Author Topic: remove 88s from game  (Read 2197 times)

Offline shotgunneeley

  • Silver Member
  • ****
  • Posts: 1055
Re: remove 88s from game
« Reply #45 on: January 02, 2015, 09:55:02 PM »
Remove the 88s? Actually I'd like to see that area of the game enhanced. I see having a team effort setup where a player controls a targeting system and feeds target data to other players controlling the flak batteries.

I certainly feel the priority for field/strat defense should be good fighter cover. There are many times though, for whatever reason, there is no time for a player to intercept a bomber strike before release. I consider the 88s (and flak in general) to be a point defense designed as a last line of opposition. i don't see flaks as griefer tools as a means to inflict damage on others while avoiding air combat. As far as I'm concerned, skilled AAA defense is a form of combat in itself and should be explored as a more immersive aspect of the overall strategic air campaign.

Personally I'd rather face AAA fire from live players than the random scatter fire of the AI. i think it would be funner to attack a target knowing i'm up against a fellow player (be it from another plane or AAA gun) than the coding of the computer; conversely, I enjoy getting shots on maruading buffs hitting a friendly field when I know I cannot possibly stop them from the air.
"Lord, let us feel pity for Private Jenkins, and sorrow for ourselves, and all the angel warriors that fall. Let us fear death, but let it not live within us. Protect us, O Lord, and be merciful unto us. Amen"-from FALLEN ANGELS by Walter Dean Myers

Game ID: ShtGn (Inactive), Squad: 91st BG

Offline Volron

  • Platinum Member
  • ******
  • Posts: 5805
Re: remove 88s from game
« Reply #46 on: January 03, 2015, 02:43:34 PM »
Remove the 88s? Actually I'd like to see that area of the game enhanced. I see having a team effort setup where a player controls a targeting system and feeds target data to other players controlling the flak batteries.

I certainly feel the priority for field/strat defense should be good fighter cover. There are many times though, for whatever reason, there is no time for a player to intercept a bomber strike before release. I consider the 88s (and flak in general) to be a point defense designed as a last line of opposition. i don't see flaks as griefer tools as a means to inflict damage on others while avoiding air combat. As far as I'm concerned, skilled AAA defense is a form of combat in itself and should be explored as a more immersive aspect of the overall strategic air campaign.

Personally I'd rather face AAA fire from live players than the random scatter fire of the AI. i think it would be funner to attack a target knowing i'm up against a fellow player (be it from another plane or AAA gun) than the coding of the computer; conversely, I enjoy getting shots on maruading buffs hitting a friendly field when I know I cannot possibly stop them from the air.

This. :aok
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
Quote from: Pyro
Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline 49MERLIN

  • Zinc Member
  • *
  • Posts: 37
Re: remove 88s from game
« Reply #47 on: January 12, 2015, 03:04:10 AM »
-1

If you don't want em you must not be good in them or not have the ability to de-ack.  I friggin love em!!!  I use them for AT out to 8.5K and could probably get it farther, but the range is too far after there to get any good view of the tracer.  I shell spawn campers with it all the time.  The pan rate is slow, but the fire rate is incredible.  Do wish it had less or no recoil when mounted on the stand.  I could understand recoil on a towed version, which also should be in the game towed by the Skd-251 and manned by the player or a joining player!!! 

HiTech, do me a fovor and put a cross in the sight so I can kill a tank on the first shot instead of the 3rd.