Author Topic: Bombing & Bailing is getting ridiculous  (Read 3336 times)

Offline MWL

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Re: Bombing & Bailing is getting ridiculous
« Reply #30 on: March 21, 2015, 05:13:45 PM »
I just think that if you 'die' through auger or bail, no perkies for you!

Lusche - After you pointed out people would run home with one kill, I changed the concept to not included getting kilt.  Tho, I still would have no problem with that either. . . .  I have a feeling we have enough people who aren't worried about perkies and/or have egos large enough they wouldn't run home just to land a single pelt (what?  no name in lights?)

Offline icepac

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Re: Bombing & Bailing is getting ridiculous
« Reply #31 on: March 22, 2015, 09:18:05 AM »
The guys who do this have lost the privilege of being able to discuss "realism" as it applies to any facet of this sim since they can't be bothered to embrace realism in their play of the sim.

Offline kvuo75

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Re: Bombing & Bailing is getting ridiculous
« Reply #32 on: March 22, 2015, 10:15:59 AM »
.this is not a flight simulator...

yea it is.. that's why htc goes thru the effort of ensuring realism in the physics and performance of everything, especially aircraft.
kvuo75

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Offline ink

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Re: Bombing & Bailing is getting ridiculous
« Reply #33 on: March 22, 2015, 07:10:55 PM »
yea it is.. that's why htc goes thru the effort of ensuring realism in the physics and performance of everything, especially aircraft.

sorry I don't want to start a pissing match...so with all respect I completely disagree...

and I will try to list reasons why

zero engine control...(except for rpm)
auto pilot....(a big one)
zero start up procedure

I am sure many here can list far more reasons why the "controls" of the plane are "dumbed down"

and Dale himself said it is a combat simulator.... also something along the lines that true engine control on a computer is just pushing more keys and he didn't want that...he wanted a game that focused on the COMBAT....

it is a combat simulator using WW2 equipment that has "realism in the physics and performance" of every plane/vehicle.


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Offline guncrasher

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Re: Bombing & Bailing is getting ridiculous
« Reply #34 on: March 22, 2015, 10:22:18 PM »
yea it is.. that's why htc goes thru the effort of ensuring realism in the physics and performance of everything, especially aircraft.

kvuo75, ink is right.


semp
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Offline kvuo75

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Re: Bombing & Bailing is getting ridiculous
« Reply #35 on: March 23, 2015, 08:31:23 AM »
all im saying is it simulates flight. it's a flight simulator.


there are degrees of realism of course.
kvuo75

Kill the manned ack.

Offline Slade

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Re: Bombing & Bailing is getting ridiculous
« Reply #36 on: March 23, 2015, 11:37:53 AM »
Quote
there are degrees of realism of course.

Aint no realism occurring, no chance of it that is, when they bail rather than fight.  No combat sim, no realism sim, just how to press Enter three times.  That is the only thing real about it.  ...and me being silly of course. :)
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Offline earl1937

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Re: Bombing & Bailing is getting ridiculous
« Reply #37 on: March 23, 2015, 12:53:00 PM »
no it shouldn't...war sucks...games are fun.


and no you shouldn't be "required" to fly them the way they were really flown....this is not a flight simulator....and in NO way does it simulate the efforts needed to fly a real plane.

 yes those who bomb and bail are not really playing the game to its intent as a combat simulator....

 so are the ones who run to ack when they lose position (even though some call that combat haha)

 thankfully we can play our game how we want....how they play their game does not matter one iota if you dont let it.
:airplane:

and no you shouldn't be "required" to fly them the way they were really flown....this is not a flight simulator....and in NO way does it simulate the efforts needed to fly a real plane.

If that is the case, why is the game built around the axes(spelling), which the "aircraft" have to be used to control the aircraft?
While I don't pretend to know near as much as you INK, and respect your knowledge of the game, I understand why HT "dumbed down the game so average Joe off the street can enjoy the "game" to some degree!
Maybe, and don't know how this would work, the "advanced" player could play in a different "mode", one in which he or she would have to do more advanced things to make "aircraft", ships, tanks, GV's work, there fore creating more of a challenge to play the game successfully!
After all, the only reason any of us play the game is for the "challenge" in it, other wise, it would be a waste of time!
Blue Skies and wind at my back and wish that for all!!!

Offline Ack-Ack

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Re: Bombing & Bailing is getting ridiculous
« Reply #38 on: March 23, 2015, 01:53:51 PM »

not saying it doesn't happen,  just saying some like  to exaggerate as to how often it happens.


semp

I'm surprised on how often it actually been happening lately.  Last night intercepted a formation of bombers that were inbound V85 and still over water.  As I got 3k out, the player bailed out of his bombers.  Since he had yet to reach V85, the only conclusion that one could surmise is that the player bailed out of his bombers short of the target because he didn't want me to shoot him down.

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Offline ink

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Re: Bombing & Bailing is getting ridiculous
« Reply #39 on: March 23, 2015, 02:43:30 PM »
:airplane:

and no you shouldn't be "required" to fly them the way they were really flown....this is not a flight simulator....and in NO way does it simulate the efforts needed to fly a real plane.

If that is the case, why is the game built around the axes(spelling), which the "aircraft" have to be used to control the aircraft?
While I don't pretend to know near as much as you INK, and respect your knowledge of the game, I understand why HT "dumbed down the game so average Joe off the street can enjoy the "game" to some degree!
Maybe, and don't know how this would work, the "advanced" player could play in a different "mode", one in which he or she would have to do more advanced things to make "aircraft", ships, tanks, GV's work, there fore creating more of a challenge to play the game successfully!
After all, the only reason any of us play the game is for the "challenge" in it, other wise, it would be a waste of time!

that is a great way of saying it "dumbed down" some people may find it offensive but I certainly dont...

it is what it is....I do have a very little experience flying a real plane...I flew a super decathlon it was very similar to what we do here, my guess is that plane was made to be easy to use...very different then the WW2 fighters...

and I do agree there should be a full blown realism arena....from start up procedures to having to keep the plane trimmed... no auto pilot....to having to turn on super charger or whatever they had to do...make it so you have to do, even though it is only added button pushes...no icons(yes I know that icons make up for far viewing distance but they over compensate for close quarter combat...making nearly imposable to lose sight...)

that would be cool, and I would fly there once in a while....but honestly I think even though lots of people say they want this, I think that arena would have very few people actually in it.

Offline earl1937

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Re: Bombing & Bailing is getting ridiculous
« Reply #40 on: March 23, 2015, 04:09:20 PM »
that is a great way of saying it "dumbed down" some people may find it offensive but I certainly dont...

it is what it is....I do have a very little experience flying a real plane...I flew a super decathlon it was very similar to what we do here, my guess is that plane was made to be easy to use...very different then the WW2 fighters...

and I do agree there should be a full blown realism arena....from start up procedures to having to keep the plane trimmed... no auto pilot....to having to turn on super charger or whatever they had to do...make it so you have to do, even though it is only added button pushes...no icons(yes I know that icons make up for far viewing distance but they over compensate for close quarter combat...making nearly imposable to lose sight...)

that would be cool, and I would fly there once in a while....but honestly I think even though lots of people say they want this, I think that arena would have very few people actually in it.
:airplane: I know zero about building a flight sim, but have flown in WT and CBS a good bit and having talked to some of those people, if there was some way to in=corperate WT graphics and CBS's pilot requirements, into AH, there is no telling how many customers AH would then have! But, Dale is a mighty smart man, so I guess there would be more to it than I realize.
There is a vast number of real life pilots out there, who don't play in AH, but maybe after next update, we can attract some of the them into the game.
One thing I would like to see, but never will I suppose, is to increase the icon range to 8k and the icon to disappear when with in 1/2k of another country aircraft. 10 to 15 Knot wind at the surface at all times, CV groups with detachable cruisers for surprise attacks, damage on HQ be increased to 74,000 lbs, GV "spawn" hangar the only one you could use for resupply to another base, if it goes down, you couldn't resupply with any of the other three hangars!
Oh, well, my rant for the day I guess!
Blue Skies and wind at my back and wish that for all!!!

Offline Wiley

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Re: Bombing & Bailing is getting ridiculous
« Reply #41 on: March 23, 2015, 04:16:27 PM »
no icons(yes I know that icons make up for far viewing distance but they over compensate for close quarter combat...making nearly imposable to lose sight...)

that would be cool, and I would fly there once in a while....but honestly I think even though lots of people say they want this, I think that arena would have very few people actually in it.

The guys that want it, have a tendency to talk about it a LOT. ;)

What I don't like about zero icons is, I'm not overly fond of having a game where another person's settings and setup have the possibility to give them a drastic advantage over others.  Better computers and joysticks can certainly give an edge, but it's not at the level of 'invisible plane' or 'visible plane'.

I see what you're saying about it being too easy to track them but IMO it's better to have that level playing field for all than for the game to have video configuration and settings manipulation be the single most vital skillset to have to play effectively.

I already need a seeing eye wingman to FSO.  Generally I don't see dots until they're at least within 6k, no matter what, and even then just barely.

Wiley.
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Offline Zoney

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Re: Bombing & Bailing is getting ridiculous
« Reply #42 on: March 23, 2015, 04:22:05 PM »

I already need a seeing eye wingman to FSO.  Generally I don't see dots until they're at least within 6k, no matter what, and even then just barely.

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Offline bustr

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Re: Bombing & Bailing is getting ridiculous
« Reply #43 on: March 23, 2015, 05:34:15 PM »
Sad thing about 6k and dots.

I had to recently format my C: drive and lay down a fresh install of Win7. My first install was back in 2010. Which ment I had to perform a monitor calibration on a vanilla system after I reinstalled AH2. NDisles tends to be a bit dark at 12:00 noon other wise. And the default installation of windows is not much more vibrant. If you only raise the in game gamma, yes you will make it bright. But, at the cost of adding that whiteish haze that causes far dots at about 6k to not be seen. Along with everything being kind of flat colored. Sky being sort of blue gray and so forth. But, then old guy eyes can see things inside of 6k with the in game gamma cranked up. Low light furballs over water and ground are better. But, you kill seeing dots past 6k. And you blame Hitech for creating a really bad looking game color wise even though your game RGB channels brilliance is controlled by your desktop or, killed by your in game gamma slider.

Since the game color RGB channels are controlled by your desktop color and gamma. And setting the in game gamma higher than about 1.2 hazes out the game. I calibrate at the desktop which ends up giving me blue crisp skys with vibrant game colors like using SweetFX and I can see dots past 6k without having to up the game gamma past 1.2. (1.2-1.8 is an old Windows standard for gamma.) Still this makes you suffer real world issues with seeing other planes between 06:00-08:00 and 16:00-18:00 against the ocean or ground. And what will many do in the face of all the great colors during these hours? Raise the in game gamma and haze out the game killing seeing dots past 6k....... :O
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Offline ink

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Re: Bombing & Bailing is getting ridiculous
« Reply #44 on: March 23, 2015, 06:38:50 PM »
:airplane: I know zero about building a flight sim, but have flown in WT and CBS a good bit and having talked to some of those people, if there was some way to in=corperate WT graphics and CBS's pilot requirements, into AH, there is no telling how many customers AH would then have! But, Dale is a mighty smart man, so I guess there would be more to it than I realize.
There is a vast number of real life pilots out there, who don't play in AH, but maybe after next update, we can attract some of the them into the game.
One thing I would like to see, but never will I suppose, is to increase the icon range to 8k and the icon to disappear when with in 1/2k of another country aircraft. 10 to 15 Knot wind at the surface at all times, CV groups with detachable cruisers for surprise attacks, damage on HQ be increased to 74,000 lbs, GV "spawn" hangar the only one you could use for resupply to another base, if it goes down, you couldn't resupply with any of the other three hangars!
Oh, well, my rant for the day I guess!

the reason we don't have WT graphics is very easy to answer....ill do it laymans terms...because I don't know the specifics of how much memory each "image" takes...

 say you are using an image that is 512/512 it only take up a small amount of space in your graphics card...it will also be very lo detail....move that up to an image size of 1024/1024 now you also move up the space in your graphics card also the image quality is better

I would not be surprised if WT uses 4K image sizes which is a very large image...you can see the more images used which every object has some sort of image attached to it...and most often they have multiple images attached...the color image...the normal image...(which is an image that produces depth not color)...then there is a speculiarity map..which is the highlights...and there are many more image types that a comp uses to get realistic image effects...

im sure now you can image how much info must be saved for EVERY plane or GV or static object that you may get close enough to see up-close in game....of course any object that you wont get close to does not need a high res image...but everything in AH you can get close....

now imagine the amount of people that AH can have in one arena...each objects images must be preloaded into the card....

you would need the absolute best that money could buy in terms of Graphics and processing power to play a game like that...

thank fully for many of us that is not the case with AH.