Author Topic: HQ Downtimes set for 5 minutes  (Read 9434 times)

Offline JimmyD3

  • Gold Member
  • *****
  • Posts: 3970
Re: HQ Downtimes set for 5 minutes
« Reply #75 on: June 08, 2015, 10:35:37 PM »
There goes all my supply perks.

Don't worry Getback, there are still bases and towns to deal with. :P
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline dmdchief

  • Nickel Member
  • ***
  • Posts: 427
Re: HQ Downtimes set for 5 minutes
« Reply #76 on: June 08, 2015, 11:21:41 PM »
DID ANYONE even bother to read the announcement HT posted?  It said for the next 7 days he was going to try to log on early every morning to set the dt for hq to 5 min but it would still revert upon a map change.  He posted that at the top of this board at least he is trying to do something.

salute
ab8aac
HAVE THE COURAGE TO STEP UP AND LEAD AND THE PUBLIC WILL FOLLOW

Offline Naughty

  • Copper Member
  • **
  • Posts: 234
Re: HQ Downtimes set for 5 minutes
« Reply #77 on: June 08, 2015, 11:22:05 PM »
The HQ raiders should rejoice not complain... Now they get to raid the HQ a lot more often!

That is, if their motivation truly is to have fun, and not just grief other people...

 

      The proof is in the pudding as they say..

      They still get to "plan their strategy"
      They still get to watch reruns of Glee while they climb to 30k from 20 sectors away
      They still get to hit their target
      They still get to Bail out, or in rare cases land their damage
      And they still get their perk reward.

        So why are they so mad ? oh yea..  NOBODY WILL CARE AS MUCH ANYMORE, AND THEY WONT GET THEIR ATTENTION    :furious
The true warrior has no enemies. Only teachers

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Re: HQ Downtimes set for 5 minutes
« Reply #78 on: June 08, 2015, 11:35:44 PM »
    I havent bombed an HQ in a long time, but really enjoy seeing someone doing it. The time it takes someone to get there and do it, for the amount of time to resupply it was out of balance, but it still pissed people off, me included, but it was the last thing worth bombing to have any real effect on gameplay. I loved seeing the GV attacks on it and hunting the m3s hiding in the bldgs. Only got to do that once but it was a blast. 

    No one wants hangars bombed because it makes it so you cant fly from that field. No one wants a cv killed because there is a good fight near the field. No one wants HQ killed because it blinds your team. BOMB the town they say! Blow up a few buildings, and hope you can swarm it to take it. Yay.  Why have bombers in the MA? Save them for events. Better yet, why have more than 3 fields? Make a map with only  3 fields that cant be damaged.

    I always thought the best way to play this game was to create targets so important that the the enemy couldnt resist blowing them up, and therefore so important you couldnt allow the enemy to do so. Masses of bombers escorted be masses of fighters, intercepted by masses of defenders. But no, all anyone wants is an oversized dueling arena, not to duel on, but to pick, and use the other players as distractions for you picking. I hardly play this game anymore and just happened to check the forum tonight on a whim, and I see this post. Really disgusted with the direction this game has gone.

~AoM~

Offline Changeup

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5688
      • Das Muppets
Re: HQ Downtimes set for 5 minutes
« Reply #79 on: June 08, 2015, 11:59:06 PM »
This is WIN. 

And some of you need spelling help, like, bad.  There ARE places you can go for help.

"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline Naughty

  • Copper Member
  • **
  • Posts: 234
Re: HQ Downtimes set for 5 minutes
« Reply #80 on: June 09, 2015, 12:09:33 AM »
    I havent bombed an HQ in a long time, but really enjoy seeing someone doing it. The time it takes someone to get there and do it, for the amount of time to resupply it was out of balance, but it still pissed people off, me included, but it was the last thing worth bombing to have any real effect on gameplay. I loved seeing the GV attacks on it and hunting the m3s hiding in the bldgs. Only got to do that once but it was a blast. 

    No one wants hangars bombed because it makes it so you cant fly from that field. No one wants a cv killed because there is a good fight near the field. No one wants HQ killed because it blinds your team. BOMB the town they say! Blow up a few buildings, and hope you can swarm it to take it. Yay.  Why have bombers in the MA? Save them for events. Better yet, why have more than 3 fields? Make a map with only  3 fields that cant be damaged.

    I always thought the best way to play this game was to create targets so important that the the enemy couldnt resist blowing them up, and therefore so important you couldnt allow the enemy to do so. Masses of bombers escorted be masses of fighters, intercepted by masses of defenders. But no, all anyone wants is an oversized dueling arena, not to duel on, but to pick, and use the other players as distractions for you picking. I hardly play this game anymore and just happened to check the forum tonight on a whim, and I see this post. Really disgusted with the direction this game has gone.

