CM's:
Your scenario's could and would be more entertaining if the scenario's were adjusted to fit the numbers attending the FSO. Take the current scenario each side has 3 targets to defend and attack equals 6 targets in total. Divide by the normal FSO numbers over the last few months (about 100 per side) and you end up with about 16 pilots at each location. That's not as fun as it could be. In fact i could get into much larger fights in the Late War Arena escorting the 49th or FB's missions.
Everyone here loves a good fight, but the larger they are the better they get in nearly very instance. Scenario designs should be set up so that there is at least 30 pilots at each objective and preferably about 40 and that's for each side. I understand the uncontrollable areas like server issues, turn out and CIC plans.
Larger forces allow for more elaborate plans, coordination, timing, deception, scouting, layered offensive and defensive tactics. Right now we have little or none of that. My point - For Frame 1 the ALLIED side had some issues with getting the Op Ord out in time, so a last minute planner stepped in to assist (Kudos's to all). Reality of it was that the plan on Friday morning would have looked like a plan if planned 4 days earlier. I know as I started to pull together some planning options on Thursday morning and really couldn't come up much past divide up the guys and cover 6 target areas with 16 guys each. The CIC planning and coordination's followed by multi-squad level operations is what separates the FSO from everything else in the AHII. We don't have that currently, please fix.
The current scenario really shouldn't have more than 2 or 3 targets (offensive and defensive) per side. My recommendation as the Germans were on the offensive during this period and location. Have the AXIS attack 2 and defend 1, Have the Russians defend 2 and Attack 1. Give points to destroyed targets to the attacker and not destroyed targets to the defender, and all is even. You don't have to change the scenario just decrease the target areas by 50%.
You want larger FSO turn outs. Help me to recruit - Make every FSO operation BIG and that will attract players even if only once to watch 60-100 bombers coming into a target.
I would have to tend to agree with the target numbers, and airframe type numbers at times as well. It seems we are trying to do as much today as we were asked to 4-5 years ago, but do it with less. I'm not saying it is not possible to accomplish that, but there are times when it is for sure.
As far as "bigger turnout" goes? Well in some setups I suspect it could have an effect on them, but at other times I do not think the effect would be there at all.
An example of where I think more targets was a bad move is below:
Last month we suddenly saw the target number increase after frame 2, and frame 3 saw a very lopsided end result that I believe was due to that extra target being added, or having to be defended. People got spread very thin it seemed to me.
I also do not agree with the numbers we are seeing lately of airframes and the min and max numbers being placed on basically all of them, save one or two ocassionally. I can be very tough for Cic's having to meet those numbers.
Yet as a designer (CM) I also get that you want to make sure you include all available airframes that were involved in that area of operations.
Just for an example, in this setup.
The need for 3 axis bombers with minimums just is not there to me, but maybe that is just me
There is no way I would send 10 Stukas to a target without at least 10 escorts and that would be only if it was my own squad in the Stukas. Realistically, I would send no less than 15 escorts because a Stuka is basically totally defenseless, so why would I want to send an entire squad to a sure death, and possible mission failure?
Now add in that a Cic also has to send in 10 Ju-88's and 10 HE-111's.
Said Cic has now tied up at least 60 pilots right there and in probably at least 5 airframe types.
Now lets say on a given night that particular side only has 90 players show up. You have 30 left to defend 3 targets, and if one of those squads is a 11-15, you can end up with literally 7-8 defending against an incoming strike (potentially 50 airframes). That is a tough gig for any squad to pull off.
That all said, I will say this. I think ( not sure but I think it anyways) that CM's also take into account the fact they want the setup constructed in such a way that CiC's have to think and be "creative" as it were. Which it should be be that way.
I can appreciate for sure the work you all put into making this happen for all of us
, but maybe a few tweaks might not be such a bad thing when it comes to target numbers?
That's just my $.02 on the subject.
For all the CM'c and Cic's
This Bud's for you
JDOG
G3-MF Ops