Author Topic: monday night madness  (Read 1808 times)

Offline hcrana

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Re: monday night madness
« Reply #15 on: February 09, 2016, 05:26:07 PM »
I think that condition which has two players side by side not seeing things exactly the same leads to one player seeing a front quarter shot and the recipient micro seconds later seeing only a HO. I gave up a lot of shots I would have taken in the MA which others took.

This.  We're not all seeing exactly the same thing.  Griping about it on ch200 is stupid.
« Last Edit: February 09, 2016, 05:33:08 PM by hcrana »
Herr Doktor Professor Kolonel H.C. Rana
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Offline hcrana

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Re: monday night madness
« Reply #16 on: February 09, 2016, 05:32:32 PM »
sry, dbl post
Herr Doktor Professor Kolonel H.C. Rana
Kommanding Ossifer, The Menacing Ferrets
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Offline Oddball-CAF

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Re: monday night madness
« Reply #17 on: February 09, 2016, 06:15:56 PM »
Hi guys,
  Dang, lots of input in this thread. I like the level of interest and enthusiasm.  :D
I'll try to address a few of 'em in a single post:

To Kingpin,
  I appreciate your bring the problem(s) up. To be honest, I was quite distracted what with furballing,
trying to clear sixes, clearing my own six, and getting new joiners "on channel" and laying out the rules
via text and vox. So, I had more than a little happening on my end.
  The first PM I understood and tried to convey that problem over text and vox on the "Rook" side.
But then another came , and then a "I'm gonna leave if this continues". And to be honest, I just felt
like I was havin' too much thrown on my shoulders at that point. I logged out shortly after. I was
just too stressed and felt I couldn't enjoy myself in there any longer.
  The first few week we did the Monday Night Madness thing, we actually started things off with
a couple of sets of Ju-88s with escorts to give the Knights "a taste of blood" to get things rolling.
However, that was announced on the "All" channel prior to launch, along with our altitude and
the direction we were coming in from. The target was the town, which we announced as well.
That turned out to be fun; the "enemy" fighters got some kills on the buffs and then could still
tangle with the "escort" fighters.

To Kingpin and Buster,
  I'm in concurrance with Buster that any "bomber runs" should be announced on the "All"
channel. I personally don't see any reason to disallow 'em from use as long as they're
not targetting radar or fighter hangers. I will say that I think B26s are a bit too lethal and
not in keeping with the "fair play" aspect of the evening. Ju88s, He111s, G4Ms and similar
should be fine.
  I don't at all like the idea to tune a common cross-country vox channel, there's simply
going to be way too much traffic happening. Granted it works fine in the DA with limited
numbers of folks, but we had 26 in the AVA at one point last night.

To Easyscore,
  I'm all for dialing up the field ack all the way up. The fights should -never- be closer than
3 or 4 miles from a field anyway. That gives lifters a chance to get up to some alt
so they can start dancing. They shouldn't have to worry about gettin' "picked"
after just lifting and sittin' at 2 to 3 K.
  All in all, I thought both sides did a superlative job keeping the main fights over the water,
away from the fields. There were a couple of points where I had to ask my fellow Rooks to pull
away from the field and bring the fight "out", but those "close to the enemy field" encounters
were only brief windows and didn't/don't reflect the overall character of the evening's furballing.
  We also had some new (though veteran AH pilots) join us this week, which was wonderful.
Should they continue to show, they'll develop a "feel" for what we've got going here.
 There's no hard and set "rules" for us to adhere to beyond the 10K alt limit, no vulching,
"keep the fight away from the field", no killing radar and of course, no dropping hangers.
   I think we can all just use the "All" text channel to try and "guide" the evening's fights
into what the original intent was; to have fun and furball with MidWar planes.

Best regards, Odd

 

Offline Oddball-CAF

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Re: monday night madness
« Reply #18 on: February 09, 2016, 06:23:04 PM »
Let's define vulching: shooting a plane on initial takeoff from the runway below 1,000 feet.

Hehehehee. You "barracks lawyer" !
For our purposes, I think we can say...
  "No fighter may be engaged at any distance less than 4 miles from the field he just lifted from,
regardless of its altitude".
  The intention here is to allow guys to get to a "decent" alt, which for our purposes is basically 5K
and above. (the max limit of course, being 10)
  This allows him basically the full range of options, both offensively and defensively for beginning a sortie.

Best, Odd

Offline captain1ma

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Re: monday night madness
« Reply #19 on: February 09, 2016, 06:32:30 PM »
oddball-caf, you do realize we can set radar so that if its knocked out you'll still see dots, right?

Offline BuckShot

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Re: monday night madness
« Reply #20 on: February 09, 2016, 08:14:39 PM »
Lots of fun fights! I had a blast in the ol' 47.
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Offline TequilaChaser

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Re: monday night madness
« Reply #21 on: February 09, 2016, 10:47:51 PM »
well the b26 isn't any worse then the A20. actually they had done that a couple of weeks ago. I wouldn't worry about it too much.


