Author Topic: HQ\Strats vs. Low Number Times: Favor  (Read 1285 times)

Offline Slade

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HQ\Strats vs. Low Number Times: Favor
« on: July 08, 2015, 12:14:40 PM »
I look forward to when AH can inhibit a single Lancaster bringing downing all dar for an entire country during low number times.  I know they said it is not an easy fix.

In the mean time, for those of you compelled to cause this kind of thing I'd ask if you'd enjoy flying around in flight combat simulator, with INCREDIBLY modeled planes and have nothing to engage with them.  How long do you think paid users would keep playing.  Is taking bases so important that you need to kill a game? 

I assume you do this to blind the opponents to take bases but I could be wrong.  Maybe you do it just to pizz folks off I dont know.

Would you please avoid doing this during low number times is all I am asking.

Thanks.  :salute
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Offline Wiley

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #1 on: July 08, 2015, 12:30:37 PM »
Would you please avoid doing this during low number times is all I am asking.

Thanks.  :salute

Well, that will fix it.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline icepac

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #2 on: July 08, 2015, 08:49:48 PM »
What I don't understand is the guys who will bomb and then bail buffs while claiming they were needed somewhere else.......yet not one of them ever bailed to defend a hq attack that was a long time coming.

As the matter of fact, I have not seen any evidence of anybody bailing a perfectly good plane to defend HQ.

They will, however, bail to up another buff to bomb strats or a fighter to vulch at a capped field.

Offline Slade

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #3 on: July 09, 2015, 05:15:52 AM »
Quote
I have not seen any evidence of anybody bailing a perfectly good plane to defend HQ.

You're reading the words of one that has bailed to defend HQ once an attack it was discovered.


I really think it is hard to defend killing HQ during low number periods.  Add on top of that the limited time many of us have to play this game, i.e. spending all our game time resupplying HQ (rather than ACM).  "Thanks lets do it again tomorrow."

Correct me if I am wrong but this operational aberration is not something AH want to allow to be perpetuated and will fix when possible.
« Last Edit: July 09, 2015, 05:18:07 AM by Slade »
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Offline Wiley

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #4 on: July 09, 2015, 11:36:44 AM »
You're reading the words of one that has bailed to defend HQ once an attack it was discovered.


I really think it is hard to defend killing HQ during low number periods.  Add on top of that the limited time many of us have to play this game, i.e. spending all our game time resupplying HQ (rather than ACM).  "Thanks lets do it again tomorrow."

Yup.  Even on primetime it can be bad.  Last night I logged in, HQ was down.  Ran a couple supply runs, it was up.  Scrambled a Dora.

Managed to barely get there in time to take one of the Lancs from the first set before drop so the HQ didn't drop, but was shot down.  Scrambled a 152 and headed back, the second set came NOE and I didn't quite get on them in time (killed 1 before drop, the remaining 2 about 10 seconds after)  :bhead

A little over 1 hour of playtime at this point.

Ran a couple more supply runs, HQ was back up.  Made a couple bombing attempts on the vbase by our HQ as there were several people trying to hopefully start pushing back.  Saw scads of M3s resupplying when I blew my bomb run, ack was all over the base, realized it was going to go nowhere.

Spent the next hour and a half or so playing the 'is this bardar over the enemy base bombers trying to get back to the HQ? (the answer was no)

~3.5 hours of gameplay or so, spent maybe 20 minutes fighter vs fighter.

I realize that was my choice, but what I'm saying is, that's pretty much what it takes to defend the HQ against only a couple guys.  Not very many people find that kind of gameplay fun at all, and even I don't find it fun constantly.

Quote
Correct me if I am wrong but this operational aberration is not something AH want to allow to be perpetuated and will fix when possible.

We hope.  Hitech's comment about it seems to indicate they identify it as a problem, but the fix won't come until the new version.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Randy1

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #5 on: July 09, 2015, 12:33:53 PM »
During prime time, the children do it to piss people off.  Some sort of hold over from daycare abuse I would guess.

During the low play times I wonder if it is done to run up scores because it is so easy to sneak-capture fields?

