Author Topic: Base capture  (Read 2866 times)

Offline Kanth

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Base capture
« on: November 08, 2015, 05:10:48 PM »
Is there a definitive reference posted somewhere?

We would like to be a little more valuable to our country and learn to help capture bases.  I've seen various threads that mention it but most of the links that were private to their squad members write-up are dead and so I can't see the details.  I didn't see it in the HTC training section.

It looks like the town needs to be down and 10 troops need to make it to he map room. Does other stuff need to be down?

I've seen some references on alt to drop troops from (probably a speed you have to drop them at), and possibly other stuff that needs to be down on the nearest airfield or not...

Not really sure what all needs to happen.

Can you capture bases in the training arena? Or does it have to be the main?
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Offline ImADot

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Re: Base capture
« Reply #1 on: November 08, 2015, 05:19:23 PM »
75% of town buildings and all ack guns down for capture. 10 troops need to make it into the maproom. If dropping those meat bombs from the air, they must start from at least 800' above the ground (so make sure you know the field alt).

You can create a custom arena to practice in, and turn the ack damage way down. The percentage of town down is a setting, so might change in the future, and most likely would need to be set if you create a custom arena.
« Last Edit: November 08, 2015, 05:22:39 PM by ImADot »
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Offline Drano

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Re: Base capture
« Reply #2 on: November 08, 2015, 05:22:47 PM »
The town only needs to be down to the point there's a white flag at the map room. Taking out more buildings - - unless you don't have troops ready--isn't necessary. It's a good idea to make sure all of the town ack is down and if it's close to the field (as some towns are) any on the acks there that could reach into the town too. Get 10 troops into the map room and that's it.

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Offline Lusche

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Re: Base capture
« Reply #3 on: November 08, 2015, 05:24:04 PM »
Can you capture bases in the training arena? Or does it have to be the main?


Not in the TA, but you can do it offline, or you can easily set up a Custom Arena where you can even practice it with some friends.
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Offline Kanth

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Re: Base capture
« Reply #4 on: November 08, 2015, 05:40:43 PM »
Yep there are two of us that will be practicing it so I'll try the custom arena.

Thanks for the help!
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Offline FLS

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Re: Base capture
« Reply #5 on: November 08, 2015, 06:52:23 PM »
A fun way to drop troops is to come in on the deck and loop over the map room, drop the troops at the top of the loop.

Offline Kanth

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Re: Base capture
« Reply #6 on: November 08, 2015, 07:26:10 PM »
I wonder if it might be even more fun and efficient to fling them out at the bottom of the loop after a steep dive.

I will check out all of the options.  :devil
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Offline Drano

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Re: Base capture
« Reply #7 on: November 08, 2015, 07:32:12 PM »
Problem with that is your arc will be way wide due to your speed. They'd be all over the place. Better a nice tight slow loop right over the map room. I forget what the min height their chutes will deploy but think it was 500 ft, so don't kick em out too soon. And not too fast either, max speed I want to say is 250.

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Online The Fugitive

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Re: Base capture
« Reply #8 on: November 08, 2015, 07:58:12 PM »
The basic rules are, drop town ack, town down 75% (which changes the flag to white), and drop 10 troops of which ALL must make it inside the "map room".

Helpful tips:

1, dropping the VH at the field will help by keeping pesky vehicles out of the town and stop them from shooting your troops.

2, shoot the map room to kill anyone who may have bail and is waiting to shoot your troops as they run in.

3, Land troops with in 1 mile of the town. If troops are let out too far away they just stand around looking for a poker game. Troops can be dropped from the air and the best way is to let them out as you climb in a loop right over the map room. This way as they drop they fall onto of the map room and have less distance to run.

4, building down times can be extended by dropping the countries "city" and shortened by the enemy running supplies into the town to regenerate it.

Offline Kanth

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Re: Base capture
« Reply #9 on: November 08, 2015, 08:14:31 PM »

That's pretty interesting the whole bailed guy in the map room thing.

also the alt and speeds.


Thanks!



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Offline FLS

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Re: Base capture
« Reply #10 on: November 08, 2015, 08:59:31 PM »
I wonder if it might be even more fun and efficient to fling them out at the bottom of the loop after a steep dive.

I will check out all of the options.  :devil

If your goal is to spread them out that would work. If you want them close together near the map room drop when slow.

Offline Kanth

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Re: Base capture
« Reply #11 on: November 08, 2015, 09:08:39 PM »
I was actually just being silly.  :salute
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Offline FLS

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Re: Base capture
« Reply #12 on: November 08, 2015, 10:28:59 PM »
I was actually just being silly.  :salute

I got that.  :devil

I was playing along.   :neener:

You may remember the ground level C-47 loop sets up the minimum drop height.   :D

Offline Kanth

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Re: Base capture
« Reply #13 on: November 09, 2015, 05:40:39 AM »
Ground loop rgr!  :D
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Offline FLS

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Re: Base capture
« Reply #14 on: November 09, 2015, 01:28:56 PM »
If you want to get fancy use the hammerhead aka stall turn. Salvo 10 and rotate on the 4th jumper.    :cool: