Person who has limited hours of flight time should not have to spend their time flying around HQ defending it ..... But here's their new trick they just stay out of flashing distance and put it down with ground vehicles how do you defend against that? They also do it with the strats.. why is the most important thing in the game headquarters which controls all the radar has no radar at all kinda dumb isn't it? And piss poor design.
About changing the HQ toughness...
This is not correct, it would change only for that arena session, and after a reset it would be back to default. If it was an easy change I would have done so already.
HiTech
I do not mind that the HQ does what it does,
THE PROBLEM is it's
FAR TOO EASY to bring down. With HiTech's reply in that thread, I have a very good feeling that he's already done the changes to HQ setup/toughness for "AH3", or at the very least, it's going to be changed for "AH3". I think it has something to do with the system they have in place for map resets. HTC will have to overhaul that system to toughen the HQ. Now that be a doozy simply because: A) Stop working on AH3 to fix it, or B) Ignore it and continue working full bore on "AH3".
No, he is wrong. In Warbirds we switched for balance all the time.
Even when one side was rolling the map it was more fun than this. The lines moved. Here they are stagnant. And on the rare days an offensive gets some steam the stupid ENY kicks in and shuts the fight down.
Three-sided giant maps are a snooze fest.
ENY has very rarely bothered me. There are still plenty of AC and GV's capable of fighting and base taking, just take more skill (and before you say anything, I can't hit the ground with my hat in 3 tries, let alone hit something in ENY 5 things.
). People just being sheep about it. "Oh noez! I no fly P51/La 7/Spit <insert number here> due to ENY!!!!11 I quitz!!1"
In regards to the 12hr rule, HTC could consider dropping it to 1-4hr for the duration of "AH2", until "AH3" is completed.