Author Topic: Base capture  (Read 2872 times)

Offline Vudu15

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Re: Base capture
« Reply #30 on: November 11, 2015, 02:25:48 AM »
Kanth in my signature is a link to all the training videos I have you may take some time and breeze through them and use what knowledge you can use. :D
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Offline Kanth

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Re: Base capture
« Reply #31 on: November 11, 2015, 06:12:22 AM »
Yep I already checked them out, looks like there are a bunch of them I bookmarked it for later.  :D :rock
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Offline Scca

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Re: Base capture
« Reply #32 on: November 11, 2015, 07:27:46 AM »
A few things I didn’t see mentioned in this thread yet that are probably worth mentioning:

1)  Airfield capture is different from capturing a Vehicle Base or Port.  V-bases and Ports don't have towns that need to be white-flagged.  However, they do have a VH and manable guns on the field in close proximity to the map-room that can prevent capture.  The troops will run if all auto ack is down, so a base can be captured with only the auto-ack down, however it is fairly easy for an opposing player to up a vehicle or occupy a manned gun and shoot the capturing vehicles or troops.  So, you may need to be aware of the down-time on auto guns and manned guns and VH's at Ports and V-bases.  Manned guns use the object code BAS when checking on their status using the .dt downtime command.   Auto ack uses the object code of GNG. The VH object code is VEH.

Small correction.  The object code for the .dt command for vehicle hangers is VHH, not VEH
 :salute

on edit:  Here is a link to Lusche's downtime image with ords needed to kill http://bbs.hitechcreations.com/smf/index.php/topic,357450.msg4739201.html#msg4739201
« Last Edit: November 11, 2015, 07:31:25 AM by Scca »
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Offline Kanth

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Re: Base capture
« Reply #33 on: November 11, 2015, 08:50:32 AM »
Oh great image for the clipboard!! thanks!
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Offline Kingpin

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Re: Base capture
« Reply #34 on: November 11, 2015, 10:45:29 PM »
Small correction.  The object code for the .dt command for vehicle hangers is VHH, not VEH
 :salute

on edit:  Here is a link to Lusche's downtime image with ords needed to kill http://bbs.hitechcreations.com/smf/index.php/topic,357450.msg4739201.html#msg4739201

Good catch on the VHH typo.  That list Lusche posted is exactly the one I use also.

Remember that with single-digit field numbers, it must be preceded by a zero.  So, when checking the downtime for the radar at field A1, you would need to type .dt f01rdr

That list also says that CV is shp0, but technically it is shp000.  So, if you just wanted to see if the carrier is still up for Task Force CV41 or when that TF will re-spawn back at its port (if the CV is sunk) you would type .dt f41shp000 (to get just the result for the carrier).  Of course typing .dt f41shp, will give you the results for all ships in that TF.  I believe shp005 is the Cruiser.  The Cruiser is a good one to check on for timing a CV's arrival at a base capture, as having the Cruiser up can help considerably with base capture.

I'm not sure what Lusche means by the "CV is usually shp0".  Whenever I have used it, shp000 has been the CV.  Are there certain maps or cases where the CV is not shp000, Lusche?

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