Author Topic: Elite dangerous  (Read 13245 times)

Offline zack1234

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Re: Elite dangerous
« Reply #90 on: November 30, 2014, 09:28:04 AM »
And what's a commoner like you doing over there then? Polishing Flossy's boots?   :noid

My word!

I am not common :old:

Its an outrage :old:

Keep doing your sums and polishing your leather shorts and big sausage :rofl
There are no pies stored in this plane overnight

                          
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Offline Mar

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Re: Elite dangerous
« Reply #91 on: November 30, 2014, 10:44:46 AM »
So, I am now getting missions where I need to find and destroy a specific individual.  How do I do that in the vastness of this univese?  How do I actually find them, and thier name so I can collect?  45 minutes seems awful short to do this..

Ignore those missions. Seems that 1 in 50 players can actually find the target, just to be blown away in five seconds.

Like I said, a lot of things are broken/missing at the moment. If these missions were working, you should be able to find the target in one of the last known locations in the mission description, or find some kind of trail/assistance leading to them

There are a lot of people worried about what the game's state at release will be including me. There are still many people who can't even get the game to launch let alone experience all the broken game mechanics for themselves. Possibly the developers are just saving all the good fixes for release, but based on the fact that the developers decided to call this build Gamma I'm not very hopeful.
« Last Edit: November 30, 2014, 12:24:26 PM by Mar »
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

  "Onward to the land of kings—via the sky of aces!"
  Oh, and zack1234 rules. :old:

Offline MrRiplEy[H]

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Re: Elite dangerous
« Reply #92 on: November 30, 2014, 11:17:04 AM »
Ignore those missions. Seems that 1 in 50 players can actually find the target, just to be blow away in five seconds.

Like I said, a lot of things are broken/missing at the moment. If these missions were working, you should be able to find the target in one of the last known locations in the mission description, or find some kind of trail/assistance leading to them

There are a lot of people worried about what the game's state at release will be including me. There are still many people who can't even get the game to launch let alone experience all the broken game mechanics for themselves. Possibly the developers are just saving all the good fixes for release, but based on the fact that the developers decided to call this build Gamma I'm not very hopeful.

It's the bane of gaming industry today, release dates are rushed so much that a half done product is released and everyone who preordered or are enthusiast are dealt a rotten deal.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline ImADot

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Re: Elite dangerous
« Reply #93 on: November 30, 2014, 02:04:51 PM »
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Offline Charge

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Re: Elite dangerous
« Reply #94 on: November 30, 2014, 04:17:23 PM »
"It's the bane of gaming industry today, release dates are rushed so much that a half done product is released and everyone who preordered or are enthusiast are dealt a rotten deal."

That is one take on the subject but one possibility is that the game mechanics is not thought out through at this stage since the technical issues pose enough challenge. I'd say all the money pouring in will guarantee a few years of updates to improve game play.

I have seen a few games where all the hard missions are neutered so every one can feel the success to a point that there is actually no challenge anymore. And that is what ruins the game play for me. I'd say that if there is a bounty hunter mission and I can't find the subject while I read that some people have what would I feel? Disappointed? Hell yeah, but if that bounty would come by someday and I'd manage to kill him I'd feel rewarded a bit more intensely if the bounty was but to collect if you had enough "equipment" to take him down.

Imagine if the game developers have two options:

Option one, the game has challenges and requires you to spend lot of time playing and the successes give you kicks for a long time. Risk is that the game grows a dedicated demanding player base and the income is steady but rather low.

Option two, the game is "easy and arcadish". You can plug in for an hour and do a few missions, gain money and buy boosts to your ship and boast your friends your achievements only to hear that they all have done the same yesterday. Risk is that the player base have a lot of rotation, and although there is a good amount of money coming in the player base in obsessed with new gimmicks to achieve and there is no dedicated player base.

Number two is dominating nowadays but as an old school player I really fancy option Nr 1. It will be interesting to see which way Frontier decides to go.

-C+
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline Mar

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Re: Elite dangerous
« Reply #95 on: November 30, 2014, 05:25:11 PM »
"It's the bane of gaming industry today, release dates are rushed so much that a half done product is released and everyone who preordered or are enthusiast are dealt a rotten deal."

That is one take on the subject but one possibility is that the game mechanics is not thought out through at this stage since the technical issues pose enough challenge. This is exactly the problem here. I'd say all the money pouring in will guarantee a few years of updates to improve game play. Less people will want to buy a broken game.

