Author Topic: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?  (Read 1997 times)

Offline JimmyC

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #15 on: October 22, 2014, 01:21:27 PM »
I think you've missed the point and your caps lock fetish destroys any real or imagined legitimacy you feel your argument has. You need to learn to Internet better.

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Offline Arlo

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #16 on: October 22, 2014, 01:37:28 PM »
BLAH BLAH BLAH BLAH YABBA DOO  :D

Offline Vraciu

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #17 on: October 22, 2014, 01:39:19 PM »
Who reads posts in all-caps?  Pfft.  Get a grip, man.

This.

I made it three words.

/Thread
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Offline Zerstorer

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #18 on: October 22, 2014, 01:49:52 PM »
Spit 16's aren't all that easy to fly, specially if someone doesn't know what they are doing.

 :O

I missed the sarcasm tag.  You meant to use the sarcasm tag, right?
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Offline GhostCDB

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #19 on: October 22, 2014, 01:57:09 PM »
The 152 was already perked at one time. It was proven that it should not be.

The p47m isn't that great. It is a decent plane to say the least but unless you are in a group of p47s it really doesn't stand out among the crowd.

The Chog and 4hog are perked.

Perks are not about the production of the plane. It's about what would happen if everyone in the MA flew temps, it obviously would not be that fun.

So if everyone in the arena flew N1K's and Spit16's and LA7's . . . that would be fun?
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Offline Someguy63

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #20 on: October 22, 2014, 02:05:10 PM »
Can we all stfu about the caps-lock and just read the god dang post at least it's still in freakin English.



And I agree with the OP to a degree.
« Last Edit: October 22, 2014, 02:07:20 PM by Someguy63 »
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Offline pembquist

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #21 on: October 22, 2014, 02:07:18 PM »
Can we all stfu about the caps-lock and just read the god dang post at least it's still in freakin English.

Thats right, lets stop talking about caps lock.
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Offline Someguy63

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #22 on: October 22, 2014, 02:10:38 PM »
Thats right, lets stop talking about caps lock.

Yes it's like a 3 year-old complaining that his PB & J was cut in triangles and not halfs.
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Offline GhostCDB

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #23 on: October 22, 2014, 02:15:36 PM »
Yes it's like a 3 year-old complaining that his PB & J was cut in triangles and not halfs.

Just to clarify, I was that 3 year old. . .like all I ask is for halfs and I can't get that?
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Offline Someguy63

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #24 on: October 22, 2014, 02:17:03 PM »
Just to clarify, I was that 3 year old. . .like all I ask is for halfs and I can't get that?

But the people here are not three, they're supposed to be adults...least most of em are.
« Last Edit: October 22, 2014, 02:19:17 PM by Someguy63 »
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Offline Arlo

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #25 on: October 22, 2014, 02:21:38 PM »
BECAUSE TALKING ABOUT STOPPING TALKING ABOUT CAPS LOCK FOR A DOZEN MORE POSTS IS SUPPORTING THE OP.  :D :cheers:

Offline Karnak

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #26 on: October 22, 2014, 02:23:32 PM »
Perking based on historical production numbers gets you stupid results such as perked C.205s and free La-7s, perked easy kill aircraft like the Brewster and free highly capable aircraft like the Spitfire Mk XVI.  It simply doesn't work in the context of the game.
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Offline Someguy63

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #27 on: October 22, 2014, 02:30:48 PM »
BECAUSE TALKING ABOUT STOPPING TALKING ABOUT CAPS LOCK FOR A DOZEN MORE POSTS IS SUPPORTING THE OP.  :D :cheers:

  :old:
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Offline Vraciu

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #28 on: October 22, 2014, 02:34:34 PM »
Thats right, lets stop talking about caps lock.

IAGREE.LET'SALLTALKINCAPSANDWHILEWEAREAT ITSTOPUSINGSPACES,TOO.THENPEOPLECANREADEVENFASTERBECAUSESPACESSLOWTHINGSDOWN.YOUKNOWWHATIMEAN?
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Offline pembquist

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Re: PRODUCTION NUMBERS VS IMPACT ON THE WAR, DO THEY DESERVE TO BE IN GAME?
« Reply #29 on: October 22, 2014, 03:09:06 PM »
Perking based on historical production numbers gets you stupid results such as perked C.205s and free La-7s, perked easy kill aircraft like the Brewster and free highly capable aircraft like the Spitfire Mk XVI.  It simply doesn't work in the context of the game.

I vote this to be the best response. Clear, concise, coherent and some other c words. Extra points for no caps.
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