Author Topic: AH3: Steam Edition?  (Read 10781 times)

Offline The Fugitive

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Re: AH3: Steam Edition?
« Reply #90 on: January 01, 2016, 03:01:47 PM »
We already have AI.

I know, but we do not have them in the main arenas. I think that they are not a solution to issues in the main arenas. FSO, and scenarios sure, use them to fill out the game, but in the main arena it won't work.

Offline bustr

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Re: AH3: Steam Edition?
« Reply #91 on: January 01, 2016, 03:51:36 PM »
The troops that run to capture the map room are AI. The convoy trucks and barge and train are AI. Even the ships in the task group are AI in the basic sense that they can function without anyone touching them. The auto ack on each field is AI. The background function controlling rebuilding of objects is an AI. And the two drones in your bomber box are AI.

As of yet the MA has no independent interactive combat aircraft, PT\LVT, or GV AI.

Be carful, we could end up with doodlebugs, baka, kamikaze and V2 showing up randomly to hit task groups, strats, the city, and the HQ. Hopefully the origin points for those would be a target for the personal combat adverse players.
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Offline The Fugitive

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Re: AH3: Steam Edition?
« Reply #92 on: January 01, 2016, 04:13:00 PM »
The troops that run to capture the map room are AI. The convoy trucks and barge and train are AI. Even the ships in the task group are AI in the basic sense that they can function without anyone touching them. The auto ack on each field is AI. The background function controlling rebuilding of objects is an AI. And the two drones in your bomber box are AI.

As of yet the MA has no independent interactive combat aircraft, PT\LVT, or GV AI.

Be carful, we could end up with doodlebugs, baka, kamikaze and V2 showing up randomly to hit task groups, strats, the city, and the HQ. Hopefully the origin points for those would be a target for the personal combat adverse players.

....and the more of this stuff that comes in the more of those that want to fly and fight in a WWII combat game against other players will leave. The game doesn't need more AI drones..... that you can get in any other box game out there.... it's needs more players who want to PLAY.

Offline CAV

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Re: AH3: Steam Edition?
« Reply #93 on: January 01, 2016, 07:43:21 PM »
Quote
Years ago we started playing because we were all WWII nuts.


Those players are still out there, but AH hasn't gone after them in years. The last thing we need is more PS4/XBOX players that think Furballin and sitting in a GV spawn camping at V85 is Fight
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Offline Chalenge

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Re: AH3: Steam Edition?
« Reply #94 on: January 01, 2016, 08:33:55 PM »
I know, but we do not have them in the main arenas. I think that they are not a solution to issues in the main arenas. FSO, and scenarios sure, use them to fill out the game, but in the main arena it won't work.

Sure we do. I'm not talking about combat planes, but resupply is handled by drone trucks and trains (well, there used to be trains). One way to keep a factory down is to keep killing the drones, which is where at least a few achievements come from. Since those damage points are accumulated outside of combat (hiding really) I think there should be a completely new category to handle them. I was hoping the idea might fork out into an expansion of strategic elements in the game.

EDIT: Oops, Bustr called it.

Here is what I have been contemplating, but I have not got it taken to completion yet. That would be up to HTC.

No one really wants to resupply. However, the resupply of factories is essential to rebuilding after an attack. Instead of having drones/AI delivering supplies even when a factory is down, why not have them run only when a factory is damaged? Also, those supplies should run from the other factories, logically speaking that is. Young men should go from the city to training, for instance. Maybe we could introduce a few other factories that support radar in different ways, and the same for AAA, and ammo (ore, gunpowder, rolled steel, and so on). Then each and every factory would support the individual fields, and HQ. That's the basis of the expansion of strategy anyway.

I would also like to see some form of alert system for towns that are being shelled, and convoys/drones/AI that are being attacked. That way we don't have a fleet completely killing a town before anyone knows it, or someone running up damage points shooting helpless trucks.

I would suggest that a field flash another color, like yellow or orange, so if I am shelling the town from 10k you at least get a warning.
« Last Edit: January 01, 2016, 08:45:56 PM by Chalenge »
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Offline czpilot

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Re: AH3: Steam Edition?
« Reply #95 on: January 02, 2016, 06:49:08 AM »
I do not know how much of game income takes Steam or how much effort cost to develop some special version for Steam but I taking the game to Steam I should see a great opportunity to introduce AH to large number of potential players - Steam has millions of users. No TV or web advertising has the chance to show the game to so big number of users. I think it is worth to consider it.

