Author Topic: HQ takes 100,000lb to kill it with a downtime of 5. What the *******  (Read 7836 times)

Offline Vinkman

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #90 on: October 16, 2015, 08:32:16 AM »
You're on team A and the 49ers are on team B. They drive 6.5 hours to drop your HQ and plan to sit there and keep it down for hours.

My solution #1:
all team A players switch to team C and take team A bases until the war is won. Should take 15 min. Rest the Map and laugh at the guys who spent 6.5 hours driving to lose the war in 15 min.

Change the side switching timer to reset when a war is won, so you can immediately go back to side A.(if that's not already the case)

My Solution#2
Chage local Radar so it is not controlled by HQ. That makes no sense anyway.
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Offline JVboob

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #91 on: October 17, 2015, 12:00:30 AM »
Solution #1 would force 49rs into buffs and we are just as capable in them solution #1 would be challenging but not stop the 49th. I say we but im one of the fighter jocks GVs arent my thing.

Solution #2 would result in the 49th to work harder for the same effect. Drop Dar strat and pork dars for desired effect. Just be NOE for sneaks. The Dar bar is the desired target when the 49th hits HQ.
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Offline JVboob

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #92 on: October 17, 2015, 12:21:47 AM »
The effect is that the HQ is down much less, especially at low times with few players on (when it also had the worst impact). 100K of damage now means you need 3 sets of Lancasters with all bombs spot on. Downtime can be greatly extended by bombing the city first, so we still have a target worthy of big raids - it's just that single players can't sneak their way to the HQ for maximum disruption anymore. Effort and results are more balanced now.

The 'down all day' thing just happened because the Knights had captured a vehicle base spawning to it and the Bish were incapable to get it back - despite having 3 uncapturable airfields around it and the next Knight airfield about 5 sectors away.

I agree with the hardness setting. Others in my squadron may not. The CO who posts the majority of the missions agrees with the new setting (hardness) as well.

Ill have a personal whine for just a second here. Many people and I mean many complain about having to put in effort to destroy the HQ or lack there of. The 49th puts in a ton of effort to do this when they take M3s. I say they simply because the farthest I will drive is 2 sectors and that is very rare, I like short flights then tons of action. Anyways, The planning they put in takes time then the driving is a pain in the arse and takes away from IMO alot of fun, If seen half way through and engaged most will die in the first engagement, If the very few AA platforms DO kill the aircraft that spots them then the location is known to the whole enemy force and in 5min several 190s and A20s show up. Ive heard VOX when that happens and the raid is a failure.

Now look at the terrain crossed. there are rivers valleies steep mountains ect that cant be crossed for several sectors finding the proper route takes time too. There is a lot of work involved in these raids Effort is extensively put in to these long and boring raids results were and still are balanced for the HQ GV raiders. Arguements stating otherwise are invalid unless you have been through the process to do it successfully. If you havent done it and just say its easy to do then lets see it. I guarentee that if the HQ is flashing and no dar around it you will be found if the 49th or anyone has participated with the 49th in these raids will find you. If the DAR goes down and never flashes then you have sucessfully done it and know how it works its just harder to find a small group of GVs in that big of a radious surrounding an HQ.   


But the lone lanc NOE killing it IMO was bad. 4-5 NOE Lancs staying hidden and doing it put some effort in to doing so.
"Sighhhhhhhhhh, office closed do to ice for a day, And I miss a thread like this.."HiTech
Armed N Hammered 2002-2003
JG44 Night Hawks/JV44 Butcher Birds 2003-2009
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Online The Fugitive

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #93 on: October 17, 2015, 09:13:29 AM »
I agree with the hardness setting. Others in my squadron may not. The CO who posts the majority of the missions agrees with the new setting (hardness) as well.