I upped an A-20 in attack mode and tryed to dogfight in it, thougt i had me a ki-61, but that ol' AW/AH veteran knew how to keep taking the fight up vertically and reversed the outcome, LOL

was a blast of a short time i got to spend in there............. hope to do it again next week


<S>

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Kingpin

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Re: monday night madness
« Reply #22 on: February 10, 2016, 01:49:38 AM »
oddball-caf, you do realize we can set radar so that if its knocked out you'll still see dots, right?

I believe the dar was set that way; even after it was bombed, we could still see all enemy dots.  That's how I knew the numbers disparity was so bad in the furball.  The issue wasn't losing the dar, it was fast B26s and B17s hitting the base and pulling away multiple players (more than half at one point were chasing bombers). This caused the fight to become extremely lopsided and ultimately a BnZ fest right off the runway.

I like that everyone is making an effort to work this out, because this has been a fun event with positive feedback from a lot of participants.

<S> all
Quote from: bozon
For those of us playing this game for well over a decade, Aces High is more of a social club. The game just provides the framework. I keep logging in for the people and Pipz was the kind that you keep coming to meet again.

Offline flatiron1

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Re: monday night madness
« Reply #23 on: February 10, 2016, 05:06:10 AM »
needs to go back to midwar madness

Offline Vudak

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Re: monday night madness
« Reply #24 on: February 10, 2016, 05:29:47 AM »
needs to go back to midwar madness
The mw arena doesn't work well for this. With 12 on 12 as soon as there's 1 on the third country, ENY goes bonkers for one, and secondly there's a small cadre of regulars who might as well be indigenous people who've never seen a microwave. The thought of people actually fighting live targets blows their minds and chaos ensues.
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Offline trap78

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Re: monday night madness
« Reply #25 on: February 10, 2016, 11:06:37 AM »
There are advantages to running this in the AvA; as Vudak mentioned there's no eny which can really cause problems with the plane set. Also we have no time limit on switching which can really be helpful to keep the sides balanced. Add to that the ability to adjust ack, radar, etc. makes for a pretty good set up. We staffers make a concerted effort to listen to the players input and act on it in a timely manner. We're excited to host the MNM and want to make it a first rate experience for the players.
« Last Edit: February 10, 2016, 11:08:31 AM by trap78 »

Offline captain1ma

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Re: monday night madness
« Reply #26 on: February 10, 2016, 11:14:06 AM »
and we even turned on icons!!  :banana:

Offline Oddball-CAF

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Re: monday night madness
« Reply #27 on: February 10, 2016, 12:15:01 PM »
  I for one am absolutely thrilled about the shift to the "Axis vs Allied" arena and the
most generous and accomodating way we as a group have been treated over there.
  I personally see no need to go back to the actual "Mid-War Arena" as everything
we need or want is being seen to by the AvA staff. Hell, they can even make changes
"on the fly" as we've seen occur already.
  The big change we saw this past Monday was the transition from 6K icon range to
3K. I think this added more fun and anticipation to the fights.
  By all means harden the radar and hangers so they basically become indestructible
and leave the map contacts "always on" so that it's very simple and easy to find "the fight".
  I've continued to ponder the "bomber situation" and in all sincerity, I really don't see
them as being a problem save for the fact that perhaps we should only allow the
slow, lumbering ones with poor gun packages. Their actual effect is negated with
the tinkering of hardness factors. As well, disabling flight from any field except the two
we designate as "operational" will ensure the buffs basically have to fly directly
"into the kill zone" or will be easily spotted if they deviate from a direct course
to the enemy airfield.
  If pilots choose to attack 'em rather than helping their fellow countrymen in the fighting area,
perhaps a bit of peer pressure might be in order. ie: "Hey guys, leave the bombers alone
and help us with this furball !"
  Nobody's "flying for score" with Monday Night MidWar Madness. It's all about just havin'
fun, and getting into some exciting and nasty fights. I think knee-jerk reactions with
regards to every perceived "problem" will serve only to fracture what we are as a group
trying to achieve here.
  Let's all "play nice", have some fun, and we, with the full cooperation we've seen to date
of the AvA staff, will guide it towards what the main vision of it is/was; "fun stuff with MidWar rides".

And hey, TC, that WAS a fun fight, amigo. You had me dead to rights, oiling me on that
first pass. It was only by the grace of the gods I survived that one! <S>

Best regards, and good hunting to all.
Let's have some dang fun!

Odd

 
   
 

Offline BuckShot

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Re: monday night madness
« Reply #28 on: February 10, 2016, 12:44:28 PM »
Can ww1 planes be added to the mix? I don't know if I'd want them in there for good, but it would be funny to fight ww2 birds while in a ww1 kite.
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Offline bustr

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Re: monday night madness
« Reply #29 on: February 10, 2016, 01:31:48 PM »
The AvA is an excellent test bed to baseline how to help two sides have fun furballing for 90 minutes.

What seems to keep it fun:

1. - Same plane set on each side.
2. - Alt limit which could even be 12k for the P47 guys who need a leg up at times.
3. - Dots seen on the map at all times.
4. - Reasonable degree of social pressure keeping HOing to a minimum.
5. - No combat on the bases with a buffer zone away from the runway end that is respected.

If players really need bombers in a furball, disable drones and limit the bomb load out. 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.