Author Topic: Improving the ground war to help the air war  (Read 5158 times)

Offline Traveler

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Re: Improving the ground war to help the air war
« Reply #75 on: January 05, 2015, 07:48:25 AM »
I'd like them to add coast watchers and forest scouts and the like. The game "knows" what an NOE looks like, have the host bust 1 in 3 or something like that to simulate reports getting through to set an alert. It would make the NOE that much more chancy and give the few defenders that normally show up a bit of an edge to get there before the vulchin starts.

I thought the darbar was supposed to simulate the coast watchers and forest scouts.  Perhaps instead of showing just a  green and red bands in a sector, the darbar could be altered to show just a red band by key pad within the sector for sectors within one sector of a friendly base. As for busting NOE missions I think that needs to remain a thing of skill, the NOE raid has to remain below the lower limit of the radar as is but if they do show let the darbar that will appear reflect the Key Pad of the sector in which the aircraft exists for sectors that are within one sector of a friendly base.  By identifying the sector keypad defenders will know more of an exact location.
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Offline Someguy63

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Re: Improving the ground war to help the air war
« Reply #76 on: January 05, 2015, 07:51:12 AM »

Wrong.

As is this for a good majority, nothing much we can do about it, the base distance only between some bases are a bit too far, but for the most part where there are 10 minute transit times, it gets old after like 2-3 sorties.
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Offline Lusche

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Re: Improving the ground war to help the air war
« Reply #77 on: January 05, 2015, 08:26:00 AM »
I think your style of 'climb to 30k and dive' players are a small minority. The masses want action.

You are wrong again, as you totally incorrectly identify my playing style. But thats no surprise.

And I never said the 'masses' do not. You claimed "nobody" likes 10 min transit flights, which is simply not the case, else nobody would do long range strat runs, nobody would intercept them and nobody would join Earls bomber raids, especially no fighters to fly escort.
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Offline The Fugitive

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Re: Improving the ground war to help the air war
« Reply #78 on: January 05, 2015, 08:50:54 AM »
I thought the darbar was supposed to simulate the coast watchers and forest scouts.  Perhaps instead of showing just a  green and red bands in a sector, the darbar could be altered to show just a red band by key pad within the sector for sectors within one sector of a friendly base. As for busting NOE missions I think that needs to remain a thing of skill, the NOE raid has to remain below the lower limit of the radar as is but if they do show let the darbar that will appear reflect the Key Pad of the sector in which the aircraft exists for sectors that are within one sector of a friendly base.  By identifying the sector keypad defenders will know more of an exact location.

That's the problem I see tho. When ever there is a water type map up like this weekend all of the shore line bases are hit by noe's.  The fights never expand beyond that for the most part. Once the shore line bases are captured the attacks stop.

If the shore watchers were simulated some of these endless noe's would be spotted and busted. Too many players seem to want to hide and avoid any contact with the opposing players. I agree that the noe should be available, but it shouldn't be such a guarantee.

Offline Traveler

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Re: Improving the ground war to help the air war
« Reply #79 on: January 05, 2015, 09:09:14 AM »
That's the problem I see tho. When ever there is a water type map up like this weekend all of the shore line bases are hit by noe's.  The fights never expand beyond that for the most part. Once the shore line bases are captured the attacks stop.

Sounds like you are trying to control how other people play
If the shore watchers were simulated some of these endless noe's would be spotted and busted. Too many players seem to want to hide and avoid any contact with the opposing players. I agree that the noe should be available, but it shouldn't be such a guarantee.
   

If this is so true, shame on the defenders for not anticipating  and setting up some patrols to counter.    A BARCAP would have gone a long way to providing some early warning.  There is a reason that most of the aircraft operational flights during WWII were none combat flights and just search and patrol, but good luck with trying to set up a mission to establish a sustained patrol.  We all know that the game is lacking in any kind of strategy and perhaps that is where AI aircraft could be used to help improve that part of the game.
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Offline Zoney

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Re: Improving the ground war to help the air war
« Reply #80 on: January 05, 2015, 09:45:09 AM »
I think the popularity of fleet attacks show that what AH players actually want is faster action, shorter transition times. And it makes sense, nobody really likes the 10 minute transit flights (unless you're in a historical scenario).