Ill have a personal whine for just a second here. Many people and I mean many complain about having to put in effort to destroy the HQ or lack there of. The 49th puts in a ton of effort to do this when they take M3s. I say they simply because the farthest I will drive is 2 sectors and that is very rare, I like short flights then tons of action. Anyways, The planning they put in takes time then the driving is a pain in the arse and takes away from IMO alot of fun, If seen half way through and engaged most will die in the first engagement, If the very few AA platforms DO kill the aircraft that spots them then the location is known to the whole enemy force and in 5min several 190s and A20s show up. Ive heard VOX when that happens and the raid is a failure.

Now look at the terrain crossed. there are rivers valleies steep mountains ect that cant be crossed for several sectors finding the proper route takes time too. There is a lot of work involved in these raids Effort is extensively put in to these long and boring raids results were and still are balanced for the HQ GV raiders. Arguements stating otherwise are invalid unless you have been through the process to do it successfully. If you havent done it and just say its easy to do then lets see it. I guarentee that if the HQ is flashing and no dar around it you will be found if the 49th or anyone has participated with the 49th in these raids will find you. If the DAR goes down and never flashes then you have sucessfully done it and know how it works its just harder to find a small group of GVs in that big of a radious surrounding an HQ.   


But the lone lanc NOE killing it IMO was bad. 4-5 NOE Lancs staying hidden and doing it put some effort in to doing so.

Yes they put forth great effort, their driving skills are second to none, hell I'll even give them accolades for being good at using the "artillery" they have, but the point is they do it all, planning, hours of driving, practice at learning the ranging of guns and so on, all just to piss people off. If while they had HQ down there was base after base attacked taking advantage of the no dar situation (...and creating fights) I'd call it a strategic move. Seeing as every time I've been on and they have done it there isn't even a single attack, I call it griefing.

Offline WWhiskey

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #94 on: October 17, 2015, 09:36:34 AM »
Yes they put forth great effort, their driving skills are second to none, hell I'll even give them accolades for being good at using the "artillery" they have, but the point is they do it all, planning, hours of driving, practice at learning the ranging of guns and so on, all just to piss people off. If while they had HQ down there was base after base attacked taking advantage of the no dar situation (...and creating fights) I'd call it a strategic move. Seeing as every time I've been on and they have done it there isn't even a single attack, I call it griefing.
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Offline 49Baller1

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #95 on: October 17, 2015, 01:18:10 PM »
Some of you act like its the end of the game when we do this kind of stuff. If it makes y'all feel better, we'll stop...with the Gvs runs lol. Expect us to be in the air for a little while even though once we do take HQ down or City to a low %, you'll all still be whining and crying that we either "Don't fight like men" or "If we don't want to hide on the ground, we'll hide at 30k". Either way y'all will still whine however we do it. I'm sorry, but 3 years ago we used to hit strategic targets and people would up to kill us for fun. Now that we've implemented the GV runs, everyone loses their minds. With all do respect to the players of this game, we will NOT stop our runs. We will start to do more then just bomb HQ or other Strats, but it seems no matter what we do we always get that one person or squad to hate. We love it lol.<<S>> Guys, see y'all in game. :salute :rock :ahand

Online Tumor

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #96 on: October 17, 2015, 03:08:54 PM »
With all do respect to the players of this game, we will NOT stop our runs. We will start to do more then just bomb HQ or other Strats, but it seems no matter what we do we always get that one person or squad to hate. We love it lol.<<S>> Guys, see y'all in game. :salute :rock :ahand

Don't stop your runs.  Just stop doing simply to raise the bar on being the biggest dicks to get attention.  Real simple translation, grow up, and quit being obtuse.  Easy.

