Hi NerdFarther Special Events has about 30 maps 512x512 based on the real world.
Currently I am working on a rebuild of blksea, blkseaw, solomons, and mariana. On blksea I decided to not just convert but bring in a new elevation map. So basically got srtm3 DEM files, brought them into Microdem and exported out a GeoTiff. Which then brought into L3DT and exported out into 16 bit gray raw. Then brought that into Photoshop and did a bunch of touch up. Then finally imported a new height.raw file to see how things would go. Lets just say it has been a learning experience.
Outside of that the normal conversion things you do is review the OBA file for base rotation issue (a few were randomly rotated but I think that was path 11 or 10), objects having the same name (didn't have any), missing objects (all our custom objects were replaced by fixme - beer bottles) so had to be yanked or replaced such as the 1x1 mile old cities being replaced with either 2x2 tank town or 4x4 cities. Same issue with the large 16x16 strat cities had to be replaced. Check errors showed that towns and bases no longer could be adjacent so had to move some so that they had 1 mile (1 sqTuare in between). Also had to give some airfields towns since the custom town objects they had were now gone. Then visual inspection of all the bases and strat objects to make sure they were now at the correct elevations. After all that then onto coastlines, painting textures on land, and hunting down lakes dots that didn't get removed. Also fixing the whole spiky elevation shoreline issue (where I found out not to reimport a raw.height file after you have done beach splining). etc.
Outside of convesion a bit easier but still lot of research and the maps are initially created from the DEM files I talked about earlier to match real work land shape and elevations. I was working on Malaysia but that is on hold.
I am reviewing work done on germanyw done by another team member. Also bob40 is currently being converted.