Author Topic: Beta 14 Released: Issues/Bug Reports  (Read 4297 times)

Offline 715

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #30 on: March 23, 2016, 01:41:37 PM »
Wall around the motor pool

It's not just P20: can't drive on any port.

Offline KillerPops

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #31 on: March 23, 2016, 01:46:56 PM »
In the crater arena on the tiny vehicle fields, the Fi156 is selectable. But, there is no way to take off, only H and the H put you on the ramp between buildings.


Offline 715

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #32 on: March 23, 2016, 01:55:13 PM »
Did further testing with Tree detail and range sliders down low for playability.  Terrain detail slider still had no adverse effect on frame rate: CraterMA V59T looking N at mountains, slider at 12%=35 fps, slider at 100%=35 fps.  The slider does work as the mountains get much more detailed.  It would appear that even at low tree detail and range the trees are the major workload and the few extra polygons added at high Terrain detail settings add little to the stress.

I watched as someone bombed V148 on CraterMA and something on the base on the NNW corner blew up and started burning.  However, nothing was visible there except the flames and later testing showed nothing visible, nothing to collide with, and nothing to hit with a tank round.  Unfortunately, at the time I didn't think to check the status of the field to see what object may have been destroyed.

On CraterMA driving out of the hanger spawn point of all tiny vehicle fields can cause the vehicle to sink into or through the ground.  It's not just V139.  The tiny fields in Tankland aren't affected.

Offline Skuzzy

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #33 on: March 23, 2016, 01:55:35 PM »
Not exactly a bug, but the desktop windows icon say AH ALPHA (not beta)

That is because when we transitioned from Alpha to Beta, we did not force the removal of the Alpha and fixed the installers to handle that case.  So if you had the Alpha and just patched along to now, you still see the Alpha ICON.

If you remove the Beta from your computer and do a full installation, the ICON is named correctly.

It does not hurt anything as we have addressed it in the installers and patches.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline bustr

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #34 on: March 23, 2016, 02:03:26 PM »
Active Alpha Slider for gunsight reticle brightness.

Me410
Beta 13 - only the pilot's reticle responded to the alpha slider in flight and the 3 rear reticle responded after setting alpha in the tower.
Beta 14 - rear postion looking aft. only the right reticle responds to the active slider for dim\bright in flight.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Ratsy

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #35 on: March 23, 2016, 02:12:56 PM »
After an adjustment to Avira Pro (security software), update worked as planned.

 :salute
George "Ratsy" Preddy
328th FS - 352nd FG
Died December 25th, 1944, Near Liege - Ardennes

Operating with the Arabian Knights - callsign AKRaider

Offline Zacherof

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #36 on: March 23, 2016, 02:48:57 PM »
Not a big, but when I created a custom arena, I tried to change the setting of enabling planes at all v-bases on the tank town map, and I was given a box to fill in a password.

Is this something only the cm staff can do?
In game name Xacherof
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Offline hitech

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #37 on: March 23, 2016, 03:16:37 PM »
Not a big, but when I created a custom arena, I tried to change the setting of enabling planes at all v-bases on the tank town map, and I was given a box to fill in a password.

Is this something only the cm staff can do?
No it should have work , I'll check it out.

Also can you run a test for me, type .eplane -1 -1
That enables all planes all fields.


HiTech

Offline Zimme83

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #38 on: March 23, 2016, 03:37:40 PM »
Had a 1v1 and got shot down, this must be a bug. please fix it.
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline BuckShot

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #39 on: March 23, 2016, 03:46:20 PM »
The last update I tried was 8 or 9.

I opening the beta and it started the download. Something downloaded, and then something else, then another. I eventually noticed it was downloading each patch after the next...10, then 11, etc. My download speeds are not too great so I stopped it.

Do I need to download each one to get to 14?

Thanks
Game handle: HellBuck

Offline Skuzzy

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #40 on: March 23, 2016, 03:57:57 PM »
The last update I tried was 8 or 9.

I opening the beta and it started the download. Something downloaded, and then something else, then another. I eventually noticed it was downloading each patch after the next...10, then 11, etc. My download speeds are not too great so I stopped it.