Offline Zacherof

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Re: AH3: Steam Edition?
« Reply #96 on: January 02, 2016, 12:25:13 PM »
I do not know how much of game income takes Steam or how much effort cost to develop some special version for Steam but I taking the game to Steam I should see a great opportunity to introduce AH to large number of potential players - Steam has millions of users. No TV or web advertising has the chance to show the game to so big number of users. I think it is worth to consider it.
Did you read any of these 7 pages of this op?
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Offline Chalenge

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Re: AH3: Steam Edition?
« Reply #97 on: January 02, 2016, 12:36:24 PM »
Did you read any of these 7 pages of this op?

@Zach: op means the original post (the first upon a topic)

The entire topic is called a thread.

Your use of it here is much like AH users when they use "CAP," which is super-annoying.
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Offline BiPoLaR

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Re: AH3: Steam Edition?
« Reply #98 on: January 02, 2016, 02:22:22 PM »
My reasoning is this: AH is not really at the peak of game development these days, sadly. I don't mean offense, I'm just keeping it real. So if the top developers don't price their games at a cost of $180/year, why should AH? It's simple economics. If my community -- the one not insulting me in this thread -- were to move to another combat simulator, I'd drop AH in a heartbeat at its current price.
I agree with this 100%
You cant price a dated game that high and expect the numbers to grow. One of the many reason AH is tanking in its player base.
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Offline Chalenge

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Re: AH3: Steam Edition?
« Reply #99 on: January 02, 2016, 03:00:38 PM »
That would be absolutely incorrect as far as assessments go. Even the AH3 update is not really needed, but it will help to satisfy some people that want the eye candy. Since we are discussing Steam you might want to check out the game The Long Dark, which is a game that has very few graphical elements at all. Yet, The Long Dark has over 500,000 users.

What most people fail to understand about a game as vast (that means BIG as in map size) as AH is that there are only two things that are critically important. The first is frame rate. Without adequate frame rates you cannot shoot well. The second is getting enough graphical information to see which way your target is moving. Beyond that very little matters. So, when you get something pleasing to the eye, smooth, consistent frame rates, and you are also able to talk with your friends on vox, well stop right there and count your blessings. Everything beyond that is gravy, and yet you complain.

Wow.

EDIT: typo
« Last Edit: January 02, 2016, 03:33:02 PM by Chalenge »
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Offline Zacherof

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Re: AH3: Steam Edition?
« Reply #100 on: January 02, 2016, 03:19:27 PM »
@Zach: op means the original post (the first upon a topic)

The entire topic is called a thread.

Your use of it here is much like AH users when they use "CAP," which is super-annoying.
That's what I meant to say but that I could recall the term thread.
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Offline Chalenge

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Re: AH3: Steam Edition?
« Reply #101 on: January 02, 2016, 03:44:30 PM »
I figured, Zach, I just had to say it. It's like the term "ENM," which should really be "NME," or "con" when they mean "bogey." Just not enough people care.
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Offline Badger85

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Re: AH3: Steam Edition?
« Reply #102 on: January 02, 2016, 03:54:53 PM »
czpilot actually brought up a good point about the original intended topic of this thread (which has now gone on to other sub-discussions). As of the minute I am writing this, Steam has 11,114,581   users playing one of their games. So he is not exaggerating when he says the potential market segment is in the millions. I don't think it's right for him to be criticized in the matter that he was for making this point, which I think is a very valid one.
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Offline Chalenge

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Re: AH3: Steam Edition?
« Reply #103 on: January 02, 2016, 04:33:10 PM »
Sorry, Badger, it's just a completely incompatible business model. It won't work.
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Offline SirNuke

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Re: AH3: Steam Edition?
« Reply #104 on: January 02, 2016, 06:05:44 PM »
I do not know how much of game income takes Steam or how much effort cost to develop some special version for Steam but I taking the game to Steam I should see a great opportunity to introduce AH to large number of potential players - Steam has millions of users. No TV or web advertising has the chance to show the game to so big number of users. I think it is worth to consider it.

he has a point