Offline Wiley

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #6 on: July 09, 2015, 12:43:37 PM »
I've noticed during off peak hours it really seems to bring out the milkrunners.  People who are bombing easy things repeatedly for reasons I cannot begin to understand, and bail if something red appears in their sector.  When you've got all the things to do in the arena, why someone would actively choose to play 'Lonely Climbing Simulator 2015' is beyond me.

Ah well, tis how tis.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Dichotomy

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #7 on: July 09, 2015, 01:11:17 PM »
I've noticed during off peak hours it really seems to bring out the milkrunners.  People who are bombing easy things repeatedly for reasons I cannot begin to understand, and bail if something red appears in their sector.  When you've got all the things to do in the arena, why someone would actively choose to play 'Lonely Climbing Simulator 2015' is beyond me.

Ah well, tis how tis.

Wiley.

I wonder, and I'm sure this has been suggested, if they could model the game in such a way that you couldn't bail until you had x amount of damage.  I haven't played in a LONG time but the bomb and bail gripe has been around forever. 
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Wiley

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #8 on: July 09, 2015, 01:26:33 PM »
I wonder, and I'm sure this has been suggested, if they could model the game in such a way that you couldn't bail until you had x amount of damage.  I haven't played in a LONG time but the bomb and bail gripe has been around forever.

The first point brought up then is "Then they'll auger the plane."  At that point, about the only viable restriction is making them wait before they can reup.  Two counterarguments at that point-  People don't pay to wait in tower, and it would also unfairly penalize the incompetent unless it is made so they need to take damage before they're not limited from reupping.  At that point, the BnBers will fly through ack before lawn darting.

Unfortunately I think it's better to have BnBers than frustrated newbies.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Dichotomy

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #9 on: July 09, 2015, 09:29:34 PM »
could it be written that if you crash with no damage near an enemy base you suffer the same penalty as getting shot down and the nearest opposing player to you regardless of distance gets the kill? 
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Zimme83

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #10 on: July 10, 2015, 01:04:29 AM »
People will always game the game so i see no point in changing anything, it will only lead to other problems.
I can understand people that bails after bombing if u have 60-90 min before landning, thats a lot of time were u can do something more fun. Bailing when intercepted is another cookie, i really dont see any point f doing it, its like bailing your fighter when u see a higher con. People must learn to use the guns. Have said it before, buffs with a good pilot is no turkey shoot for most fighter pilots. when encountering single fighters its very rare to loose all 3 planes. There are relly no need to bail when facing resistance.

I bail sometimes but if there are cons upping i wait and fight it out before.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Wiley

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #11 on: July 10, 2015, 02:08:58 AM »
could it be written that if you crash with no damage near an enemy base you suffer the same penalty as getting shot down and the nearest opposing player to you regardless of distance gets the kill?

Yup, but that would only affect the ones that are bailing to deny you the kill.  A lot of them do it to get going on their next run faster, and that wouldn't affect them.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Slade

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #12 on: July 10, 2015, 05:27:10 AM »
On the topic of bomb-and-bail that happened all the time WWII!  I noticed when it did AIM7 and sidewinder missles appeared on the wings when approaching pilots that did this a high percentage. Just kidding.

Hey I see your points on wanting to get to next mission ASAP and not wanting to give any opponents 3 kills if you lack skill at bomber gunnery. 

How about this.  If you bomb-and-bail the closest enemy plane (no matter how far away it is) should be auto-rewarded at least one of your kills.  A compromise. 

:salute
« Last Edit: July 10, 2015, 05:30:16 AM by Slade »
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Offline Randy1

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #13 on: July 10, 2015, 05:47:55 AM »
I still think it would be cool if the number of players logging in controls how much of the map is weathered in with big clouds to shrink map size and cover HQ.

Offline Zimme83

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Re: HQ\Strats vs. Low Number Times: Favor
« Reply #14 on: July 10, 2015, 03:59:18 PM »
HQ ded, (great defence...), double teamed and outnumbered. Im out for tonight. Have fun with the ENY...
Its happens to all sides. But it very clear that the nr 1 priority for the majority of players is to get easy kills. Weakest teamed is almost always attacked by the others and are also the one getting their HQ killed.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking