I know, but we do not have them in the main arenas. I think that they are not a solution to issues in the main arenas. FSO, and scenarios sure, use them to fill out the game, but in the main arena it won't work.
Sure we do. I'm not talking about combat planes, but resupply is handled by drone trucks and trains (well, there used to be trains). One way to keep a factory down is to keep killing the drones, which is where at least a few achievements come from. Since those damage points are accumulated outside of combat (hiding really) I think there should be a completely new category to handle them. I was hoping the idea might fork out into an expansion of strategic elements in the game.
EDIT: Oops, Bustr called it.
Here is what I have been contemplating, but I have not got it taken to completion yet. That would be up to HTC.
No one really wants to resupply. However, the resupply of factories is essential to rebuilding after an attack. Instead of having drones/AI delivering supplies even when a factory is down, why not have them run only when a factory is damaged? Also, those supplies should run from the other factories, logically speaking that is. Young men should go from the city to training, for instance. Maybe we could introduce a few other factories that support radar in different ways, and the same for AAA, and ammo (ore, gunpowder, rolled steel, and so on). Then each and every factory would support the individual fields, and HQ. That's the basis of the expansion of strategy anyway.
I would also like to see some form of alert system for towns that are being shelled, and convoys/drones/AI that are being attacked. That way we don't have a fleet completely killing a town before anyone knows it, or someone running up damage points shooting helpless trucks.
I would suggest that a field flash another color, like yellow or orange, so if I am shelling the town from 10k you at least get a warning.