Author Topic: STRATS - why do you hit them?  (Read 3522 times)

Offline vHACKv

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Re: STRATS - why do you hit them?
« Reply #30 on: November 18, 2015, 02:08:55 PM »
Depriving the 163 of fuel can be a game changer. I don't think I am going to explain it in detail as I like flying the 163. However there are times I do deprive it of fuel to give me an advantage. :noid

I do this more frequently than senior statistics states, but he can only be on one country at a time. Also, I always take into consideration where he is, as he is the biggest stopper of my evil plans.  :bhead
« Last Edit: November 18, 2015, 02:12:30 PM by vHACKv »
Your HQ tears are my fuel

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Offline Dundee

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Re: STRATS - why do you hit them?
« Reply #31 on: November 18, 2015, 02:19:13 PM »

I think the fire at a HQ caused by GV's is more impressive................

49Dundee
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I have found that the explosions and fire when hitting a strat with a B-25H is the reward.  :aok
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Offline Puck

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Re: STRATS - why do you hit them?
« Reply #32 on: November 18, 2015, 02:22:15 PM »
I had a conversation today.  A player announced that he had hit the fuel strats.  I asked what did that achieve?

I was eventually met with some pretty spirited answers (that I should calm down as it was 6am...lol)  well, it was 8pm my time so I am not sure what relevance that answer had.

Not only 8:00 PM, 8:00 PM tomorrow, and you didn't even have the decency to tell them what the winning lottery numbers were going to be.  Rude.  Sorry; I got hung up on "Perth".  Sitting on Hay Street mall listening to the girls talk.  There's something about an Aussie accent...and now I spend most of my idle time in (or around) Germany.  Not the same.

Strat targets were invented to give people something to do besides furball, which was at the time considered boring by people who wanted to add a new dimension to game play.  The nicest result was to add a whole new strata of <complaining> on the boards, thus proving that no good deed (by HTC) goes unpunished.

Not a very satisfying answer, but the reality is people play for different goals.  No matter how you play it, someone will be sure to explain how you are doing it wrong.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Skyguns MKII

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Re: STRATS - why do you hit them?
« Reply #33 on: November 18, 2015, 05:59:00 PM »
I think the fire at a HQ caused by GV's is more impressive................

49Dundee
49th FG XO

Used to be the funnest most aggressive gv battles. Fun times...

Offline 1ijac

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Re: STRATS - why do you hit them?
« Reply #34 on: November 19, 2015, 12:30:14 PM »
In my opinion, hitting an enemy's AAA strat is one of the most worthwhile.  This is a strategic move.  The closer you get that % down to 0, the closer you get to that enemy's auto guns to stay down for almost 3 hours without resupply.  The beauty is that when you capture the enemy base, all the auto ack pop back up and their downtime is then dictated by your country's AAA downtime.  In regards to the other strats, your country would inherit the existing downtimes of the previous country when you capture that particular base until they are enabled.  Then, that base is controlled by your own country's strats.  So you see, If you have really porked up the enemy's city srtat, when you capture that base, you have a lot of resupplying to do to get the town buildings back up.  The same goes for the other strats.  It can actually work against you if you have porked let's say the enemy's ammo strat badly and your country is overzealous in porking the field you capture and kills the ammo bunkers.  You have to either resupply or wait for the ammo bunkers to regenerate.   
« Last Edit: November 19, 2015, 03:18:09 PM by 1ijac »
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Offline Tumor

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Re: STRATS - why do you hit them?
« Reply #35 on: November 20, 2015, 03:56:16 PM »
In my opinion, hitting an enemy's AAA strat is one of the most worthwhile.  This is a strategic move.  The closer you get that % down to 0, the closer you get to that enemy's auto guns to stay down for almost 3 hours without resupply.  The beauty is that when you capture the enemy base, all the auto ack pop back up and their downtime is then dictated by your country's AAA downtime.  In regards to the other strats, your country would inherit the existing downtimes of the previous country when you capture that particular base until they are enabled.  Then, that base is controlled by your own country's strats.  So you see, If you have really porked up the enemy's city srtat, when you capture that base, you have a lot of resupplying to do to get the town buildings back up.  The same goes for the other strats.  It can actually work against you if you have porked let's say the enemy's ammo strat badly and your country is overzealous in porking the field you capture and kills the ammo bunkers.  You have to either resupply or wait for the ammo bunkers to regenerate.

Right on.

Regardless.  Strats are part of the "War".  Valid targets that can work for you and your country.  IMHO, the Strats SHOULD play a far more vital part of the game.  Not necessarily "hardness", but more integrated.  There's so much room.   Hitting refineries is pointless... why?
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Offline Kingpin

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Re: STRATS - why do you hit them?
« Reply #36 on: November 20, 2015, 06:35:10 PM »
Right on.

Regardless.  Strats are part of the "War".  Valid targets that can work for you and your country.  IMHO, the Strats SHOULD play a far more vital part of the game.  Not necessarily "hardness", but more integrated.  There's so much room.   Hitting refineries is pointless... why?

I agree with this provided the positioning of the strat factories are such that they are always defensible.

One of the problems with the current strat system is that strat factories are often positioned where they are either difficult to defend, or worse, can be isolated on islands and surrounded by bases captured by the enemy.  This IMO a makes for a poor and silly strat system.  The notion that a country would continue to produce from, or rely exclusively on, a factory in enemy territory is just silly.   Strats should be fought over, but with no dar over them and bases that can be easily snuck during the low-pop hours, the system is easily abused.

This is largely an issue of map design, but could also be solved by some additions to the strat system itself.  1) Strat factories adjacent to an enemy base should relocate (retreat) to another location AND/OR 2) there should be more than 1 factory for each strategic resource, so that a single bombing pass or capture of one base can't utterly cripple an entire country for an extended period.

IMO, a system like this would be more realistic, and more importantly promote more fighting above and around the strats than occurs now.  Right now, many strats are easily reached without opposition and can be crippled by a single player, or worse, they can be isolated and constantly kept a 0% by the capture of a single base.

The system needs to (and does to some extent) promote fighting, but it could be implemented in a more effective way to that end.

My two cents...

<S>
« Last Edit: November 20, 2015, 06:43:23 PM by Kingpin »
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Offline 1ijac

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Re: STRATS - why do you hit them?
« Reply #37 on: November 21, 2015, 01:31:05 AM »
You have some good points there kingpin.  I believe your suggestions would enhance the game. 
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Offline Chalenge

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Re: STRATS - why do you hit them?
« Reply #38 on: November 21, 2015, 01:47:43 AM »
It's a defensive move. By hitting the fuel factory and getting rid of drop tanks you effectively remove the danger of very long range fighters from chasing you down. Also, the shorter range fighters like the I-16, and some of the 109s are very limited without drop tanks. Primarily, though, it is the 163, Ta-152 and the Spit XIV that you need to be worried about at high altitude. Most of the Jug pilots in the game do not know how to attack a fast moving bomber above 30k. The same goes for most of the .50 fighters.

I would like to see the strategy of the game extend deeper into required gameplay, but with limited numbers I do not think now is a good time to push for that.
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Offline Tumor

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Re: STRATS - why do you hit them?
« Reply #39 on: November 22, 2015, 02:14:35 AM »
By hitting the fuel factory and getting rid of drop tanks you effectively remove the danger of very long range fighters from chasing you down.

Not really.  I mean, I get the point but... it doesn't work, right now.  You can go an extremely long way without droptanks in a number of aircraft.
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