Not so relevant, we have drones and convergenced guns to compensate for the fact that we only have 1 or 2 gunners. In fact AH gunners are rather ineffective, only close to the 500 yard convergence is it effective to fire all guns, other than that its just a waste of ammo.
Rather than attack a diving buff from the rear, just follow him, he will have to level out and then he is an easier kill than before.
No.
AH gunners are an order of magnitude more effective than their real life counterparts. The 500 convergence is relevant only between the drones, not for gun position on the same plane. A scattered gun pattern lowers the lethality but increase hit probability - buffs rarely kill me, but they wound the pilot and hit fuel or oil from crazy angles and relative speeds very often.
You have never followed your own advice have you? At 420 mph the buff covers 7 miles per minute. If he is depending at 4000-5000 feet/min and starts from about 15000 alt, he will fly an entire sector before it reaches the deck. During these 3-4 minutes you cannot overtake it - you have to keep at least 1.5d out in order to keep out of the gunners reach (sniping at you through a 420 mph cross wind from a vibrating plane without ill effects). Once you slowly start to overtake it, the buff pilot will make a small course correction and bring you to his rear section again, or converge into you and bring you into turrets range. Assuming you have a 50 mph advantage in order to overtake it, it will put most fighters in the uncomfortable zone in terms of compressibility and maneuvering for a shot, while the gunners still shoot as if the bomber was parked on the ground.
You will never kill all 3 buffs which means that the dweeb gets to land his sortie - lets face it, no one cares how many drones made it back - they are just "3 strikes" for the player.