Author Topic: Beta 14 Released: Issues/Bug Reports  (Read 4286 times)

Offline Zacherof

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #45 on: March 24, 2016, 06:31:07 AM »
No it should have work , I'll check it out.

Also can you run a test for me, type .eplane -1 -1
That enables all planes all fields.


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Offline bustr

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #46 on: March 24, 2016, 01:18:11 PM »
K14 gunsight.

When you go to 100% zoom, the line that the red arrows are touching will flicker on and off as a bright white line at the base of the glass reflector plate. I have not been able to catch it at it's white phase doing a screen capture.


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Offline Chilli

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #47 on: March 24, 2016, 01:37:01 PM »
CraterMA Port 64, has invisible wall effectively stopping GVs from driving onto base from spawn points.  It appears to be right at the edge of the visible ground clutter, possibly at the edge of the base object itself.

Troops run across and show flat land.

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Offline Pandora

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #48 on: March 24, 2016, 01:39:45 PM »
Did you try assigning the joystick axis in controller setup?

Thanks, will try that :)

Offline hitech

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #49 on: March 24, 2016, 01:49:44 PM »
Sound issues,  choppy engine looking up in P47 and F4U possibly more.
Also if idle, P28 and many other aircraft go silent with no idle sound played.

Climb and Weight do not show on E6B.

I tried to get a stork out of a hanger and it bounced and crashed at A64 Greebo map

I had forgotten I added the Long & Lat date and time in the E6B.

Any fixed the climb and weight.

HiTech

Offline FLS

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #50 on: March 24, 2016, 02:41:04 PM »
Films made in missions crash the film viewer. Other films made with same version play.

 Exception Offset:   000838b1

Offline Randy1

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #51 on: March 24, 2016, 03:12:30 PM »
When entering tank capture flag arena got a message in a small window that read "Ship out of Position.

Offline Condor

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #52 on: March 24, 2016, 05:10:47 PM »
In the crater map at A67 I noticed as I rotated a 37mm the surrounding trees rotated so the same branches were pointed in the direction of the gun instead of the reverse which would be expected as the point of view from the gun changed. (Hope that's clear)

In all of the towers I here a sound similar to a GV running but if I spawn into a manned gun or spawn a GV and shut down the engine there is no external sound.
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Offline Mano

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #53 on: March 24, 2016, 06:15:33 PM »
CraterMA

I spawned a M-8 from the vh from 98. Upon turning right I ran into an impenetrable invisible wall. I tried going
straight ahead or left......same effect. I guess my little corvette is grounded if I up at 98   :D

 :salute

I tried other ports and various gv's.  If you try to leave the area that looks like cement the gv will stop. The barrier is all around the spawn hangar.

Oh, one more thing. I drove through trees and did not get stuck. That's cool.   

« Last Edit: March 24, 2016, 06:32:30 PM by Mano »
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Offline hitech

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #54 on: March 24, 2016, 06:34:48 PM »
CraterMA

I spawned a M-8 from the vh from 98. Upon turning right I ran into an impenetrable invisible wall. I tried going
straight ahead or left......same effect. I guess my little corvette is grounded if I up at 98   :D

 :salute

I tried other ports and various gv's.  If you try to leave the area that looks like cement the gv will stop. The barrier is all around the spawn hangar.

Oh, one more thing. I drove through trees and did not get stuck. That's cool.

Fixed for the next patch

Offline NOT

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #55 on: March 24, 2016, 07:00:35 PM »
Greebo map, I think was C61, CV was sunk but fire remained. film and screen shot attached.







NOT



AKNOT

Offline Blade

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #56 on: March 24, 2016, 07:14:35 PM »
C.202's canopy not refletion effects, looks like only canopy frame.

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Offline bustr

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #57 on: March 24, 2016, 07:18:14 PM »
Verified the C.202, Waffle forgot to put the plexiglass back.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #58 on: March 24, 2016, 08:11:25 PM »
Verified the C.202, Waffle forgot to put the plexiglass back.

Bad bad waffle.

Offline Mykul777

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #59 on: March 24, 2016, 10:04:48 PM »
Hey Skuzzy,

     Still having issues with hanger launch( on base) from ports with any vehicle other than LVT's or Storch.

    Sidenote I am still having trouble seeing tracers from incoming or outgoing gv rounds. also seems difficult to see hit flashes on targets over 1200 distant. I can see near hits as small mushroom detonations, but actual hits don't seem to register at all. The only other real issue I have noticed personally is the sounds direction vectors,difficult to get a solid bearing or range by sound. Tried all the setting and so far the 7.1 seems to be the best. I use the 3D surround on AH2. I have also noticed sometimes other engines make no sound at all, while my own engine and vox sound normal. That applies to gv or plane engines. appears to be totally random when it will happen.

      Love the look and overall feel of the new version, looking forward to live launch.

        Thanks much, Michael R.
               Mykul777