Right on.
Regardless. Strats are part of the "War". Valid targets that can work for you and your country. IMHO, the Strats SHOULD play a far more vital part of the game. Not necessarily "hardness", but more integrated. There's so much room. Hitting refineries is pointless... why?
I agree with this
provided the positioning of the strat factories are such that they are
always defensible.
One of the problems with the current strat system is that strat factories are often positioned where they are either difficult to defend, or worse, can be isolated on islands and surrounded by bases captured by the enemy. This IMO a makes for a poor and silly strat system. The notion that a country would continue to produce from, or rely exclusively on, a factory in enemy territory is just silly. Strats should be fought over, but with no dar over them and bases that can be easily snuck during the low-pop hours, the system is easily abused.
This is largely an issue of map design, but could also be solved by some additions to the strat system itself.
1) Strat factories adjacent to an enemy base should relocate (retreat) to another location AND/OR 2) there should be more than 1 factory for each strategic resource, so that a single bombing pass or capture of one base can't utterly cripple an entire country for an extended period.
IMO, a system like this would be more realistic, and more importantly promote more fighting above and around the strats than occurs now. Right now, many strats are easily reached without opposition and can be crippled by a single player, or worse, they can be isolated and constantly kept a 0% by the capture of a single base.
The system needs to (and does to some extent) promote fighting, but it could be implemented in a more effective way to that end.
My two cents...
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