Author Topic: Something in TA to training clock-screw climb.  (Read 1272 times)

Offline lulu

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Something in TA to training clock-screw climb.
« on: March 04, 2015, 05:46:57 AM »
As in subject.
TY
mobilis in mobile

Offline olds442

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Re: Something in TA to training clock-screw climb.
« Reply #1 on: March 04, 2015, 06:43:12 AM »
Drugs are bad.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline The Fugitive

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Re: Something in TA to training clock-screw climb.
« Reply #2 on: March 04, 2015, 08:34:13 AM »
Drugs are bad.

Come back after you take your foot out of your mouth, English isn't lulu's native language.

I believe he's looking for something in the training arena so he can practice/learn spiral climbs.

Online Devil 505

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Re: Something in TA to training clock-screw climb.
« Reply #3 on: March 04, 2015, 10:12:00 AM »
I believe he's looking for something in the training arena so he can practice/learn spiral climbs.
That's what I figure he means. I'm just not sure what can be made to help with that. That is something better left to a live trainer.

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Offline Triton28

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Re: Something in TA to training clock-screw climb.
« Reply #4 on: March 04, 2015, 10:15:51 AM »
That is something better left to a live trainer.

Yes, because dead trainers can only be so helpful.   :P


 :bolt:


But yeah... a trainer or at least another plane to practice with would probably be your ticket.
« Last Edit: March 04, 2015, 10:18:38 AM by Triton28 »
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Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #5 on: March 04, 2015, 11:48:41 AM »
As in subject.
TY

Use the stall horn. Climb while turning while hearing the stall horn.

Offline olds442

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Re: Something in TA to training clock-screw climb.
« Reply #6 on: March 06, 2015, 03:29:47 PM »
Come back after you take your foot out of your mouth, English isn't lulu's native language.

I believe he's looking for something in the training arena so he can practice/learn spiral climbs.
Danm, its a joke calm down :P
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #7 on: March 06, 2015, 04:00:11 PM »
would be cool if there were floating "rings" for a path....and maybe arrows depicting aileron action that could be followed.

at least that's what I thought of reading his question



Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #8 on: March 06, 2015, 06:10:45 PM »
would be cool if there were floating "rings" for a path....and maybe arrows depicting aileron action that could be followed.

at least that's what I thought of reading his question

Generally you're going to fly relative to the bandit. The skill involved would be climbing at the edge of the stall.

An offline mission with a spiral climbing AI might work but I think the best course is learn to ride the stall horn in all basic maneuvers then practice against another player.

Offline Tilt

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Re: Something in TA to training clock-screw climb.
« Reply #9 on: March 06, 2015, 06:27:26 PM »
would be cool if there were floating "rings" for a path....and maybe arrows depicting aileron action that could be followed.

at least that's what I thought of reading his question

Good idea a series of giant Archimedean screws with different pitches / angles of incline.

The better we/the ac is the better we do at the harder screws.
Ludere Vincere


Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #11 on: March 07, 2015, 04:43:39 PM »
Generally you're going to fly relative to the bandit. The skill involved would be climbing at the edge of the stall.

An offline mission with a spiral climbing AI might work but I think the best course is learn to ride the stall horn in all basic maneuvers then practice against another player.

I hear what you are saying....


just trying to learn how to ride the stall is possible but with the visual cues of said arrows and rings to follow....
would be much more intuitive for younger people...easier to follow...and be fun at the same time...

set it up like "training missions" 

each "BFM" in order of difficulty once you complete those you open the "ACM" tutorial missions...

from there you could move to targeting and advanced targeting....

Trainers are great with out a doubt...but there are guys who will never go to a trainer...or when they can see one... none are around...(that's not saying trainers are slacking..just sometimes they are not around)

and if some AI were implemented into the "Training missions" even better...once you learn the specifics and practice a few times then AI missions would open...

by time someone goes through all the tutorials they would have a far better chance of surviving in the MA...or scenarios....FSO...

 


Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #12 on: March 07, 2015, 06:11:11 PM »
You can put combat maneuvers into two groups. One group is aerobatic maneuvers like loops and barrel rolls that you can practice on your own. The second group are flown in relation to a bandit, like a rolling scissors or a merge.

When you have developed the control to fly aerobatic maneuvers you are ready to practice with another player. 

I see no value in following, as an example, a spiral ribbon. Which aircraft's weight, climb rate, and energy state should the ribbon be simulating?

A spiral climb requires you to judge relative energy states and max perform a climbing turn while watching the bandit. You can practice climbing and turning while hearing the stall horn and watching the radar tower but you still need to practice with another player to be successful in combat.

Trainers are available by appointment. Hoping to run into a trainer who isn't busy and has time to train you is not a good plan. If someone doesn't want training that's fine.

I'm not aware of any tutorials anywhere that can teach ACM. I understand the desire for painless solo instruction but the only thing I can think of is making films of the basic instructions. The problem is that the instructions don't replace practice and films don't see what you're doing wrong and tell you how to fix it.

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #13 on: March 07, 2015, 06:51:22 PM »
You can put combat maneuvers into two groups. One group is aerobatic maneuvers like loops and barrel rolls that you can practice on your own. The second group are flown in relation to a bandit, like a rolling scissors or a merge.

When you have developed the control to fly aerobatic maneuvers you are ready to practice with another player. 

I see no value in following, as an example, a spiral ribbon. Which aircraft's weight, climb rate, and energy state should the ribbon be simulating?

A spiral climb requires you to judge relative energy states and max perform a climbing turn while watching the bandit. You can practice climbing and turning while hearing the stall horn and watching the radar tower but you still need to practice with another player to be successful in combat.

Trainers are available by appointment. Hoping to run into a trainer who isn't busy and has time to train you is not a good plan. If someone doesn't want training that's fine.

I'm not aware of any tutorials anywhere that can teach ACM. I understand the desire for painless solo instruction but the only thing I can think of is making films of the basic instructions. The problem is that the instructions don't replace practice and films don't see what you're doing wrong and tell you how to fix it.

the one you are flying....


I see you are set in your ways... :neener:

kidding aside...

tutorials that teach ACM and BFM most certainly could be made...just because there may not be any out there does not mean its a bad idea...


there actually was a game that did that...been awhile so don't remember the name but it was an arcade type combat game that you had to "train" by doing the start up tutorials which just basically showed you the controls...
 this could be expanded into a great virtual training arena.

I think it would be very beneficial for HTC to implement some sort of AI training....but it is HTC game to do what they want.




Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #14 on: March 07, 2015, 08:37:28 PM »
I'm not what's stopping you.   :lol

Really your contribution would be most welcome.   :D
« Last Edit: March 07, 2015, 08:39:05 PM by FLS »