« Last Edit: October 17, 2015, 03:12:46 PM by Tumor »
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Online The Fugitive

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #97 on: October 17, 2015, 03:52:27 PM »
Some of you act like its the end of the game when we do this kind of stuff. If it makes y'all feel better, we'll stop...with the Gvs runs lol. Expect us to be in the air for a little while even though once we do take HQ down or City to a low %, you'll all still be whining and crying that we either "Don't fight like men" or "If we don't want to hide on the ground, we'll hide at 30k". Either way y'all will still whine however we do it. I'm sorry, but 3 years ago we used to hit strategic targets and people would up to kill us for fun. Now that we've implemented the GV runs, everyone loses their minds. With all do respect to the players of this game, we will NOT stop our runs. We will start to do more then just bomb HQ or other Strats, but it seems no matter what we do we always get that one person or squad to hate. We love it lol.<<S>> Guys, see y'all in game. :salute :rock :ahand

3 years ago there was 2, maybe 3 times the players in the arenas. Its hard to find fights now and when you clowns drop HQ, its much harder. Keep at it, soon we'll all be stuck playing warthunder  :(

Offline 49Baller1

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #98 on: October 17, 2015, 06:05:38 PM »
See Rule #4
« Last Edit: October 17, 2015, 06:33:44 PM by Skuzzy »

Offline JVboob

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #99 on: October 18, 2015, 12:04:46 AM »
^ lol he got 4ed.

Anywho. The lack of attacks falls on several different things. 1 being that the ones who were going to lead the attacks gets called to tend to RL matters or logs for various reasons. 2 the attacks are well defended (prolly cause the target bases are filled with POed pilots) 3 The allied forces are un willing to become organized to strike at this opportune time. the 3 most common. At times there are other reasons but they tend to not be as numerous as these. Theres maybe 3-5 of us who will hit bases at these times but the other pilots dont organize or dont come heavy and it falls to pieces quite a bit. Then theres time where bases fall in rapid succession. Most complaints come from the furballing community.
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Armed N Hammered 2002-2003
JG44 Night Hawks/JV44 Butcher Birds 2003-2009
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Offline pembquist

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #100 on: October 18, 2015, 12:17:10 AM »
I think the 49 players demonstrate that the game could use a couple more strat type targets that can only be destroyed with effort. I can't begrudge them the effort, It doesn't bother me that they would be doing it to the other strats, its just the stupid HQ thing that is depraved. I'd say they need the kind of targets that everyone would enjoy. Convoys of ships, trains that aren't just the every 5 minute strat resupply, that kind of thing.
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Offline james

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #101 on: October 18, 2015, 12:25:52 AM »
Shouldn't taking HQ down take the ability to run missions down? To have it take radar down when it's far away from the bases is a little funny to me any way. Just thinking out loud.








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Offline JVboob

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #102 on: October 18, 2015, 12:29:56 AM »
Pemb we have been asking for that FOREVER!!!!! And we hit ALL the strats except for the fuel strat. When Dar strat is hit and 1/2 the map has no dar rings its us, when AAA is down and many frontline bases deacked its us. Im not saying every time but a lot of the time.
"Sighhhhhhhhhh, office closed do to ice for a day, And I miss a thread like this.."HiTech
Armed N Hammered 2002-2003
JG44 Night Hawks/JV44 Butcher Birds 2003-2009
49th Fighter Group fightn' 49ers Feb2012-present
138th FW Tulsa, OK 2009-2015

Offline Tracers

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #103 on: October 18, 2015, 05:42:03 AM »
Yes they put forth great effort, their driving skills are second to none, hell I'll even give them accolades for being good at using the "artillery" they have, but the point is they do it all, planning, hours of driving, practice at learning the ranging of guns and so on, all just to piss people off. If while they had HQ down there was base after base attacked taking advantage of the no dar situation (...and creating fights) I'd call it a strategic move. Seeing as every time I've been on and they have done it there isn't even a single attack, I call it griefing.

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Offline Tracers

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Re: HQ takes 100,000lb to kill it with a downtime of 5. What the *******
« Reply #104 on: October 18, 2015, 05:48:40 AM »
Should be called the v49's as new title holders of the biggest dikheads in the game. Out for 1 reason only..  to troll the fun from everyone else.

All hail the vtards of 2015.. the 49's  :bhead
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