Author Topic: Elite dangerous  (Read 13328 times)

Offline Nathan60

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Re: Elite dangerous
« Reply #255 on: February 06, 2015, 09:27:21 AM »
Between AH and ED.
Nobody has made that comparison, 2 completely different games. I will now tho: for combat AH completely destroys ED IMO but you cant explore or trade or mine in AH. The greifers have pretty much ran most traders into solo play in ED and pirates have a tough time as there is no real way to make people drop cargo except to disable them and that's apparently a fine line as 1 too many shots and you can destroy people. IMO ED is not a complete game and there is work to be done but exploration works and that's why I play the game. When I wanna dogfight its all about that AH nothing else I play can compare to that AH furball that leaves ya shaking so no there is no comparison between the 2.
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Offline PR3D4TOR

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Re: Elite dangerous
« Reply #256 on: February 06, 2015, 09:35:17 AM »
This if anything should end the 'map size vs graphics quality' argument. It can be done.
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Offline Nathan60

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Re: Elite dangerous
« Reply #257 on: February 06, 2015, 09:41:49 AM »

Ahh dint know you were responding to that post, kinda forgot about it as the differences were well covered still not idiotic just ignorant of the game mechanics.
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Offline Skuzzy

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Re: Elite dangerous
« Reply #258 on: February 06, 2015, 10:14:38 AM »
Ahh dint know you were responding to that post, kinda forgot about it as the differences were well covered still not idiotic just ignorant of the game mechanics.

Not ignorant of game mechanics, just ignorant how 3D graphics actually work.
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Offline MrRiplEy[H]

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Re: Elite dangerous
« Reply #259 on: February 06, 2015, 12:08:34 PM »
tiny pockets of graphics separated by blackness, not sure if it is quite the same

You're always in a tiny pocket, It's called the field of visibility.
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Offline Plazus

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Re: Elite dangerous
« Reply #260 on: February 06, 2015, 12:14:08 PM »
checked it out last night...  :O How long is the download process!?  First time the launcher reached it's limit I hit play to find tutorial missions but nothing else... quit the game, launched game again and back to downloading...

Any tips on using a joystick to make the ship go zoom? needed key bindings etc? any help would be appreciated..

The tutorial mission is one of two clients that gets installed on your computer. The main client is a much bigger install than the demo-tutorial game that you're referring to.
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Offline ImADot

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Re: Elite dangerous
« Reply #261 on: February 06, 2015, 01:38:40 PM »
The tutorial mission is one of two clients that gets installed on your computer. The main client is a much bigger install than the demo-tutorial game that you're referring to.

Plus the main game includes the tutorial missions. Even though you might have a separate launcher entry for them, there is no need to run the tutorial outside of the main game...they were there for the pre-release buyers so they'd have something to play with until the main release came out.
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Offline mechanic

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Re: Elite dangerous
« Reply #262 on: February 06, 2015, 05:36:50 PM »
You're always in a tiny pocket, It's called the field of visibility.

Certainly true, however the field of visibility in ED is much smaller and much less detailed than the 20k (?) pocket filled with landscape in AH. Most of ED's graphics are just skybox with no actual 3D construction to render.
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Offline zack1234

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Re: Elite dangerous
« Reply #263 on: February 06, 2015, 06:05:57 PM »
I have no idea about mechanics in ED :old:

The game good to play :)

AH is awesome :banana:

Please remove the brewster  :old:
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Offline SFRT - Frenchy

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Re: Elite dangerous
« Reply #264 on: February 06, 2015, 06:13:12 PM »
Certainly true, however the field of visibility in ED is much smaller and much less detailed than the 20k (?) pocket filled with landscape in AH. Most of ED's graphics are just skybox with no actual 3D construction to render.

Not quite relevant but each star you see in the sandbox is an actual system, correctly oriented. Notice how they highlight when you select systems. At least that's what I read somewhere on the forum, might be not true  :lol Sorry ... carry on chaps :D
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Offline MrRiplEy[H]

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Re: Elite dangerous
« Reply #265 on: February 07, 2015, 03:26:22 AM »
Certainly true, however the field of visibility in ED is much smaller and much less detailed than the 20k (?) pocket filled with landscape in AH. Most of ED's graphics are just skybox with no actual 3D construction to render.

Actually ED has double the visible area at most times since it doesn't have the earth and atmosphere blocking a good part of the 360 view and in space visibility is theoretically speaking much better.

