People highly underestimate how fast you can get an F4U and still deploy flaps and how quickly it can slow down. This is deadly for planes like a ki84 that cant turn as quickly at high speeds. If you can get around in them pretty quickly, you can still follow them up and get some good hits from d500-d800. If that Ki84 tries to slow down as quickly as you, you will easily be able to roll inside them as you can slow down more quickly and you will be able to get some shots. That being said, vs a really good ki84 pilot you may have to fly defensively in order to get a counter punch reversal shot, as they will be attempting nothing but soaring high loops. I had this type of fight last night and won by good defensive flying, grannit he had more E and alt to start the fight but made a mistake trying to roll over too early rather than doing a high loop.
You really have to have some good SA in the KI84 because once those hi 190Ds and p51s come in, getting away from them is difficult and getting ganged is highly likely. In an arena full of fast fighters and "extenders" the ki84 is difficult to be successful in during these occurances.
I'm a relatively new player, I'm pretty sure it was me in the ki you were in a f4uc. You were very cool about it and gave me this feedback after the fight. You also pilot wounded me early, I was probably blacked out auto climbing on a few of those passes.... Just so I understand, the best tactic for an ki (or any monster climber) with an e advantage is to come in on your six then zoom as straight into the vertical after my pass so I can to continue dictating a "my passing aim vs vs your overshoot aim" type fight and just play the percentages?
I think you were saying I rolled too soon meaning i was re engaging you at a faster speed and also making your overshoot shot easier and thus not taking full advantage of my e.
Just want to confirm or perhaps an experienced pilot can re explain...
Regarding original thread, as a newer pilot the ki covers a ton of mistakes. If you get on my six I can stick stir and as soon as I escape I can build e and accelerate quickly. I don't have to pull off some crazy acm, I can go nuts on the stick and recoup all the e I blew very easily. So basically if I screw up the penalty isn't as stiff.
Additionally, I don't need a bag of tricks or acm maneuvers to have some success. If you aren't in a k4 or xiv I just take you in the vertical. If your in a bnz plane or elite climber the ki out turns you. Evasive maneuvering is simplified for a new pilot, decisions are more black and white.
Also agree that dive limitations are the reason you don't see more rookies in the ride, but that can be learned quickly.
What a terrific game I am hooked! Hopefully I can convince more friends to try it after the graphics updates.