Ahhhh....so you want help with the premiere ride in the LWMA, do you? Well...you've come to the right place. Sit down and let Uncle Fulcrum give you some pointers about his favorite ride:
1.) Stick with the 110G. 110Cs are like turny little planes that elves fly...and you are no elf, are you!? HELL NO!
2.) Aggression is key to success in the 110G for lots of reasons.....but most of all because it intimidates the crap out of the war uber ride pilots! Nothing gets a Spitteen pilot's guts churning more than seeing a plane twice the size of his turning with him....especially when he also considers it has three times his firepower. BWHAHAHAHAH!
3.) Working flap and the throttle is essential. While this is true for nearly all planes it's especially true with the 110G. If you have dual throttles you can do some really interesting stuff with practice....just be careful with rudder use with the flaps out i.e. can result in some nasty stalls.
4.) I disagree with bozon slightly...the rear gun IS useful, but only as an absolute last resort. I've killed and/or softened up a few victims with pot shots from the "stinger" more than a few times. Think of it as a hold out weapon (i.e. a 'Deringer') and you have the right idea. Just be prepared to receive lots of nasty PMs as a cheater when you kill someone with it, tho'.

5.) If you take a hit but everything seems OK, don't worry.....your rear gunner just died! You don't have the 'Deringer' anymore....but who cares!?!?! YOU HAVE HUGE GUNS ON THE NOSE!
6.) You need SOME alt to work with to truly be effective in a turn fight. The plane loses E quickly in a turn, so you have lose alt to compensate i.e. "fight downhill". You don't need a lot of alt. This is not to say you can't turn fight on the deck...just not optimal.
7.) The plane has the surprising capability to point it's nose UP and keep it up with some rudder work, especially below 5K.
USE THIS TO YOUR ADVANTAGE IN A 1V1 SITUATION. A good late-war ride pilot will go vert on you and try to stay above you. If (when) he gets overconfident and gives too much horizontal separation point your nose to the sky in front of his flight path, hold it there by popping a notch or two of flaps, apply a bit of right rudder, and then hold down the firing button. Boom! Aww...poor K4 fall down!

8.) WEP lasts a long time in the 110G...which is good cause you need it to keep that E up!
9.) The 110 is slow...but that's relatively speaking. In a dive it can build up quite a bit of speed....with that and a bit of luck you might just get to base. Maybe.

Just be aware the 110G compresses kinda like a 109 in a dive. Be sure you know how to use trim to recover before you go splat.
10.) If someone is dumb enough to point their nose at you for a HO....do as I do and OBLIGE THEM. It will be a valuable educational experience for your soon to be vaporized opponent. Consider it your way to give back to the community!
