't argue with honest emotion can you? You are not alone in your continuous subscription. I pay for mine and my son's. I know there are many others that continue to pay even when their personal circumstances won't allow them to play often.
I can't keep up with this thread! There are too many great points being made here.
Carry on.
