Author Topic: remove 88s from game  (Read 2196 times)

Offline caldera

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remove 88s from game
« on: December 28, 2014, 10:04:20 AM »
Yes, this is a whiny wish thread and no, I haven't been shot down by an 88 for as far back as I can remember (if ever).

The problem is that instead of upping a plane to tackle a single crappy fighter - that's far away from the field and loitering at low alt (obviously looking for a fight and in no position to even attempt a vulch, that is if someone would actually take off), people plink away at you with 88s.   :bhead

I can see the need for 37mm ack at the field and wish there was much more of it, but pointy-clicky "combat" from 5 or 6k away just makes me bail out.  WTG 88s and thanks for the exciting fight! 

Please 86 the 88s.
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Offline Bruv119

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Re: remove 88s from game
« Reply #1 on: December 28, 2014, 11:41:36 AM »
+1 a griefing tool at best.
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Offline Hap

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Re: remove 88s from game
« Reply #2 on: December 28, 2014, 12:08:02 PM »
I like 'em.  I can't hit air with them.  However, some guys are really good. 

Offline Someguy63

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Re: remove 88s from game
« Reply #3 on: December 28, 2014, 12:10:18 PM »
They are annoying, I don't think HT would ever get rid of them, and there really is no way to stop people from using them.

Except perks. :noid

But I think that's a bad idea.
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Offline Tinkles

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Re: remove 88s from game
« Reply #4 on: December 28, 2014, 12:24:56 PM »
Couldn't help but laugh at this one.  :D
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Offline ONTOS

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Re: remove 88s from game
« Reply #5 on: December 28, 2014, 12:49:10 PM »
88's belong on tanks. I know the 88 AA was first, but they used batteries of them not one or two on a field. I guess people don't have to use them if they don't want to. They traverse so slowly and getting the range set is ,is ,is ,is frustrating.

Offline Randy1

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Re: remove 88s from game
« Reply #6 on: December 28, 2014, 01:07:39 PM »
When the reds are vulching the runway, the 88's can push them back enough to get a plane off.

Saw a guy blow up a full set of B17s with one shell.  Just plain cool.  I have killed a few planes with 88s.  Very satisfying when they are vuching.

-1

Matter of fact, we need more guns like the 88s.  Heck, through in a few barrage balloons.

Offline Lucifer

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Re: remove 88s from game
« Reply #7 on: December 28, 2014, 03:22:48 PM »
88s on AFs were made mainly against bombers.
if those puppies, in capable hands, manage to down enemy planes incoming in their range, then its fine, as that's their job ! :aok


-1

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Offline Tinkles

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Re: remove 88s from game
« Reply #8 on: December 28, 2014, 04:24:52 PM »
88s on AFs were made mainly against bombers.
if those puppies, in capable hands, manage to down enemy planes incoming in their range, then its fine, as that's their job ! :aok


-1

Well I understand where he is coming from. It is annoying when you want to dogfight and you have a few who hop in the 88s. Yet, it is also annoying when you want to fight and can't take off due to vulchers.

I'd say most 88 gunners accurate range or "lethal ring" is 3k. Mine is a bit further (not telling)  :devil .
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline bustr

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Re: remove 88s from game
« Reply #9 on: December 28, 2014, 06:25:16 PM »
You can be lethal out to 7k against bombers by setting up a track ball or thumb ball mouse in Mode 2. Then adjust the sensitivity so your thumb can keep the black ghost ring moving just faster or with the aiming white ring. Make the left mouse button the fire button. Now it's a matter of the fuse timer and your ability to judge by the tracer and adjust to the miss of the puff ball while you hold down on the mouse button. Once you get it in the sweet spot.....the pilot thinks all 88 on the field have opened up on him.

And yes I do this to fighters who fly straight for too long.

Figure about 900yd\s for the round. So you fudge about 1sec per 1000yd in your timing.

And to the OP, the players who won't up to furball but, use an 88. Won't up to furball if the 88 were not there. In the past they sat there waiting in a wirbel or a 37mm.
bustr - POTW 1st Wing


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Offline MK-84

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Re: remove 88s from game
« Reply #10 on: December 28, 2014, 09:23:46 PM »
...or you could attack and destroy them :aok

Offline caldera

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Re: remove 88s from game
« Reply #11 on: December 28, 2014, 10:38:55 PM »
...or you could attack and destroy them :aok

De-acking may seem like a fight to you, but I'm not interested. 
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Offline DREDIOCK

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Re: remove 88s from game
« Reply #12 on: December 29, 2014, 01:19:33 AM »
When the reds are vulching the runway, the 88's can push them back enough to get a plane off.

Saw a guy blow up a full set of B17s with one shell.  Just plain cool.  I have killed a few planes with 88s.  Very satisfying when they are vuching.

-1

Matter of fact, we need more guns like the 88s.  Heck, through in a few barrage balloons.


This. Thats what I use em for. To shoo the enemy far enough away so I can take off.

Although I have the solution to 88s shooting at me.
I kill em.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Slade

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Re: remove 88s from game
« Reply #13 on: December 29, 2014, 12:09:03 PM »
+1 to perk them.
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Offline Dragon Tamer

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Re: remove 88s from game
« Reply #14 on: December 29, 2014, 12:25:40 PM »
I'm all in favor of removing them. In a game that is intended to promote combat between players, I provides a place for people to hide and kill others as a no risk weapon. You are even credited with kills when the gun you are in is destroyed. People are always talking about how hard it is to find a fight, but why should people bother taking a risk when they can make you waste the last 15 minutes of your life by hopping in a manned gun and killing you without taking any sort of risk on their part. If you want to push back a horde of fighters then take off from the next base back and come in on top of them. Two 88s are not an effective base defense weapon against a horde in any case. At best they are only good for griefing people who are attacking a base in small numbers that could easily be beaten if even a single plane was present.

+1 for their removal.

If a perk cost is going to be set on them, make it 25 GV perks.