Author Topic: Improving the ground war to help the air war  (Read 5168 times)

Offline The Fugitive

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Re: Improving the ground war to help the air war
« Reply #15 on: December 26, 2014, 02:18:29 PM »
As long as flying guys keep arriving and aren't run off by all the complaining.   

What you seem to consider "complaining" some of us consider "constructive criticism". The OP asked for a discussion on "improving the ground war will drastically improve the game all around." I posted my thoughts on them. I have been here just as long as you and love this game as much as you, but that doesn't blind me to the fact that if the game is geared more and more toward ground wars you will see less and less guys flying.

I don't have a problem with people playing the tank aspect of the game especially if it is what brings in new players, but I would like to see them graduate to the flying aspect of the game eventually. Building or enhancing one aspect of the game over another will NOT in my opinion help the game grow.  

Offline WWhiskey

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Re: Improving the ground war to help the air war
« Reply #16 on: December 26, 2014, 02:31:23 PM »
last tour we had 3 pilot ID's who spent 100% of their game time in GV mode and logged a considerable mount of hours:

killbox            59:48
Gavilan            35:28
Kobi2014            22:10

Thank you,, three out of how many players?  Anyway, glad I didn't say any at all.



never mind,,just over roughly.0015 % of the players , are GV only players,, pretty big threat to the air war!
« Last Edit: December 26, 2014, 02:42:19 PM by WWhiskey »
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Offline DmonSlyr

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Re: Improving the ground war to help the air war
« Reply #17 on: December 26, 2014, 02:53:11 PM »
It still is secondary, see my chart (and explanation) above.

Yes but according to your charts, it is slowely not becoming secondary anymore, and I'm afraid this is why the air combat aspect of it is diminishing along with the air combat players. It could be a correlation..
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Offline Lusche

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Re: Improving the ground war to help the air war
« Reply #18 on: December 26, 2014, 02:54:46 PM »
Yes but according to your charts, it is slowely not becoming secondary anymore,

It took 9 years to get from 20 to 24%, At that rate, we would be at 50% by 2070 or so ;)
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Offline DmonSlyr

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Re: Improving the ground war to help the air war
« Reply #19 on: December 26, 2014, 04:59:43 PM »
It took 9 years to get from 20 to 24%, At that rate, we would be at 50% by 2070 or so ;)

Okay, but is it still 24% with the same amount of air flyers there are today? Ie, is it still 24% of the total population today, compared to 20% as it were 9 years?
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Offline Lusche

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Re: Improving the ground war to help the air war
« Reply #20 on: December 26, 2014, 05:04:30 PM »
Okay, but is it still 24% with the same amount of air flyers there are today? Ie, is it still 24% of the total population today, compared to 20% as it were 9 years?

It means that in 2005 the AH players spent about 20% of their total gametime in vehicles, while now they do spend 24% of their total gametime in them.

Absolutely speaking, we have both less players in planes as well as in GV's these days due to the overall loss of players.

« Last Edit: December 26, 2014, 05:07:51 PM by Lusche »
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Offline SirNuke

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Re: Improving the ground war to help the air war
« Reply #21 on: December 26, 2014, 05:41:10 PM »
can you generate the same numbers with field gunners?

Offline Lusche

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Re: Improving the ground war to help the air war
« Reply #22 on: December 26, 2014, 05:50:46 PM »
No, can't track them by hours as the score page doesn't show that. Only by kills, but that's much less accurate.

In 2005, 6% of all plane kills had been made by all kind of manned guns, while in 2014 it's 7%
« Last Edit: December 26, 2014, 05:59:22 PM by Lusche »
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Offline BaldEagl

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Re: Improving the ground war to help the air war
« Reply #23 on: December 26, 2014, 05:56:50 PM »
I don't have a problem with people playing the tank aspect of the game especially if it is what brings in new players, but I would like to see them graduate to the flying aspect of the game eventually.

I must be ungraduating then because I GV more than I fly these days.  In fact I bet my time spent doing each has completely reversed over time.
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Offline WEZEL

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Re: Improving the ground war to help the air war
« Reply #24 on: December 26, 2014, 06:22:29 PM »
I'm coming up on 3 years in game, I joined to fly, found out I stink at it as a noob with the steep learning curve. I tried a Gv and the first time out I got a kill compared to the 2 weeks or more of flying till I got a good clean kill.  I think if the game did not have more than just flying I would have been done after the first month, having more than one option in the game keeps the noobs hanging around......I think I'm about 50% of the time in the air and the other 50% in a GV or a gun making peoples day  :devil


my 2 cents on the game........be way nicer to the Noobs and help them out and get rid of chl200, any new player who finds it or comments on it, gets sick of the game real quick.

Offline DREDIOCK

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Re: Improving the ground war to help the air war
« Reply #25 on: December 28, 2014, 09:40:55 PM »
ahhhh but that can become a slippery slope. If player population increases by 20% and its all tankers how does that help the "fighter" guys? They still don't have anyone to fight and so they start logging off and soon quit the game all together. So all you do is turn Aces HIGH in to a tank game.

Personally I'd rather see players who while not now nor ever will be great pilots continue to fly and try. Heck I've been in that boat for 13 years now.

Catering to one type of player isn't going to help, be it pilots or tankers. What is needed is better game play so more people can get enjoyment out of a single game.

Usually what happens is whenever a large ground war gets going. aircraft show up to try and bomb them. then other guys show up in fighters to kill the bombers. then yet more fighters show up to kill the fighters that are trying to kill the bombers who are trying to bomb the GVs..
An improvement to the ground game could significantly help the air war.

I occasionally enjoy GVing (when it isnt a spawn camp) as a break from flying. It can be quite fun when its not whackamole or fighting over nothing.

I see improvements to the ground game as having more potential benefits then drawbacks as it may attract new players. And certainly some of those players will want to at least try flying
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Offline tuton25

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Re: Improving the ground war to help the air war
« Reply #26 on: December 28, 2014, 11:49:49 PM »
Usually what happens is whenever a large ground war gets going. aircraft show up to try and bomb them. then other guys show up in fighters to kill the bombers. then yet more fighters show up to kill the fighters that are trying to kill the bombers who are trying to bomb the GVs..
An improvement to the ground game could significantly help the air war.

I occasionally enjoy GVing (when it isnt a spawn camp) as a break from flying. It can be quite fun when its not whackamole or fighting over nothing.

I see improvements to the ground game as having more potential benefits then drawbacks as it may attract new players. And certainly some of those players will want to at least try flying


this is my exact thinking, said more elegantly than I ever could.
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Offline JOACH1M

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Re: Improving the ground war to help the air war
« Reply #27 on: December 29, 2014, 06:50:50 AM »
I still believe that the ground war did much to kill the action we had in the air.
+1

I forgot this was GV's Low, and it's not Aces High... :eek:
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Offline Chalenge

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Re: Improving the ground war to help the air war
« Reply #28 on: December 29, 2014, 06:59:16 AM »
As long as flying guys keep arriving and aren't run off by all the complaining.   

Ding, ding, ding! We have a winner (at least for 1/3rd of the problem). The other 2/3rds being the poo-throwing monkeys on the bbs. If you really want to see AHIII around for a long time and you don't have anything nice to say, say it offline.
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Offline JOACH1M

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Re: Improving the ground war to help the air war
« Reply #29 on: December 29, 2014, 08:25:24 AM »
The game doesn't need elitists, it needs people who will be average at best at everything.
They also need to have a huge desire to play 3-5 days a week for a few years. Elitists will play till they are good and will just burn out and never play anymore.
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