Author Topic: HQ Downtime should be tied to 25% fuel reduction - Reasons Why  (Read 2800 times)

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15678
      • http://www.thefewsquadron.co.uk
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #30 on: September 08, 2014, 05:12:59 PM »

        #3 with each base having it's own radar, HQ being down should not effect local dar, only sector dar bars. and out of dar circle friendly cons.

I was going to suggest something like this makes more sense.   Enemy / friendly contacts should still show within radar rings that are active.

Another idea HQ goes down - (once toughened to 200k damage) that country loses all radio chat priveleges, that would be really eerie silence!!    :D
The Few ***
F.P.H

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #31 on: September 08, 2014, 06:58:03 PM »
Quote
#3 with each base having it's own radar, HQ being down should not effect local dar, only sector dar bars. and out of dar circle friendly cons.

I am sure that HTC COULD spend time coding and possibly game resources updating whether or not a friendly dot is within each and every players dar range  :rolleyes:

I believe it would be much simpler to attach it to fuel reduction as I originally proposed or some other combination as seen fit <- Making this reason #6 so far

What is this fascination with denying an entire country radar anyhow?  I don't get it.... (only purpose is to cause GRIEF, and currently it has such a negative impact on finding ONLINE ACTION that is important to healthy main arena numbers).

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #32 on: September 08, 2014, 07:06:29 PM »
Doesn't hitting the refinery affect fuel already? HQ damage should affect AHII satellite GPS. And bothels.  :salute :cheers:

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #33 on: September 08, 2014, 07:33:15 PM »
Actually Arlo, you are incorrect in that assumption.  Hitting Refinery, only prolongs the down time of the fuel tanks on each base.  Destroying all of the fuel tanks on a base, only removes the options for drop tanks for the base that the fuel tanks are taken down.  Fuel percentage has not gone below 100% in the main arena since prior to the release of AH2 if I recall correctly.

Taking fuel percentage down to 75% for an entire country will be a significant ding, worthy of the dangers and time invested in attacking the structure.  It however, will NOT hamper any attempt by any country for finding action, although they might have a slightly more complicated journey to engage (not too unlike ENY).


Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23934
      • Last.FM Profile
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #34 on: September 08, 2014, 07:51:39 PM »
Actually Arlo, you are incorrect in that assumption.  Hitting Refinery, only prolongs the down time of the fuel tanks on each base.  Destroying all of the fuel tanks on a base, only removes the options for drop tanks for the base that the fuel tanks are taken down.  Fuel percentage has not gone below 100% in the main arena since prior to the release of AH2 if I recall correctly.


You don't  :P


Maximal fuel reduction on bases is down to 75%
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1344
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #35 on: September 08, 2014, 10:47:29 PM »
Ya know what Dale. You need to fix this HQ radar crap. You are really making the core playerbase mad with this. They are leaving because what few fights there are left to be had can't be found. There are more bases on a map than players and HT continually seems to find new and interesting ways for players to avoid any kind of air combat whatsoever (88s, 5", no radar).
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #36 on: September 09, 2014, 03:52:41 AM »

You don't  :P


Maximal fuel reduction on bases is down to 75%

That might explain some problems that I have been having with error on loading missions, "plane 1 has incorrect loadout" or something like that.  :headscratch:

When does the 75% take effect?  I could have sworn to be attempting to lift from a fuel deprived field and only drop tanks were disabled.........  :headscratch:

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #37 on: September 09, 2014, 05:49:54 AM »
What is this fascination with denying an entire country radar anyhow?  I don't get it.... (only purpose is to cause GRIEF, and currently it has such a negative impact on finding ONLINE ACTION that is important to healthy main arena numbers).
There! someone said it out loud: "GRIEF".

That is the only incentive to fly HQ raids. It is not even strategy - those that play the strategy game know to hit the city and the AAA/ammo/radar factories, not HQ. I dont recall any case in which the destruction of HQ was followed by the opposing country rolling over our bases. I bet 90% of the players on the other countries do not even know that our HQ is down. In almost all cases, once HQ is finally back up after 30 minutes or so (with resupply) the strategic situation is exactly as it was when HQ went down.

