715 reported a problem with trees when using zoom.
Offline using the beta3 terrain, I found that when in CMeye while using a random zoom setting, the trees do blink out as you change your distance. I didn't find this to be true of trees on the base but trees on the hills near v36 exhibit this behavior.
Yes it is a distance problem. As you drive towards trees, near ones render, medium distance ones fade out, while far ones still render. As you get closer, the ones that faded out to invisible suddenly pop back into view. It's almost like the LOD range map for these trees is out of sequence. The distance where they fade and disappear is about 2000 yds (when in T34 gunsight or commanders position on max zoom). The attached image shows the effect.
On a different subject: this location semi-reproducibly hard crashes my machine:
-162839,2389,-194023,-1.6,-8.0,18.8
beta3
FOV = 50.5
Ground clutter in the area includes pebbles, cacti, and grass, but I've driven over those elsewhere without a hard crash. The BCCodes are the same as I got before.