    As you stated .. you hardly play anymore, so that tells me you don't know how crappy it's become to have your dar down for hours at a time, especially when your already out numbered. Hordes come in on bases, and you have NO clue until they start flashing, by the time your're able to mount a defense your base is capped, your're vulched on runway trying to up to defend. you up from a close by field, only to run into a wall of enemy 10k above you that you had no idea was there cause they're outside the dar ring not flashing that field, and there's no dar bar.   So some of your guys start resupping HQ, flying a slow C47 sometimes a sector and a half... only to lessen the 100+ minute downtime by 4 minutes each trip.  do the math.. Snailman already has and it sucks !

     Then... you finally get the HQ back up, and guess what... there is a dar bar in that sector..  cant intercept them cause they are at 30k, and by the time you get there, their bombs are out. HQ down again !  so you go for a kill anyway... but they bail and you just wasted all your time climbing up there.  THIS was the recent reality.  1 single player having the power to ruin the game time for 75-100 other players. And then they get on 200 and brag about it.

     please tell me how that benefits the game in any way ?
The true warrior has no enemies. Only teachers

Offline FBKampfer

  • Nickel Member
  • ***
  • Posts: 642
Re: HQ Downtimes set for 5 minutes
« Reply #81 on: June 09, 2015, 12:57:56 AM »
I dont think 49th was involved in the constant HQ take downs against Rooks side at low pops the last days as...They play Rook.

Instead of pointing a finger to them, just smell it before, cose, frankly, the lamest griefers arent in Rooks side, concerning the  HQ abuse that happened. :old:

I'm not saying 49ers are responsible. I'm simply using one of their raids as an anecdote. It was the most archetypal combat avoidance raid I've ever seen.

They will claim it's clever use of strategic. It's not. It's simple time investment that most people are either unable or unwilling to put in. The only surprise is that they went to 30K instead of the usual 20k. That  35k pass through the escorts was honestly the highest I've ever flown in MA.
AvA Development Group
Freebird SAC member

Great men are forged in fire; it is the privilege of lesser men to light the flames.

Offline JVboob

  • Nickel Member
  • ***
  • Posts: 723
Re: HQ Downtimes set for 5 minutes
« Reply #82 on: June 09, 2015, 01:13:20 AM »
Ok so city strat smashed then HQ hope for a 45 min window to roll bases. or pork the entire front then roll bases. no worries.
"Sighhhhhhhhhh, office closed do to ice for a day, And I miss a thread like this.."HiTech
Armed N Hammered 2002-2003
JG44 Night Hawks/JV44 Butcher Birds 2003-2009
49th Fighter Group fightn' 49ers Feb2012-present
138th FW Tulsa, OK 2009-2015

Offline JVboob

  • Nickel Member
  • ***
  • Posts: 723
Re: HQ Downtimes set for 5 minutes
« Reply #83 on: June 09, 2015, 01:30:45 AM »
I'm not saying 49ers are responsible. I'm simply using one of their raids as an anecdote. It was the most archetypal combat avoidance raid I've ever seen.

They will claim it's clever use of strategic. It's not. It's simple time investment that most people are either unable or unwilling to put in. The only surprise is that they went to 30K instead of the usual 20k. That  35k pass through the escorts was honestly the highest I've ever flown in MA.

this was 3 strats hit then HQ and it was a mix of 49rs and rooks. in leiu of FSO 4th friday of may.


GVs can hit HQ beyond flashing range (5miles for GVs) an M3 with 75mm can hit it from 6miles out. resup wait for it to pop and do it again. I dont have the patience to GV that far or that long so I usually furball or help somone with a base take when they do the journies like that. There are some people that immeadiatley look for GVs (they are adapting to the tactic) and Gvs drop HQ more than you think when it drops pops drops 2-3 times its GVs 95% of the time.

This doesnt change anything either. I dont have problems getting kills when our HQ is down i dont see why other people have so much trouble with it.
"Sighhhhhhhhhh, office closed do to ice for a day, And I miss a thread like this.."HiTech
Armed N Hammered 2002-2003
JG44 Night Hawks/JV44 Butcher Birds 2003-2009
49th Fighter Group fightn' 49ers Feb2012-present
138th FW Tulsa, OK 2009-2015

Offline bozon

  • Platinum Member
  • ******
  • Posts: 6037
Re: HQ Downtimes set for 5 minutes
« Reply #84 on: June 09, 2015, 02:53:37 AM »
    I havent bombed an HQ in a long time, but really enjoy seeing someone doing it. The time it takes someone to get there and do it, for the amount of time to resupply it was out of balance, but it still pissed people off, me included, but it was the last thing worth bombing to have any real effect on gameplay.
Rubbish.
If a player cares about the strategic game he should bomb the city and ack/ammo factories. These have a greater effect on successful base takes than the HQ.