I have seen a few games where all the hard missions are neutered so every one can feel the success to a point that there is actually no challenge anymore. And that is what ruins the game play for me. I'd say that if there is a bounty hunter mission and I can't find the subject while I read that some people have what would I feel? Disappointed? Hell yeah, but if that bounty would come by someday and I'd manage to kill him I'd feel rewarded a bit more intensely if the bounty was but to collect if you had enough "equipment" to take him down. The missions in question have you up against the highest ranked NPCs with the most powerful ship available equipped with the best gear, and is nearly impossible to find despite even being told where to look. Good luck. The reward money isn't even worth it once you get the equipment needed to take him down without exploiting the AI.

I'll stop there. I don't want to completely trash the game until after it's released at least.
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

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  Oh, and zack1234 rules. :old:

Offline Bodhi

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Re: Elite dangerous
« Reply #96 on: November 30, 2014, 10:59:34 PM »
I've never played Eve so I'm not able to make any comparisons, but I don't think starting later will make the slightest difference; flying and fighting shouldn't be a problem and once you have mastered the basics like docking, the galaxy is your oyster. :)  Whether you choose to be a trader, explorer, bounty hunter, pirate etc is up to you - or you can play a combination of any/all of them at any time.  I am sure there will be new players starting all the time after release so no need to worry about being left behind. 

Is there an experience bonus built into the game, or is it just based on your skill?
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Offline zack1234

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Re: Elite dangerous
« Reply #97 on: December 01, 2014, 01:27:16 AM »
Its like the old Elite but more colour and its multiplayer :)

Its like AH people moan about about this and that instead of having a laugh playing the game :old:

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Offline Flossy

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Re: Elite dangerous
« Reply #98 on: December 01, 2014, 02:14:48 AM »
Every new update brings more features into the game and there is so much more to come!  I have heard on a few occasions that Frontier had a fully functioning game as long as 2 years ago, but they have only been releasing small parts of it for testing purposes.  Most problems have only cropped up since it has been opened up to more and more players with each level of testing, and patches are quickly deployed to fix the majority of them.  I have been playing since Alpha and have seen some huge improvements over the past year - it just keeps getting better!  :D

I only ever do courier/delivery-type missions as I have very little interest in combat - interdictions are bad enough!  :)  All missions start with a fairly long time to complete, but this time reduces as time goes on if nobody else has picked it up.  Always check the time remaining before accepting - people have been caught out when missions have been close to expiring, and if a fine is involved it has been implemented straight away - which turns into a bounty if not paid fairly promptly, I think within 24 hours.

I feel certain that E: D will be a great success and continue to see major improvements as expansions for many years - planetary landings etc.....   :aok
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Offline SFRT - Frenchy

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Re: Elite dangerous
« Reply #99 on: December 01, 2014, 06:45:37 AM »
Cobra MKI circa 1980  :D

Dat jugs bro.

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Offline Mar

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Re: Elite dangerous
« Reply #100 on: December 01, 2014, 07:12:19 AM »
Is there an experience bonus built into the game, or is it just based on your skill?

There are no skills to level up. It's just you, your ship, and a royal pain in the *** trying to find the parts you need to upgrade it.
𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝓈𝒽𝒶𝒹𝑜𝓌𝓈 𝑜𝒻 𝓌𝒶𝓇'𝓈 𝓅𝒶𝓈𝓉 𝒶 𝒹𝑒𝓂𝑜𝓃 𝑜𝒻 𝓉𝒽𝑒 𝒶𝒾𝓇 𝓇𝒾𝓈𝑒𝓈 𝒻𝓇𝑜𝓂 𝓉𝒽𝑒 𝑔𝓇𝒶𝓋𝑒

  "Onward to the land of kings—via the sky of aces!"
  Oh, and zack1234 rules. :old:

Offline ImADot

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Re: Elite dangerous
« Reply #101 on: December 01, 2014, 08:57:44 AM »
Is there an experience bonus built into the game, or is it just based on your skill?

There are no skills to level up. It's just you, your ship, and a royal pain in the *** trying to find the parts you need to upgrade it.

Which is why I will like this game - just like Aces High. It's about player skill, not about who can find/buy the most power-ups to make up for lack of actual skills.  :aok
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Offline zack1234

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Re: Elite dangerous
« Reply #102 on: December 01, 2014, 12:15:48 PM »
Do you deliver pizza's Flossy?.
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Offline Bodhi

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Re: Elite dangerous
« Reply #103 on: December 01, 2014, 02:07:43 PM »
There are no skills to level up. It's just you, your ship, and a royal pain in the *** trying to find the parts you need to upgrade it.

That's awesome.
I regret doing business with TD Computer Systems.

Offline pipz

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Re: Elite dangerous
« Reply #104 on: December 01, 2014, 07:04:17 PM »
Silence tells me secretly everything.
                                                                     
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