The arena was provided so the furballers could have that endless furball that the claim to want. AH provided it in the form of furball lake, however, it appears that the furballers would rather fly in the MA and continue to complain whenever someone takes down a fighter hanger. Could be that when confronted with equal numbers of furballing nme in the DA they discovered they really arn't that good and need the distraction of the heavy, slow , fat jabos in the MA to provide that impression that they are skilled combat pilots.
Actually, the DA started off as pairs of bases, each pair at the same altitude. That was it, maybe 6 or 7 pairs of bases. This setup was strictly for dueling.
Furball lake came much later. Sending Furballers (or any other group) to a separate room has never worked. It doesn't work for at least a couple of reasons: 1) people want to be where the action and crowds are, 2) people log onto the game and see no one in the DA, (where Furball lake is) and go to the MA instead. This exact same thing happened when AirWarrior tried a Fighter Town arena. Both were popular at first, but quickly became ghost towns.
The answer isn't to segregate people. The answer is Fighter Town and Tank Town in the MA. In order for that to be successful certain things have to happen.
1) Just like in AirWarrior's BigPac arena, FT/TT
need to be uncaptureable. Whatever it takes, coding changes...a new base w/o a map room, whatever.
2) Hangers at FT/TT need to be indestructible. If they aren't griefers will drop them over and over.
And because folks like to abuse FT/TT bases to further their war efforts (this is a leading cause of complaints from the War Fighter crowd):
3) Disable troops/supplies/ordnance at FT/TT
3) Disable troops at FT/TT bases.
Even if you put 100k mountains around it to stop all possibility of enemy aircraft raiding FT/TT you still need to make the bases uncaptureable from the inside, ie no troops or no map rooms or an on/off toggle...something.
I'll borrow some words from a friend of mine.
However, that does not change the fact that Fightertown, like Tanktown on the Trininty map, is designed to provide a place for some folks to "specialize" in a particular play style without impacting "normal" gameplay on the rest of the map.
So, anyone who would capture bases in Fightertown (or Tanktown) does so knowing that they are denying other players the specifically designed place to enjoy their specialized brand of fun.
If you wish to play capture the flag, please do so. Your ~98% of a huge 512x512 map to do so.