Welcome to the alpha Patch 88. This was built and released on December 18, 2015.
Test goals:------------------
Test all sounds.
Corrections/Updates:---------------------------
Action: Fixed an issue dealing with clutter causing some of the high LODs (level of detail) to not be displayed and CTDs (crash to desktop) on some machines like 715.
Action: Trees are no longer black in the Terrain Editor.
Action: The terrain shadowing (shadows created by hills) is now real time and reflects the Sun's actual position in the sky.
Action: Fixed the issue of some planes crashing when taking off in the hangar.
Action: Fixed an issue with hit sprites not showing on some objects.
Action: Fixed an issue which was causing planes not to collide with tall trees.
Action: Completed most of the FMod sound system.
Action: Fixed the lighting issue when exiting an arena.
Action: The AC3D import export should be working, also the "Edit Tree" function should work for setting any flags of your AC3D file.
Action: Prop RPM now has governor lag with acceleration and throttle changes. I.E. Prop rpm changes slightly with acceleration and rapid throttle changes.
Action: Fixed an issue where trees sometimes would not display with certain view angles in the Object Editor.
Additional Information:
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We are no longer providing a direct link to the patch file. We want everyone to use the auto-updater and if any anomalies show up, please report them.Use the ".psave filename" command to save your position in the terrain/world. If you do not provide a file name, then file will be saved as "cmepos.txt" in the "settings" folder. Thank you!
State of the Dev Cave!-----
We have a few items left for us to convert / rewrite to the new system.
1) Road/ train system.
Thanks for the help with the creation of AH3.
HiTech & Crew
THE ALPHA TEST IS OPEN TO FORUM MEMBERS ONLY, ANY REDISTRIBUTION OR POSTING OF THIS LINK ELSE WHERE IS PROHIBITED.The full install:
Full Version 0.01 Patch 88.