Call me a whiner but I think there are a lot of us. Its basically that two aspects of the game, (HQ strat killing, resupply,) that are fine as small parts of ordinary gameplay become onerous and dominant like a bunch of 6 year olds screaming in the back seat and ruin the drive for the rest of us.
It has less impact on base taking than simply being organized would, it's a goal to achieve sure, but it's a goal that rewards only one player. We could do a better job of defending HQ but the important word in that sentence is "job."
This discussion has already been around the block several times and it is a recognized problem that is being addressed for the moment by manual intervention when possible. HTC has to balance the game and can't just throw the baby out with the bathwater so they can't do what I would which would be to email the players knocking down HQ and tell them to lay off until the issue is fixed by some game structure update, or else. Invoke rule #999 you have to attack a specific players b17s in a Sopwith Pup as punishment.