Author Topic: ditch the chess pieces  (Read 1476 times)

Offline Bruv119

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15678
      • http://www.thefewsquadron.co.uk
ditch the chess pieces
« on: March 26, 2015, 06:07:21 AM »
thinking out loud, so lots of holes and endless possibilities amongst this wish.

Ditch bish, knights and rooks.   Each Map is started with grey un-owned neutral bases.  The centre area of each map is un-capturable  (mercenary bases)  say you don't fly with a squad you can always up here and fight amongst the central TT bases. 

Each tuned vox in game constitutes a team or mini squad and when they capture a base they own it and only they can up from it.   The map is won when one single squad or faction own 51% of the map and then we start over.   

Instead of the endless 2vs1 teaming situation we have you would have multiple squad sponsored fights all over the large map.   

I can think of some negatives straight away like powerful armchair generals who control large squads but it would most definitely help co-oerce the resistance fighters to form their own anti landgrabber factions.    The over riding concept would be to promote better , fights and fairer scraps all over the map instead of isolated pockets that spring up and die down.   

I like the free form option of taking your group from the centre and fly for 30 minutes to go and claim an important alt base for your bomber guys etc.  This would give more freedom to the players in what they choose instead of the map fronts dictating the gameplay. 

flame on!
The Few ***
F.P.H

Offline cobia38

  • Silver Member
  • ****
  • Posts: 1258
Re: ditch the chess pieces
« Reply #1 on: March 26, 2015, 06:26:51 AM »
you miss midway,we understand


  Harvesting taters,one  K4 at a time

Offline MrKrabs

  • Gold Member
  • *****
  • Posts: 2152
      • AH-Freebirds.com
Re: ditch the chess pieces
« Reply #2 on: March 26, 2015, 06:35:42 AM »
you miss midway,we understand

I heard his ankles haven't been touched in months... Poor feller...
The boiling pot is put away and the crab has gone back to sea...

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Re: ditch the chess pieces
« Reply #3 on: March 26, 2015, 06:37:43 AM »
I don't like it... joining base captures is one of the areas new players start enjoying before they join a squad. With your idea, they would be stuck missing out on that having to play with the sharks in a furball location
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6493
Re: ditch the chess pieces
« Reply #4 on: March 26, 2015, 08:16:01 AM »
Every squad for itself?  Sure...

As long as HTC randomly assigns everyone to a new squad at the start of every new map - and players are stuck on those squads until the reset.


That is, if you really want it to be fair and not just a showcase for your squad to brag about.
Snuggie - voted "Sexiest Man Alive" for the entire Greater East Asia Co-Prosperity Sphere!

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23941
      • Last.FM Profile
Re: ditch the chess pieces
« Reply #5 on: March 26, 2015, 08:54:49 AM »
Only mega squads would actually play the whole game. Smaller squads or the many single pilots are basically shuffled off to furballing in TT.
And during off hours, even players of larger squads will mostly fine themselves being alone.

Sounds like horrible gameplay to me, and I dont see any better and definitely not 'fairer' fights coming from this.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Re: ditch the chess pieces
« Reply #6 on: March 26, 2015, 09:49:00 AM »
When I read the tile of this thread I thought it was going to be a suggestion to ditch chess piece countries in favor of card suits - the Hearts, Diamonds, Clubs, and Spades.  In a game named "Aces High" using a Spade as part of its logo, it always had a certain logic to me.   But I understand the arguments in favor of the supposed more natural player balance of 3 vs 4 countries.

In a sense, can't a country is basically be thought of as a mega-squad.  I think Bruv's interesting angle is to break up communication between the entire country and force it to smaller groups working independently, with the hope that would promote smaller actions all over the map.   I don't know if they would work or not.

His mention of "grey" or "neutral" bases reminded me of an idea about a "build out" arena - the game starts with countries having smaller territories (a roughly contiguous group of controlled bases & strat sites like cities, factories, facilities, etc), with all the other bases and airfields on the map grey, and the field structures invisible.   Countries send out truck convoys or make supply air drops at these "grey' sites and the airfield structures will start to appear - first in an unfinished, framed-in version and then the finished structure after 10 minutes or so.   The site itself be predetermined by the terrain maker as a Vbase or small, medium, or large airfield - but it would just be inactive and its structures invisible until "built out" by the country.   And maybe only plane types that have been "flown in" and landed by players should be available at that base. 

Eventually the map would reach a steady-state, fully built out - but there might be some interesting variations introduced as the map is built out.  The more organized countries would definitely have an upper hand.   

Also just an idea, just thinking out loud, and haven't really critically thought about all the negative possibilities.

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: ditch the chess pieces
« Reply #7 on: March 26, 2015, 12:39:05 PM »
interesting idea...but what about the squads that do not take bases?

who have zero desire to take bases?

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4274
Re: ditch the chess pieces
« Reply #8 on: March 26, 2015, 12:42:40 PM »
-1
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: ditch the chess pieces
« Reply #9 on: March 26, 2015, 02:40:46 PM »
CoC meets AH.

 :evil:
Ludere Vincere

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8100
Re: ditch the chess pieces
« Reply #10 on: March 26, 2015, 02:44:11 PM »
interesting idea...but what about the squads that do not take bases?

who have zero desire to take bases?

Well, one option would be to collude with other squads and provide sweep or defense services.

Can't see the idea working out.  It would be wonderful anarchy though.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline mechanic

  • Plutonium Member
  • *******
  • Posts: 11328
Re: ditch the chess pieces
« Reply #11 on: March 26, 2015, 02:48:24 PM »
You guys might not have understood his idea completely, it was not every squad for themselves. It was player organised factions. One side could be made up of 10 squads working together vs another side made of on one Mega Skwad and all the while in another part of the map the Muppets and The Few might be contesting just two bases in their own little war.

Any player could start a new 'country' at anytime and recruit as many squads or individuals to that country as he can convince.

I think it's a great idea.
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: ditch the chess pieces
« Reply #12 on: March 26, 2015, 03:12:54 PM »
Very interesting premise.  They more thought I put into this idea the more interesting it gets.  A few holes here and there but..........hmmmmmmmmmmmm.
Wag more, bark less.

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: ditch the chess pieces
« Reply #13 on: March 26, 2015, 03:15:54 PM »
Even if I'm flying around solo, i can just go whack a few guys trying to take a base I don't even own.  Or say a squad like JG11, that doesn't do the land grab thing, we could pretty much find the same if not better defensive battles we relish.

Very interesting.
Wag more, bark less.

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8100
Re: ditch the chess pieces
« Reply #14 on: March 26, 2015, 03:22:57 PM »
The first thing that springs to mind though is a faction that just hordes up and rolls unopposed.  Once it got started, it would be difficult to get people to go against it.

Although, people who like to defend might just remain unaffiliated and up against whatever was rolling bases at the time regardless of who it was, so it might work out well.

Awful lot depends on what the players decided to do with it.  I kind of like the idea of just upping to defend whatever is being attacked.  But then what would be the motivator for the people to take bases?  They wouldn't be able to rally under their chesspiece.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11