Author Topic: Something in TA to training clock-screw climb.  (Read 1282 times)

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #15 on: March 07, 2015, 08:41:45 PM »
I'm not what's stopping you.   :lol

Really your contribution would be most welcome.   :D


ya...my scripting skills....are nonexistent :o

I could model up some good rings and arrows..... :lol

Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #16 on: March 07, 2015, 09:41:02 PM »
I agree that showing how the controls work or how to fly a barrel roll wouldn't be too difficult. I was just wondering how I would design a tutorial that taught ACM. As a trainer it would be very useful. I take your point though, as long as somebody else does it I wouldn't find it hard at all.  :D

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #17 on: March 08, 2015, 02:21:37 PM »
I agree that showing how the controls work or how to fly a barrel roll wouldn't be too difficult. I was just wondering how I would design a tutorial that taught ACM. As a trainer it would be very useful. I take your point though, as long as somebody else does it I wouldn't find it hard at all.  :D

 :rofl


in the racing maps they have racing pylons...I wonder if they have anything else like "rings".... (even if they don't they would not be hard to make and yes I would help model stuff like that no problem)


if they do have stuff like that and can be positioned wherever you want, couldn't you (not YOU FLS but anyone) the person setting up the training course....place them where they go and and a write up on the ACM or BFM that it teaches....






Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #18 on: March 08, 2015, 02:42:45 PM »
We have hangers you can fly through.  :D

The first challenge with an ACM instruction tutorial is not the coding, that comes later. First you have to organize what you want to teach and how to teach it. For example how do you teach the merge?
« Last Edit: March 08, 2015, 02:51:09 PM by FLS »

Offline Muzzy

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Re: Something in TA to training clock-screw climb.
« Reply #19 on: March 08, 2015, 02:44:08 PM »
Quick question if I may: in what situations would you want to use the spiral climb and are there particular planes that would be better suited to it?


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Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #20 on: March 08, 2015, 02:49:19 PM »
Quick question if I may: in what situations would you want to use the spiral climb and are there particular planes that would be better suited to it?

It's a variation of the rope a dope. You dangle your bait, the victim follows you up and stalls, you reverse and kill them or just drag them up for a team mate. The key is an energy advantage and an inexperienced victim. Works in any aircraft.

Keep in mind the hunted victim may be a clever hunter who pretends to stall.
« Last Edit: March 08, 2015, 02:52:25 PM by FLS »

Offline Muzzy

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Re: Something in TA to training clock-screw climb.
« Reply #21 on: March 08, 2015, 02:58:34 PM »
It's a variation of the rope a dope. You dangle your bait, the victim follows you up and stalls, you reverse and kill them or just drag them up for a team mate. The key is an energy advantage and an inexperienced victim. Works in any aircraft.

Keep in mind the hunted victim may be a clever hunter who pretends to stall.

So rather than a straight vertical climb you execute a spiral instead? Interesting. How wide do you usually make the spiral? Is it more effective in a tight climb or a wider climb?


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Wng Cdr, No. 2 Tactical Bomber Group, RAF, "Today's Target" Scenario. "You maydie, but you will not be bored!"

Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #22 on: March 08, 2015, 03:00:49 PM »
So rather than a straight vertical climb you execute a spiral instead? Interesting. How wide do you usually make the spiral? Is it more effective in a tight climb or a wider climb?

It's one of those maneuvers you fly in relation to the bandit. You do what's needed to avoid getting shot.

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #23 on: March 08, 2015, 03:07:19 PM »
We have hangers you can fly through.  :D

The first challenge with an ACM instruction tutorial is not the coding, that comes later. First you have to organize what you want to teach and how to teach it. For example how do you teach the merge?

 I would say "the merge" in itself is not ACM....


on a quick thought I would say merging would be practiced using AI planes/ trainers.

Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #24 on: March 08, 2015, 03:35:53 PM »
I would say "the merge" in itself is not ACM....


on a quick thought I would say merging would be practiced using AI planes/ trainers.

