0x00021d00
0,3600,3,42240,4000,8,8,101,101,1000,1000,1000,3000,3000,3000,0,16500,143880,0,0,0,0,52747,0,0.500
I built the above weather file to test in CraterMA. It is simply an overcast layer with no other clouds. After saving it in the normal way I ran the beta. The game loaded the textures etc but crashed at the point of entering the arena. This is the crash data from the log file:
Faulting application name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x5696a3d3
Faulting module name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x5696a3d3
Exception code: 0xc00000fd
Fault offset: 0x00030c37
Faulting process id: 0x17e0
Faulting application start time: 0x01d14f6d8d777bcf
Faulting application path: C:\Hitech Creations\Aces High Beta\ahbeta.exe
Faulting module path: C:\Hitech Creations\Aces High Beta\ahbeta.exe
Report Id: de0abf60-bb60-11e5-a0cd-50e549edb851
When I set the overcast layer's start time to something other than 0 the terrain loads but then the game CTDs as soon as the overcast layer loads. I can click on the icon and re-enter the arena briefly before it CTDs again.
The terrain runs fine without the new weather file. I ran out of time before going to work before I could test the old weather file, however it never caused an issue before. This older weather file had an overcast layer as well, but it was the last layer in the file and 1K thick rather than 3K like this one. I suspect the thickness might be the issue here, I'll test more when I get home.