Frankly I don't understand why y'all are upset. Surely in today's game you have some sort of indication that your HQ is/was under attack??
In many cases, this doesn't help at all. First, it requires constantly monitoring of the HQ area and being able to take off in a heartbeat. Second, and more importantly, on many maps even that ain't working, as a NOE raider will only trigger the HQ alert. In that case, it's all too late anyway, you won't make it there in time, even if you are sitting in tower and waiting for this to happen
OK...worst case scenario...you log in...country DAR is down, how do you decide where to go? Fortunately Aces High gives you two other options: in game voice communications, or in game text communications, and both will give you sufficient information to decide what aircraft and mission type you wish to fly, unless you, as a player, wish to reject the information or not ask for it.
Particularly at offpeak ours with it's very small population that's illusory. Just like two days ago: I log on and see the DAR is down for almost 2.5 hours. No way I ca see any major attack mounting, I have no chance of finding any high altitude bomber smashing the factories. I just see a lot of flashing bases with nothing to spot from the tower.
It's easy to say "serves them right, they should have defended it!" when in reality the HQ is hardly defendable and the downtimes are that massive, so that anybody entering the arena even one or two hours later is still screwed.
I do recall some years ago several threads about resupplying the HQ and that the perks given for it were thought too liberal; perhaps now they are too strict to entice folks to resupply the HQ?
You recall wrong. There was no limit on resupply perks, which only came into play when resupplying towns and factories. HQ never gave generous perks to begin with.
And it wouldn't fix the basic problem either. With only like 10 active players on the map one side, it's no good ideahaving a lot of them a long time engaged in non combat activities like resupplying the HQ. It's hard enough to find any battle at all on a map like ozkansas during off hours, no need to make that worse,
Frankly, I am opposed to putting more damage requirements on targets and I actually think there is too much damage requirement for taking out targets today and this is one reason why I think the game has changed so much over the years.
The damage requirement for taking out targets is still the same as 9 years ago. No object had it's damage requirement changed at all.
In the end, it's all about balance. It takes only one single bomber, which often can go there NOE at little risk, to inflict the most lasting and disrupting damage in game. A feature like this, should be (if in game at all), the result of a massive battle, and not about the relaxed effort of a single pilot.