Bottom line is there's no way to stop "spying" from happening in AH.
So, you have an invitation-only vox channel.... a "spy" only has to use the ".goto xxx" command to
be at the same field as anyone he wants. Or, if the mission has already lifted, he can ".wingman xxx"
and "xxx" will be immediately highlighted on the map.
Communications-wise, any attempt to disable cross country comms/text will/could be offset by the
use of third party voice programs such as Teamspeak. Hell, they could use a phone.
In reality, only a small percentage of enemy pilots/planes will be in a position to spoil an
attack at any given time. The enemy will already be in flight in a different area on the map,
or in a GV spawncampin' some fishin' hole, etc, etc..
Want to have a good chance of havin' a mission -not- be spoiled by some puke tryin' to
game the game? Have your COs/mission makers start doing a bit of coordination with other
like minded individuals and squads and put a mission in the air which -expects- enemy
opposition and which is fleshed-out to deal with it.
A lot of the missions I see these days are NOE/"sneak" missions. While they work perhaps
1/3 or 1/4 of the time, they're doomed in the main to failure and are basically saying "we suck and
the only fields we can capture are undefended ones".
The mission-makers who are whining about "teh spiez" can't seem to deal with the fact that
it is mainly their own inability to properly form up and execute a mission, their inability/refusal
to coordinate with other pilots/squads and various and sundry other reasons which is the cause
of a lot of the mission failures which occur.
Frankly as a guy who flies Rook the vast majority of my time in AH over the years, I've actually
been finding it rather amusing to see the great percentage of Rooks "missions" which are
doomed to failure before they even lift off.
Here's a typical Rook mission these days:
Mission poster puts up a 3 flight mission; P51s, B17s and a C47. Four guys join. They're all in
B17s with one C47. No escort. Nothing to de-ack the town with, nothing to deal with any fighters
which lift to defend or jabos to kill any GVs which head to the town to defend.
Meanwhile, ten different Rooks in ten different areas of the map are sitting in the tower
typing "Alert xxx!!!!" for half the evening. (I often find myself wondering if these guys actually "fly"
in the game.)
When it's all said and done and the mission becomes a huge "FAIL", inevitably, the cries of "spies!"
fill the text buffer.
It's all quite amusing, actually.
