All the effort for 5 mins down time? Wow the whines must have been loud on this one. Yet another piece of strategy gone from the game. We should just have one map with a big 3 way furball over a tank town.
Define how it is strategic? In my personal opinion as well as many years playing the game, killing the HQ doesn't really help one team or the other. If people logging off is your method of attempting to win the war, than that is just selfish and will ruin the idea of the game for many people, thus ruining the game for you as well. Most of the time, the team who kills the HQ doesn't take any more bases than usual and coordinating a team effort to capture a lot of bases while the HQ is down happens very rarely. The only strategy in killing the HQ is to greif other players into logging, and this is not what you want to see in a virtual air combat game, where the majority of people just want to dogfight.