On the contrary most fights are won or lost on the merge. The merge determines who is initially offensive and defensive. You may have internalized all the visual cues and decisions you make on the merge which would make it hard for you to explain it to a newbie.  ;) 

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #25 on: March 08, 2015, 03:42:07 PM »
On the contrary most fights are won or lost on the merge. The merge determines who is initially offensive and defensive. You may have internalized all the visual cues and decisions you make on the merge which would make it hard for you to explain it to a newbie.  ;)

I agree with this statement for sure and have been saying it for years....

that does not make it ACM.....for many the merge is when 2 planes cross paths or at the meeting point when they converge together...

to me the merge starts at least 2K away


I do agree you need another plane to practice the merge.... :aok

Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #26 on: March 08, 2015, 05:47:53 PM »
To avoid semantic confusion let's define BFM as those maneuvers you can fly on your own and ACM as those maneuvers you fly in relation to the bandit. Now you'll agree that setting up your merge from 2k  out in relation to the bandit's position and energy state is ACM. In order to analyze and discuss the fight we use the concepts of the turn circle,  plane of maneuver, and pursuit curves along with flight path, 3/9 line and lift vector. That gives us a common conceptual framework to describe the merge. Turning trails on in film gives us a visual reference and turning smoke on in the TA shows the arc of the flight path and presents a cue for lag pursuit. 

This is just the starting point and I expect it's already too much reading.  :lol

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #27 on: March 08, 2015, 06:21:06 PM »
To avoid semantic confusion let's define BFM as those maneuvers you can fly on your own and ACM as those maneuvers you fly in relation to the bandit. Now you'll agree that setting up your merge from 2k  out in relation to the bandit's position and energy state is ACM. In order to analyze and discuss the fight we use the concepts of the turn circle,  plane of maneuver, and pursuit curves along with flight path, 3/9 line and lift vector. That gives us a common conceptual framework to describe the merge. Turning trails on in film gives us a visual reference and turning smoke on in the TA shows the arc of the flight path and presents a cue for lag pursuit. 

This is just the starting point and I expect it's already too much reading.  :lol

not sure what that means in red.....

if I told someone that a small paragraph was too much reading I would expect them to be insulted.

if you were not trying to insult me, then I apologize for taking it that way.



what we do in the merge could be BFM/ACM.....if..... we maneuver to get a shot while avoiding the enemy's gun solution.

flying straight towards the con....merging, with no maneuvering...... it is still a merge...you just didn't apply any BFM/ACM but you still merged with the con.


just like someone saying "Hoing" is ACM....no, it is not.... it is a Tactic.


 the words used indicate what I am saying "Air Combat Maneuvers"..."Basic flight Maneuvers"   show that each involve one thing important....what is it....Maneuvers.....

   











Offline FLS

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Re: Something in TA to training clock-screw climb.
« Reply #28 on: March 08, 2015, 06:56:00 PM »
That was a reference to your comment that newbies can read a write up prior to flying through rings. It wasn't directed at you.

As for BFM/ACM you are ignoring my definition so it seems you miss my point.

A HO is a high aspect merge. A high aspect merge is an air combat maneuver.

Offline ink

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Re: Something in TA to training clock-screw climb.
« Reply #29 on: March 08, 2015, 07:13:29 PM »
That was a reference to your comment that newbies can read a write up prior to flying through rings. It wasn't directed at you.

As for BFM/ACM you are ignoring my definition so it seems you miss my point.

A HO is a high aspect merge. A high aspect merge is an air combat maneuver.

sorry for taking it wrong :o


I am not ignoring your definition at all, actually I am trying to see your point.


edit

"The overall goal of ACM is twofold: 1) to gain a firing solution and destroy an aircraft, and 2) to deny
a firing solution from another aircraft. More explicitly in the Training Command, the goal is also
twofold: 1) to execute maneuvers and participate in practice engagements to reach a firing solution,
and 2) to deny the bandit a firing solution"

« Last Edit: March 08, 2015, 07:47:54 PM by ink »