An issue I've noticed is, compiled by the one you raise, with the other strats placement they're hidden behind the action, plus a few miles.
It does seem very off balance this week with the current population and tying them up so long resupplying the HQ (maybe reverse the old nurf making strat and HQ field resupplies from 10 to 4minutes?)
(warning to thin skin fluffy carebear types: what follow is an unedited rant typed with the intent to insult, inflame and make derogatory references to any detractors questionable parentage.)
the strats being set 500 miles behind the front was not my doing and I would undo it and move them to more fun places such as in a congo line between the city and hq so everyone would see red yellow green light as a raid went up the chain to hq. it was a modification brought by htc changing the city complex back to separate strats after I submitted the map.
ironically the original festerma version of this map had the separate strats in some very enjoyable fun to hit locations.
if i get motivated enough to download the terrain editor I might try to modify it but I had to format my pc so i have none of the original fester terrain files and would need to get them from htc if i acquired an interest in tweaking the terrain by moving the unusable strats in the back of the map to new spots.
as for moving the hq closer to a base so the darbar and radar carebears can resupply spam it in 15 minutes instead of 45+? fat chance. I have despised resupply in ah as a game breaking mechanic for better part of a decade ever since it was added and have no interest in making it easy to do.
In fact lets just say the whole HQ thing was a giant F you to the resupply types that would rather repair everything far behind their own lines than fight the bombers coming to kill it.
the fact that they cant be troubled to make a 1 sector flight in a goon to fix their beloved hq and want it within 1 minute flight time of a base speaks volumes to the mindset of the thing versus the bombers that fly across the map to hit it and spend hours to do so.
personally I would delete resupply mechanic from the game or put a cooldown or limit on it that only allowed a percentage of the time (25%max) to be repaired by bringing supplies so that once enough supplies were brought even with a hoard the down time mechanic still had to repair the thing and could only be sped up a certain amount.
its clearly not fun and is always done behind the front lines thus promotes even less fighting.
clearly the bombers have a target they want to hit right now because it actually has a strategic and noticeable effect.
as someone said before they hit your hq its toast and its not easy to fix...
you would rather whine about how hard it is to fix than smash their hq?
but wait it gets better!
while you were whining your country mates killed their hq and now the guys that smashed your HQ have joined you on the forums to whine about their HQ when you could have figured out neither side had an intel advantage and to bravely go out of the little radar circle of safety your so dependent on and go kill everything thats red until the red kills you or you run out of ammo.