The 3D world in a flight sim is a relatively narrow strip constructed of a bottom globe and the top altitude of planes in game, about 45000 feet. So sims like AH have no point rendering objects in 3D that are further than the 15-20 mile visibility bubble and even that is continuously bordered by bottom and top borders of earth and flight ceiling of planes. As everyone knows, AH has a fairly short 'dot distance' after which no plane should be 3D rendered anymore. The further the objects are, the less detailed the rendering will be (or should be) as you can't make out any detail on them anyway. Even detail that is right next to the player but can't be seen by him at the current view angle and position does not get rendered at all. This way you can have lightning fast speed and great visuals. All developed game engines use this kind of techniques and more.



The image portrayed here illustrates excellently that even from the 15-20 mile bubble of visibility, any single game client can only see the FOV strip at any given time. Nothing else needs to be rendered.
« Last Edit: February 07, 2015, 03:43:33 AM by MrRiplEy[H] »
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Vulcan

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Re: Elite dangerous
« Reply #266 on: February 07, 2015, 09:16:15 PM »
As I play ED more I appreciate the layout of the menus more - they are amazing with the rift. The menu / control system is dreamy.

My brute force attacks seem to be working reasonable well, using a kitted out eagle, take down shields with lasers, full ahead ramming speed then unleash unguided missiles at close range :D

Offline mechanic

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Re: Elite dangerous
« Reply #267 on: February 07, 2015, 11:10:12 PM »
Actually ED has double the visible area at most times since it doesn't have the earth and atmosphere blocking a good part of the 360 view and in space visibility is theoretically speaking much better.

The 3D world in a flight sim is a relatively narrow strip constructed of a bottom globe and the top altitude of planes in game, about 45000 feet. So sims like AH have no point rendering objects in 3D that are further than the 15-20 mile visibility bubble and even that is continuously bordered by bottom and top borders of earth and flight ceiling of planes. As everyone knows, AH has a fairly short 'dot distance' after which no plane should be 3D rendered anymore. The further the objects are, the less detailed the rendering will be (or should be) as you can't make out any detail on them anyway. Even detail that is right next to the player but can't be seen by him at the current view angle and position does not get rendered at all. This way you can have lightning fast speed and great visuals. All developed game engines use this kind of techniques and more.

(Image removed from quote.)

The image portrayed here illustrates excellently that even from the 15-20 mile bubble of visibility, any single game client can only see the FOV strip at any given time. Nothing else needs to be rendered.


Ahhh, well, I learn something new every day. Cheers.
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Offline Plazus

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Re: Elite dangerous
« Reply #268 on: February 08, 2015, 09:28:33 AM »
I found a good route for trading rare goods which should net around 500-600K profit per hour. Round trip should net around 1.2 million. I recommend a ship with around 40 tons of cargo with a jump range of at least 13 light years. Fit a fuel scoop to help w/ refueling along the way. I'm running this route to save up for an ASP Explorer. Once I get that, I'm going to set sail for the galactic core, and beyond, for exploration.

Below is the route:

Trip 1 - Purchase the following items at these locations
System: 39 Tauri     Station: Porta     Item: Tauri Chimes
System: Fujin     Station: Futen Spaceport     Item: Fujin Tea
System: Geras     Station: Yurchikhin Port     Item: Gerasian Gueuze Beer  (this system takes about 20 minutes to fly to the station as it is over 1 million light seconds from the jump in point- you may skip this run if desired)

Set destination to Zaonce and sell the purchased goods (this trip is approximately 160 light years)

Trip 2 - Purchase the following items at these locations (these systems are in close proximity to each other, so acquiring these goods should be fairly quick)
System: Zaonce     Station: Ridley Scott     Item: Leathery Eggs
System: Lave     Station: Lave Station     Item: Lavian Brandy
System: Leesti     Station: George Lucas     Item: Azure Milk / Leestian Evil Juice
System: Diso     Station: Shifnalport     Item: Diso Ma Corn
System: Uszaa     Station: Guest Installation     Item: Uszaian Tree Grub
System: Orrere     Station: Sharon Lee Free Market     Item: Orrerian Vicious Brew

Set destination back to 39 Tauri and sell the purchased goods. Rinse and repeat. Round trip takes approximately 1.5-2 hours depending on the ship used and jump range.
« Last Edit: February 08, 2015, 09:30:35 AM by Plazus »
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Offline zack1234

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Re: Elite dangerous
« Reply #269 on: February 08, 2015, 11:55:45 AM »
 :rock
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