Author Topic: HQ downtime  (Read 5581 times)

Offline Crash Orange

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HQ downtime
« on: September 27, 2015, 06:35:29 PM »
Is there a reason the HQ downtime stopped being reset to 5 minutes? The Fester map is a massive suckfest with all the HQ griefers and no convenient bases for resup.

Offline Chris79

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Re: HQ downtime
« Reply #1 on: September 27, 2015, 06:57:08 PM »
Well if I am not mistaken, HQ downtime being set to 5 minutes was only applicable if City was untouched. If the respective City strat was hammered, the HQ could still be down for a fair some of time. I think the poll yesterday should have asked whether or not HQ should be removed rather then large maps


Chuikov

Offline Lusche

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Re: HQ downtime
« Reply #2 on: September 27, 2015, 08:29:15 PM »
The 5 minutes only refer to basic downtime. As Chris79 correctly pointed out, city status can substantially prolong this, up to two additional hours. And on the current map the City has a much higher chance of having large parts down than on other maps.
Furthermore, HT has to log in after each map reset to manually set the HQ downtime to 5 minutes again.
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Offline Copprhed

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Re: HQ downtime
« Reply #3 on: September 28, 2015, 02:52:16 AM »
Awwwwww...bish's HQ finally got taken down by the knights yesterday....
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Offline Wizz

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Re: HQ downtime
« Reply #4 on: September 28, 2015, 04:25:37 AM »
Is there a reason the HQ downtime stopped being reset to 5 minutes? The Fester map is a massive suckfest with all the HQ griefers and no convenient bases for resup.

it was a temporay fid that needed maintaining


Here is how you splve all hq problems

Add manned gunnz

Lots of them.

All over the place
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Offline Scca

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Re: HQ downtime
« Reply #5 on: September 28, 2015, 06:54:33 AM »
Is there a reason the HQ downtime stopped being reset to 5 minutes? The Fester map is a massive suckfest with all the HQ griefers and no convenient bases for resup.
Ya, Fester map is the worst for this.  Friday when the 49th took out HQ, and it was going to be down for 51 minutes I decided (as others did) it was time to log.  Before I left though, I made it clear why I was logging.  I am sure all it did was make them proud, but soon enough they will be playing with themselves as there won't be anyone else who cares to pay $15 a month to fly goons to HQ.  I can play MSFS for free if I want to do that. 
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Offline waystin2

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Re: HQ downtime
« Reply #6 on: September 28, 2015, 09:37:28 AM »
See Rule #4
« Last Edit: October 01, 2015, 01:52:28 PM by Skuzzy »
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Offline Tumor

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Re: HQ downtime
« Reply #7 on: September 28, 2015, 10:45:01 AM »
I'm beginning to think there's some merit to people quitting the game due primarily to the often near constant lack of Radar.  It certainly causes allot of logging off.

I get once in awhile... there IS a strategic aspect to the game.

But... it's become all about griefing.  Why some people enjoy working up a reputation for being the neighborhood rectal orifice is beyond me.
« Last Edit: September 28, 2015, 10:46:33 AM by Tumor »
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Offline Wiley

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Re: HQ downtime
« Reply #8 on: September 28, 2015, 10:56:36 AM »
I'm beginning to think there's some merit to people quitting the game due primarily to the often near constant lack of Radar.  It certainly causes allot of logging off.

I get once in awhile... there IS a strategic aspect to the game.

But... it's become all about griefing.  Why some people enjoy working up a reputation for being the neighborhood rectal orifice is beyond me.

Making your enemies log or fly goons (either way, taking them out of combat) is becoming part of the strategy.  It's not a game I want to play.

A few of us on Saturday had a bit of a good time protecting the City for a while in the afternoon.  Unfortunately after stopping a few attempts we also wound up boring holes in the sky for quite a while being there just in case an NOE strat raider came back.

There's a small group of people that have pretty much decided to exploit every bad part of the city/hq design to make it as much of a pain in the backside as possible to either defend or resupply or keep radar up.

It's a game very few people want to defend against.

Wiley.
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Offline Skyyr

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Re: HQ downtime
« Reply #9 on: September 28, 2015, 11:04:34 AM »
Just tie the HQ to base defense. No HQ, no auto-ack at the player fields. It makes it worthwhile to defend the HQ without making it a de-facto requirement.
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Offline Bong40

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Re: HQ downtime
« Reply #10 on: September 28, 2015, 11:08:18 AM »
This topic is one of the reasons I bailed on the game... Its way too annoying and plays no real merit to the game.

Offline WaffenVW

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Re: HQ downtime
« Reply #11 on: September 28, 2015, 11:27:48 AM »
Neither the British or German radar networks were this centralized. They had many regional controllers, so the HQ thing is not a very accurate historical analog. Here's a map of the German defense network. Each of those areas had their own radars, AAA, searchlights, fighters and command. Having a single command building that if taken out paralyses your whole command structure is just not militarily sound.


Offline Zoney

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Re: HQ downtime
« Reply #12 on: September 28, 2015, 11:37:39 AM »
FYI, for you folks that think that dropping HQ is griefing the game, there are a number of players, on the side that is planning on, or doing a HQ run that beg and plead with our team mates not to do it.  I begged again on Sunday but to no avail.  At the same time I was defending our strats, HQ included.

After the Bish HQ was dropped, I watched a player call people names because they had dropped his HQ.  I will not say whom, that is not fair, but I will tell you I have killed this same player many times when he was inbound the Knight HQ.  Please tell me, exactly what is up with that?  Does he do it for revenge because the Knights have dropped his in the past?  If so, how does that make the game better?
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Offline SlipKnt

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Re: HQ downtime
« Reply #13 on: September 28, 2015, 01:13:25 PM »
I know I was the one that triggered this event...

I announced my intent on country channel to bomb HQ. 

Had a few people start telling me not to do it.  In fairness, Zoney was asking me not to do it.  But others were aggressive in their attempt to tell me not to do it...

At first I didn't quite understand why not so I was on the way to bomb it because I am a grown 45 year old man that has traveled the world, been in real combat, and I can eat without drooling (no bib required)... 

NOBODY tells me how to play...

Out of curiosity, I PMed Zoney to get a reason and understand why.  Once he answered me, I left HQ alone.  Never touched it...

 I am posting here because I DON"T want anyone to think it was me.  I am a team player.  I only ask you this...   

...if you tell or ask me to do or not to do something, it deserves a reason.  Just explain why.  And I will likely comply...

I too, don't want people logging off.  The more the better. 

 :rock
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Offline Lusche

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Re: HQ downtime
« Reply #14 on: September 28, 2015, 01:23:04 PM »
I killed my last HQ (Rook) on Thursday, 13th March 2014 at around 1400 CET, on Mindanao.  :old:
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