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Offline MrRiplEy[H]

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Re: Improving the ground war to help the air war
« Reply #81 on: January 05, 2015, 10:56:20 AM »
So fleet attacks are extremely popular and create action and your conclusion of that is that people want to fly long distances rolling their thumbs. Logical and I must be wrong  :bhead
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Offline Zoney

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Re: Improving the ground war to help the air war
« Reply #82 on: January 05, 2015, 11:01:47 AM »
So fleet attacks are extremely popular and create action and your conclusion of that is that people want to fly long distances rolling their thumbs. Logical and I must be wrong  :bhead

You said "NOBODY" likes 10 minute transit times, and I'm sorry but you are just wrong.  If you flew at alt as I do you would see there are a whole bunch of guys spending time to get to alt and in position to do whatever they may have in mind.  You never see them if you are flying low and that's ok, I understand spending time climbing or intercepting or whatever they are doing isn't for everyone.  But there are far more folks doing what you say "nobody" is doing.


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Offline MrRiplEy[H]

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Re: Improving the ground war to help the air war
« Reply #83 on: January 05, 2015, 11:11:26 AM »
You said "NOBODY" likes 10 minute transit times, and I'm sorry but you are just wrong.  If you flew at alt as I do you would see there are a whole bunch of guys spending time to get to alt and in position to do whatever they may have in mind.  You never see them if you are flying low and that's ok, I understand spending time climbing or intercepting or whatever they are doing isn't for everyone.  But there are far more folks doing what you say "nobody" is doing.


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Getting alt and LIKING it are two different things! I spent hours upon hours climbing out of pure necessity for survival (sometimes completely AFK out of boredom even if it meant risking your virtual life). I can understand how in a historical scenario it's interesting to fly for hours even and pretend you relive the battle - but on MA for me it comes as a total surprise if someone really liked to wait a large portion of their daily playing time traveling from field to another.

Let's make a survey - how many would choose instant air spawn close to the fight and how many would prefer to fly 10 minutes to get to the same spot with the same alt :)

In fact closer airspawns would increase the player density so much that 30 players would generate a similar traffic on the front like 90 players (well, unless there is the horde phenomenon which again at least I don't like at all).

The longer it takes for a player to rejoin the battle the emptier the arena seems to be.
« Last Edit: January 05, 2015, 11:16:10 AM by MrRiplEy[H] »
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Offline Lusche

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Re: Improving the ground war to help the air war
« Reply #84 on: January 05, 2015, 11:15:34 AM »
Let's make a survey - how many would choose instant air spawn close to the fight and how many would prefer to fly 10 minutes to get to the same spot with the same alt :)


It just takes one to make your claim of "nobody" indvalid.

Two have already posted in this thread.  I LIKE fighting at altitude, my absolute favourite in the MA was engaging (and escorting) high altitude bomber missions, with most of my sorties taking much longer than 30 minutes of flight.

Again, none of us disputed the majority being more interested in short range, quick action.

And yes, there's a difference between a minority and "nobody"
« Last Edit: January 05, 2015, 11:17:21 AM by Lusche »
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Offline MrRiplEy[H]

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Re: Improving the ground war to help the air war
« Reply #85 on: January 05, 2015, 11:16:34 AM »

It just takes one to make your claim of "nobody" indvalid.

Two have already posted in this thread.
And again, none of us disputed the majority being more interested in short range, quick action.

And yes, there's a difference between a minority and "nobody"

Oh yes, let's nitpick about words now. That will make AH better. Carry on!
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Offline Traveler

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Re: Improving the ground war to help the air war
« Reply #86 on: January 05, 2015, 11:17:09 AM »
Getting alt and LIKING it are two different things! I spent hours upon hours climbing out of pure necessity for survival (sometimes completely AFK out of boredom even if it meant risking your virtual life). I can understand how in a historical scenario it's interesting to fly for hours even and pretend you relive the battle - but on MA for me it comes as a total surprise if someone really liked to wait a large portion of their daily playing time traveling from field to another.

Let's make a survey - how many would choose instant air spawn close to the fight and how many would prefer to fly 10 minutes to get to the same spot with the same alt :)

In fact closer airspawns would increase the player density so much that 30 players would generate a similar traffic on the front like 90 players (well, unless there is the horde phenomenon which again at least I don't like at all).

If AH ever becomes a game of instant air spawns, I'm done with it at that time.
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Offline Lusche

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Re: Improving the ground war to help the air war
« Reply #87 on: January 05, 2015, 11:19:23 AM »
Oh yes, let's nitpick about words now.


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Offline MrRiplEy[H]

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Re: Improving the ground war to help the air war
« Reply #88 on: January 05, 2015, 11:21:56 AM »
If AH ever becomes a game of instant air spawns, I'm done with it at that time.

With the dwindling numbers it seems that something new has to be experimented with or you're done - but not by your choice.
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Offline darkzking

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Re: Improving the ground war to help the air war
« Reply #89 on: January 05, 2015, 11:38:16 AM »
I'd rather fly 10mins
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