I in a real world sense. If deaths in game were real, yes, killing a bunch of nme would clearly have an impact just as it does in real war. Real deaths (or the prospect of it) make people surrender even though they still have the numbers to put up a good fight.
This however is a game with options that allow you to participate as you wish. You shouldn't have to be forced to bomb stuff or GV if you don't want to, nor should anyone complain if all you do is furball. There is room for everyone and every style of play in the game. It's not, and really shouldn't 100% be about winning the war. It should be about having fun.
Exactly right, but some of the stuff he's talking about there would make the furballers and spawn campers kills worth something toward the war effort. That's why I'm saying it would be a good thing.
The strat stuff and 'active front' stuff he mentioned, I'm not really sold on. The main point of the idea though, having everything we do worth something, makes some sense to me.
The losers shouldn't be penalized for dying, but the winners should gain *something* toward the war effort for killing IMO.
If I were setting it up, taking land would still be somewhat the best way to win the war, but it would also be possible to do it by scoring enough points in a system somewhere in the vicinity of what he's talking about.
Now, go have fun... That's an order
No problem there, unless there aren't any red planes in the air.
Wiley.