Score? HQ raids are not good for score.
Perks? HQ raids are poor fields for perk farming.
Challenge? if you want challenge you do not fly at 30k. NOE, maybe.
Role playing? right... and bail out after bombing.
Strategy? worthless, see above.
After eliminating all other possibilities, what ever is left must be the truth - grief. The #1 motivational reason in MMO's.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23934
      • Last.FM Profile
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #38 on: September 09, 2014, 07:04:22 AM »
That might explain some problems that I have been having with error on loading missions, "plane 1 has incorrect loadout" or something like that.  :headscratch:

When does the 75% take effect?  I could have sworn to be attempting to lift from a fuel deprived field and only drop tanks were disabled.........  :headscratch:

Destroy half of the fuel tanks on a base = Fuel at 100% (No DT's)
Destroy all fuel tanks on a base = Fuel at 75%

A small airfield and a vehicle base have 4 fuel tanks, a medium airfield and a port have 6, a large airfield has has 8 fuel tanks.
« Last Edit: September 09, 2014, 07:06:12 AM by Lusche »
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Slate

  • Gold Member
  • *****
  • Posts: 3242
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #39 on: September 09, 2014, 07:56:14 AM »
   Why did the war planners not at least have a radar tower at their headquarters?  :headscratch:
I always wanted to fight an impossible battle against incredible odds.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23934
      • Last.FM Profile
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #40 on: September 09, 2014, 08:06:30 AM »
   Why did the war planners not at least have a radar tower at their headquarters?  :headscratch:

Makes one wonder indeed, but I dare to guess that wouldn't change things much either.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #41 on: September 09, 2014, 09:20:15 AM »
When you are confronted with a Troll on the boards, I think the worst thing you can do is respond in any way to them because that is what feeds them.  if that is true, complaining about the HQ killers as griefers will surely feed them exactly what the wish to devour.  You are giving them exactly what they want by complaining and they will therefore win and continue to drop HQ because they live on your hate.
Wag more, bark less.

Offline Slate

  • Gold Member
  • *****
  • Posts: 3242
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #42 on: September 09, 2014, 10:03:40 AM »
When you are confronted with a Troll on the boards, I think the worst thing you can do is respond in any way to them because that is what feeds them.  if that is true, complaining about the HQ killers as griefers will surely feed them exactly what the wish to devour.  You are giving them exactly what they want by complaining and they will therefore win and continue to drop HQ because they live on your hate.

   Yes Yes I can sense the hate.

I always wanted to fight an impossible battle against incredible odds.

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6465
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #43 on: September 09, 2014, 10:10:24 AM »
When you are confronted with a Troll on the boards, I think the worst thing you can do is respond in any way to them because that is what feeds them.  if that is true, complaining about the HQ killers as griefers will surely feed them exactly what the wish to devour.  You are giving them exactly what they want by complaining and they will therefore win and continue to drop HQ because they live on your hate.

People are more likely to voice their opinion here, than send an e-mail to HTC.  Especially, once they see that others share their dissatisfaction.  If nobody complains outside of the game, do you really believe the griefers will stop?
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline pembquist

  • Silver Member
  • ****
  • Posts: 1928
Re: HQ Downtime should be tied to 25% fuel reduction - Reasons Why
« Reply #44 on: September 09, 2014, 10:16:27 AM »
Now hang on just a second. Sure there are childish griefers who cackle imagining people getting POed by their behavior but I don't think that is the universal reason for attacking HQ. I remember bombing HQ a few times before the new strat system and I wasn't doing it out of malice. If anything, I wouldn't do it today because I see how annoying it is. The attraction of hitting HQ is that it is one of the few things you can do with a bomber by yourself that is challenging and has a big win/fail payoff. The only similar thing I can think of is sinking a cv. Only one non perk bomber can do it and it takes all its ords, it has an appeal that maybe not everyone understands but that is real. However, It is, as people keep saying, unbalanced or broken.
Pies not kicks.