Author Topic: Knocking out HQ  (Read 2776 times)

Offline shotgunneeley

  • Silver Member
  • ****
  • Posts: 1051
Re: Knocking out HQ
« Reply #45 on: August 06, 2014, 10:50:49 PM »
Last week i saw a blip on a passing CV, but no dar bar. Thinking it could be an NOE mission, I upped a low fw190 and headed for a gap in our shore radar while another countryman came down the gap towards me. Neither one of us saw anything, so we chalked it up as a bailer and left. 20 minutes later, the HQ was down... :bhead

Im not bothered by current conditions, but here are a few compromises:
1) disable all radar forms like normal, but still allow the local field dar (if not destroyed) and sector bar to function only for respective players who launch from it. In effect, local coordination and vectoring could still be available, but overall processing of data through the HQ is unavailable.
2) disable all radar forma like normal, but allow all radar forms (if not destroyed) to be viewable on the clipboard only while in the tower.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 12728
Re: Knocking out HQ
« Reply #46 on: August 08, 2014, 09:19:26 AM »
Dont know if it has changed by now but when the HQ went down I took supplies to it. Easy perks
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23874
      • Last.FM Profile
Re: Knocking out HQ
« Reply #47 on: August 08, 2014, 09:31:46 AM »
Dont know if it has changed by now but when the HQ went down I took supplies to it. Easy perks

Situation was

165 minutes downtime.
4 mins reduction per goon flight.
1.5 sectors distance.
1.75 perks per flight.

Few players online.


The result is easy to predict.


Compare that to the little effort a single NOE Lanc pilot had to invest.
Steam: DrKalv
E:D Snailman

Offline Scca

  • Gold Member
  • *****
  • Posts: 2718
Re: Knocking out HQ
« Reply #48 on: August 08, 2014, 11:05:00 AM »
Situation was

165 minutes downtime.
4 mins reduction per goon flight.
1.5 sectors distance.
1.75 perks per flight.

Few players online.


The result is easy to predict.


Compare that to the little effort a single NOE Lanc pilot had to invest.
Heck, that's only 41 trips, an easy 71 perks, and at 5 min a trip (likely more but go with me) it would only take 3 and a half hours to do solo...

What's your problem?  </sarcasm off>
Flying as AkMeathd - CO Arabian Knights
Working on my bbs cred one post at a time

http://www.arabian-knights.org

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10129
Re: Knocking out HQ
« Reply #49 on: August 08, 2014, 12:25:29 PM »
Heck, that's only 41 trips, an easy 71 perks, and at 5 min a trip (likely more but go with me) it would only take 3 and a half hours to do solo...

That's the spirit!   :lol
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: Knocking out HQ
« Reply #50 on: August 10, 2014, 01:48:54 AM »
Dont know if it has changed by now but when the HQ went down I took supplies to it. Easy perks
and what would I do with bombers perks? Two years ago I needed 30 perks to roll out a Mossie XVI for the first time. It has been much more than sustaining itself since then. That is the last time I checked how many bomber perks I had.

Perks I have a plenty - playing time, I do not.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline ML52

  • Copper Member
  • **
  • Posts: 255
Re: Knocking out HQ
« Reply #51 on: August 10, 2014, 02:55:57 PM »
How about allowing goon formations from the fields close to hq?

Offline McShark

  • Nickel Member
  • ***
  • Posts: 363
Re: Knocking out HQ
« Reply #52 on: August 12, 2014, 08:12:41 AM »
The combination of HQ connection to city health, City and HQ locations on the current map and the fact it needs only one NOE Lanc pilot to kill the HQ for hours really creates a game balance problem.
"Defend HQ" wasn't really possible for the Nits yesterday unless you had a staggered constant CAP above it. Even a Me 163 won't get you fast enough to the HQ if you only know about the attack the moment the HQ starts to flash.

How cutting the connection between HQ and City for a start?

For the record, I never have been a fan of the "all or nothing" HQ function..

In addition, maybe place a dot dar round HQ like around a base? To give some more detailed warning?

It's a bit a paradox-um to me that the one strat responsible for all our AWACS style information is covered by a single blimp? ( Not denying one should put in some effort to read dar bars moving across the map ! )

Just my 2 cents... carry on
The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence. -Charles Bukowski
Gleams the blade,Shines my Honor
Tour 19 - 163 McShark
Tour 163 -      Barkhorn

Offline hotcoffe

  • Nickel Member
  • ***
  • Posts: 542
Re: Knocking out HQ
« Reply #53 on: August 12, 2014, 08:32:03 AM »
I suggested while ago bigger cargo planes to speed up the resupply of HQ ...
- Der Wander Zirkus -