Author Topic: HQ Downtimes set for 5 minutes  (Read 9442 times)

Offline Lusche

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Re: HQ Downtimes set for 5 minutes
« Reply #90 on: June 09, 2015, 05:25:21 AM »
It was a good try but it didn't work.  HQ was down for long time again during prime time last night.

Of course it was.

It was the basic downtime was changed, just as I pointed out at the very top of this thread.


« Last Edit: June 09, 2015, 05:28:21 AM by Lusche »
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Offline Randy1

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Re: HQ Downtimes set for 5 minutes
« Reply #91 on: June 09, 2015, 05:37:46 AM »
Of course it was.

It was the basic downtime was changed, just as I pointed out at the very top of this thread.

Yes, you are right,  The city was involved as you posted. 

Offline cobia38

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Re: HQ Downtimes set for 5 minutes
« Reply #92 on: June 09, 2015, 06:21:30 AM »
Rubbish.
If a player cares about the strategic game he should bomb the city and ack/ammo factories. These have a greater effect on successful base takes than the HQ.

When HQ is down I don't see any sudden boost to base capture rate against the blind country. The vast majority of the players in the other countries don't even know that the 3rd one is blind and don't mount any special base-taking operations. The only game play it affects is the fun of the blind-country players and nothing more.

 Ever stop to think that maybe its done in a defensive manner at times ? If a country is getting slammed by 2 sides,the best way to slow the horde is to drop their HQ.
 


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Offline Drano

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Re: HQ Downtimes set for 5 minutes
« Reply #93 on: June 09, 2015, 06:28:31 AM »

You can still bomb the HQ if you like, you simply won't ruin the game for others. You can also increase the down time by making extra effort. If the effort is worth the reward is entirely up to you. You just no longer get a big reward for little effort.

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Offline Naughty

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Re: HQ Downtimes set for 5 minutes
« Reply #94 on: June 09, 2015, 06:31:59 AM »
It was a good try but it didn't work.  HQ was down for long time again during prime time last night.

    It worked EXACTLY as it was supposed to. Serious effort had to be put in to do so. Them keeping the HQ down was their spiteful retaliation. But they proved our point perfectly by doing so.  Now lets just see how often they want to put that effort in.
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Offline Copprhed

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Re: HQ Downtimes set for 5 minutes
« Reply #95 on: June 09, 2015, 06:50:43 AM »
Ever stop to think that maybe its done in a defensive manner at times ? If a country is getting slammed by 2 sides,the best way to slow the horde is to drop their HQ.
THIS! I've seen the rooks and bish take the knight side down to 63% of bases. The perfect counter is to down their HQs and KEEP THEM DOWN.
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Offline caldera

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Re: HQ Downtimes set for 5 minutes
« Reply #96 on: June 09, 2015, 06:53:01 AM »
Ever stop to think that maybe its done in a defensive manner at times ? If a country is getting slammed by 2 sides,the best way to slow the horde is to drop their HQ.

The victim country was usually the one that was getting slammed by two sides.  The shorter the distance to HQ, the more likely NOE bombers or combat-averse tankers would take it out.

THIS! I've seen the rooks and bish take the knight side down to 63% of bases. The perfect counter is to down their HQs and KEEP THEM DOWN.

THIS!  -  almost never happened.
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Offline save

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Re: HQ Downtimes set for 5 minutes
« Reply #97 on: June 09, 2015, 07:19:21 AM »
Something is definitive wrong with the Yak3 damage model, I can get 20 hits by a 20mm Hispano and only receive low damage, but every time I collide with the moon when I pull up - I die  :bhead

We need a different topic now. Somebody make a new thread about collision model. We didn't have that for a while  :old:
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Offline Bino

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Re: HQ Downtimes set for 5 minutes
« Reply #98 on: June 09, 2015, 07:28:20 AM »
And, I'm very sneaky.

He is! He is! I've seen it!

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Offline The Fugitive

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Re: HQ Downtimes set for 5 minutes
« Reply #99 on: June 09, 2015, 07:32:55 AM »
The I have been here since 200X comments amuse me. Especially if I have been there longer. Arguing by personal attack is not discussion, just the hyping of your ego. Forum is for discussion, thanks for taking that away.

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Offline FBKampfer

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Re: HQ Downtimes set for 5 minutes
« Reply #100 on: June 09, 2015, 10:42:36 AM »
Dropping HQ will do little to slow the horde. By its nature, it relies on sheer numbers to compendate for deficiencies in Intel, timing, tactics, and skill. You just round up a bunch ofof guys like Jayro and his strike missions, and throw them at just about any old base.
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Offline Wiley

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Re: HQ Downtimes set for 5 minutes
« Reply #101 on: June 09, 2015, 11:11:33 AM »
THIS! I've seen the rooks and bish take the knight side down to 63% of bases. The perfect counter is to down their HQs and KEEP THEM DOWN.

How does that affect the horde?  Their primary concern isn't where the enemy is, it's where the next base is.  The only downside they would get from the HQ being down is they might have a slightly higher chance to run into resistance.  If that's the case, they'll just move somewhere else after the defended take fails.

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Offline Zoney

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Re: HQ Downtimes set for 5 minutes
« Reply #102 on: June 09, 2015, 11:30:10 AM »
From this:


HQ
« on: Yesterday at 12:32:05 PM »
June 8.

For the next 7 days I will do my best to log in to the arena in the morning and try keep the HQ down time set to 5 minutes.

It will revert back with any arena reset. Hence I will check it when I come in.

HiTech


Might it be possible to conclude that we will get a new release in 7 days also?   Hmmmmmmmmm...........just guessing.

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Offline Dundee

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Re: HQ Downtimes set for 5 minutes
« Reply #103 on: June 09, 2015, 11:43:58 AM »
Logged in Monday night and the Bish took the Rooks HQ down.........down for over 45 mins.


Offline Yankee67

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Re: HQ Downtimes set for 5 minutes
« Reply #104 on: June 09, 2015, 11:53:03 AM »
Was it really the Bish that griped to Hitech about HQ down times?  That would be the height of irony.
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