I understand all that about HTC, I’m asking a more straight forward question , based on your 13 years experience in AH, how would you like to see the air game changed/added to/ improved ? Not a trick question, just wondered what your thoughts on the subject are.
Personally I'd like to see something along the lines of what they were working toward in the "Combat Tour" setup.
We need a "Supreme Commander" for each team. Missions run with objective that need to be completed using both air and ground to attack and or defend. This part of the game MUST be voluntary as not everyone will like to play it. However I think it would help game play for everyone.
There seems to be a large part of the population that likes group play, organized missions, team work. This would cater to their style of play. With better organization and better mission planing you would see players move away from the typical horde in a ubur rides NOE type missions to missions with more thought and maybe needing a bit of skill and luck to pull off. I always found those missions that may have a bit of doubt on roll out being that much more satisfying a win when they did succeed.
While these missions/type of play isn't everyone's cup of tea, it can generate more fun for others as well. Furballs will flock to the sits of these battles as defends if only to have someone to shoot at. Some may join the mission knowing other will be up to defend. With GVs brought into the missions you will have more defenders upping in gvs to stop them rolling up on the field. With the gv on the attack there would be less spawn camping and more tactical fighting in GVs... hit and move, or use an tank to draw a group into a trap and so on.
While the main arena is a big sand box I think it needs a bit of a push to generate ALL of the options available and I think having a Supreme Commander would be the best way to do that. As it is now you either fight the horde and are in the horde. Some maps are GV spawns fights some you see very little GV fighting at all. With some organization to guide the play I think you'll see more options available to everyone.
Now, how to do this LOL!!! beats me! I don't think you could have it player side. While there are some like GHI, Joker, ET, and a few others that seem to be able to get a team together none of them seem to have either the imagination, or the will to do it right. They are happy to call for a horde and point it at one base.
A player committee? 6-10 guys on each team that take turns pushing their team ahead sharing battle plans and information on where and how to attack/defend, a continuous command presence in the game for each team. It could work, but it would be a lot of work and communication and most of all dedication. Who has time for that kind of commitment?
Server side command. Best choice but how to program it. The program would have to know and be able to evaluate what was going on in the game if not every minute often enough to keep up with the game flow. Review and evaluate every 5 minutes or so would be the max I would think. It would also have to be accessed by players for those that like to run missions. Adding a mission would have to be "fit in" with the over all plan. The command would have to adjust it's missions to allow a player made mission by canceling one of its own missions or building something around the players mission to aid in the front/attack. A server side command could also detect enemy missions and announce defensive mission scrambles. It could load single player missions with a predetermined plane and you just select it and you roll. I think it could be fun to select a defensive spot to find myself on the runway in a P40 or something. Just to add a challenge to the game.
Can it be done, I'm sure it can. Will it work the way I think it would, I'd love to see
I just think that if you have more going on than we the player generate now it can't help but be more fun for everyone.