When HQ is down I don't see any sudden boost to base capture rate against the blind country. The vast majority of the players in the other countries don't even know that the 3rd one is blind and don't mount any special base-taking operations. The only game play it affects is the fun of the blind-country players and nothing more.
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: HQ Downtimes set for 5 minutes
« Reply #85 on: June 09, 2015, 03:06:03 AM »
but it was the last thing worth bombing to have any real effect on gameplay.

City?
AA factory?
Ammo factory?
Radar factory?
Troop training facility?

Increasing town, ack, dar etc downtimes from 30 to up to 150 minutes  (and now HQ from 5 to up to 125 minutes) has no real effect??


With all those targets finally made very worthwhile in late summer 12, all my gameplay revolved almost exclusively around them both in attack as well defence just because of the significant impact on gameplay (= the war).
Steam: DrKalv
E:D Snailman

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: HQ Downtimes set for 5 minutes
« Reply #86 on: June 09, 2015, 03:09:09 AM »
I dont have problems getting kills when our HQ is down i dont see why other people have so much trouble with it.

Apart from playing style difference, it mostly matters what timezone one is flying in. The rare tiems I fly durign US prime, there's a good chance there's a battle or furball going on somwhere. "Where's the fight?" works well during that time.

During off hours... not so much.
Steam: DrKalv
E:D Snailman

Offline Copprhed

  • Silver Member
  • ****
  • Posts: 1910
Re: HQ Downtimes set for 5 minutes
« Reply #87 on: June 09, 2015, 04:36:14 AM »
Apart from playing style difference, it mostly matters what timezone one is flying in. The rare tiems I fly durign US prime, there's a good chance there's a battle or furball going on somwhere. "Where's the fight?" works well during that time.

During off hours... not so much.
I see Snailman's point, and could possibly agree with some changes that improve gameplay during off hours without removing the full spectrum of options available, including taking out HQ. Maybe removing dot dar, but leaving dar bar? My main point is that the play my way because your way makes it harder on me doesn't cut the mustard. Possibly having a ranked dueling arena for those who only want to dogfight, so that the MA could be for those who are more interested in the whole strategic spectrum might be an option. Ultimately, I'm glad I'm not in HiTech's shoes, having to find the even ground and make the most number of players satisfied. It's really an impossible task.
Flight Leader: "Bogeys at 2 o'clock!"
Wingman: "Roger, It's 1:30 now, what do I do 'til then?"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: HQ Downtimes set for 5 minutes
« Reply #88 on: June 09, 2015, 04:50:40 AM »
I see Snailman's point, and could possibly agree with some changes that improve gameplay during off hours without removing the full spectrum of options available, including taking out HQ. Maybe removing dot dar, but leaving dar bar?

You still have a full strategic spectrum, so to say. HQ has not been taken out. You still can take it down for a considerable amount of time. All other strat targets are still there, too.

But I think "Maybe removing dot dar, but leaving dar bar?" shows a very valid point: It's very difficult to balance a massive global 'all or nothing' effect the HQ currently has, by downtime and amount of ords.
There had been various proposals in the past to give the HQ a different effect, from the return of staged damage levels up to totally different mechanisms like stopping all auto resupply convoys as long as HQ is down. I would favor the latter one, as it has a huge impact on your enemy, yet doesn't hurt the people's ability to find each other and fight.


Quote
My main point is that the play my way because your way makes it harder on me doesn't cut the mustard. Possibly having a ranked dueling arena for those who only want to dogfight, so that the MA could be for those who are more interested in the whole strategic spectrum might be an option.

It's not about furballers or dogfighters. In this context, I'm a "full strategic" player almost like nobody else. But the key point for me are battles, and even with HQ up their are so difficult to find during off hours these days, no need to make getting any combat that much harder. Especially not by the actions of a single player.
Anything with a massive effect like that should also be the result of a possibly massive battle.


And that's all from me for now. All has been said, now I will wait what kind of 'solution' the next release will bring.

We need a different topic now. Somebody make a new thread about collision model. We didn't have that for a while  :old:
« Last Edit: June 09, 2015, 04:56:11 AM by Lusche »
Steam: DrKalv
E:D Snailman

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4229
Re: HQ Downtimes set for 5 minutes
« Reply #89 on: June 09, 2015, 05:23:29 AM »
It was a good try but it didn't work.  HQ was down for long time again during prime time last night.