I think even with players that you just suddenly find yourself winging with communication is the most important thing.
When I get into a fight like the above I look to work with my wingman. Who gets the kill is no longer important. If I'm dragging I'm on the radio saying which way I'm dragging so my wingman can cut the corner and get ahead, if I'm trailing Im calling out which way works better for me to get a shot. I hope my wingman works WITH me ( not all do).
In the fight above, it looks like you guys were fighting more of an energy fight than a turn fight. A friend from AW days, JBKID used to always say one guy is the turner, the other is an energy fighter in all wingman fights, no matter what type of plane your in. Meaning one guy would push the fight and be aggressive while the other maintained E and continually did more of a BnZ type attack.
This forces the bogie to concentration on the one attacking hard and often miss the attack of the BnZer that killed him.
Communication really is the most important aspect of wingman tactics, and admittedly, Pemb and I were not communicating very well at the onset of the fight, even though we were trying to co-ordinate our movements. At the above point in the engagement we began talking to each other more regularly, and even though there were still miscues, we became more effective. In retrospect, I really should have called out "Thatch Weave", because Pemb told me later he knew what it was. I never really said it on the comms. In truth, the weave wasn't our only option from that position.
Our squad has worked off and on with improving our wingman tactics as outlined in Shaw's book, and has had some success with them. Other than the weave, we could have tried a full split, where the wingmen break away from each other to force the con to engage one of them, or a half-split, where one of the pair breaks away. I was actually doing a half-split at the beginning in order to draw Hopper to me, but instead of cutting back towards Pembquit i could have continued my turn and had Pemb come in behind the con. It would have given him a trailing shot instead of the brief snapshot offered by the weave. To be honest, i was a bit caught up in the historical aspect of the combat (Coral Sea), which is why I called for the traditional tactics associated with Wildcats and Zeroes.
Other issues were in play when we made first contact with the zero. We weren't flying in close proximity to each other, which did not give us the opportunity for a coordinated merge against the zero. If we had been in proper formation, we could have executed any number of coordinated attacks (offensive split or half split, etc.) but instead we wound up engaging piecemeal. This was in part due to the fact that I was having trouble spotting the B5N's that were our main objective and had become distracted as to the position of my wingmen. I actually lost complete contact with our third (Badblood), and he ended up flying on his own for the entire fight.
With regards to general tactics, we normally would have tried the turn and burn/boom and zoom combo that you mentioned, and in fact we did make use of it somewhat during the fight. What made it particularly dangerous was the fact that both of us had difficulty hanging with Hopper in a knife fight, in part due to his skill as a pilot as well as the known advantages the zero has over the wildcat in such a situation. In the couple of instances where I was turning with Hopper, it wasn't long before he was able to get on my six, which forced me to dive away to save my skin. Pemb was also having trouble getting a shot on him at the same time.
One other thing the Arrows have discovered is that some of us are better suited to play the role of bait (or turn and burn) while the other looks for a pick opportunity. This can even vary depending on whom your are winging with. Flying with Pemb and Blkbaron, I usually prefer to tie up the con, while with Firebird I let him draw the con while I look for a shot. This is the kind of thing that only comes from repeated practice with each other.