Do I need to download each one to get to 14?

Thanks

You can do that or download the entire installation.  When the size of the patches combined exceed the size of the ful installation, we skip the patch download and download the entire game.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline JimmyD3

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #41 on: March 23, 2016, 07:02:32 PM »
Sunk an nme cv off of V97, CV disappeared but flame stayed lit. CV seemed to be softer than AH2. :confused:

Where is the Battleship on CraterMA?

LVT can up at a port, but nothing else, wall around VH Hanger.

Got friendly kills. :headscratch:
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline FGBullet

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #42 on: March 23, 2016, 07:55:02 PM »
Downloaded AH3 beta yesterday. Most of the time I join an arena the game crashes and a box pops up stating "ahbeta has stopped working"  When I can get in an arena the frame rate is in the 20-30 range.

Here's the system info for my computer. Appreciate any advice.

------------------
System Information
------------------
      Time of this report: 3/23/2016, 19:40:31
             Machine name: ADAMS-PC
         Operating System: Windows 10 Home 64-bit (10.0, Build 10586) (10586.th2_release_sec.160223-1728)
                 Language: English (Regional Setting: English)
      System Manufacturer: System manufacturer
             System Model: System Product Name
                     BIOS: BIOS Date: 08/18/10 17:03:35 Ver: 10.06
                Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
                   Memory: 4096MB RAM
      Available OS Memory: 4096MB RAM
                Page File: 4639MB used, 3551MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: 12
      DX Setup Parameters: Not found
         User DPI Setting: 96 DPI (100 percent)
       System DPI Setting: 96 DPI (100 percent)
          DWM DPI Scaling: Disabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
           DxDiag Version: 10.00.10586.0000 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: The file aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
        Sound Tab 4: No problems found.
        Sound Tab 5: No problems found.
        Sound Tab 6: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon R7 200 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x6819)
           DAC type: Internal DAC(400MHz)
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_1002&DEV_6819&SUBSYS_A001174B&REV_00
     Display Memory: 4077 MB
   Dedicated Memory: 2030 MB
      Shared Memory: 2047 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: S27C230
         Monitor Id: SAM0A86
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HD15
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1433 (English)
     Driver Version: 15.301.1801.1001
        DDI Version: 12
     Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
       Driver Model: WDDM 2.0
Graphics Preemption: DMA
 Compute Preemption: DMA
           Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
     Power P-states: Not Supported
  Driver Attributes: Final Retail
   Driver Date/Size: 1/30/2016 12:00:00 AM, 1503416 bytes
        WHQL Logo'd: No
    WHQL Date Stamp: None
  Device Identifier: {D7B71EE2-2B59-11CF-6271-0B80BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x6819
          SubSys ID: 0xA001174B
        Revision ID: 0x0000
 Driver Strong Name: oem22.inf:cb0ae4146d863e90:ati2mtag_R575B:15.301.1801.1001:pci\ven_1002&dev_6819&subsys_a001174b
     Rank Of Driver: 00D10001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
        DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeMPEG2_IDCT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeH264_VLD_Stereo_Pro gressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoF GT  DXVA2_ModeVC1_VLD  DXVA2_ModeMPEG4pt2_VLD_AdvSim ple_NoGMC  DXVA2_ModeVC1_IDCT  DXVA2_ModeWMV9_IDCT 
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled
           MPO Caps: Not Supported
        MPO Stretch: Not Supported
    MPO Media Hints: Not Supported
        MPO Formats: Not Supported


Offline qbert55ca

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #43 on: March 23, 2016, 08:21:18 PM »
Still get motion sickness in air, ground is not as bad

Major sound problems on all planes I flew (4) no sound at take off, after switching views sound would pop in and out, after a few more view switches the sound returned to normal.

Q

Offline Condor

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Re: Beta 14 Released: Issues/Bug Reports
« Reply #44 on: March 24, 2016, 12:46:01 AM »
While turning turret in Wirble noticed an effect almost like translucent curtains falling over and over again.

While flying Storch trees seemed to shift around slightly like landscape was moving. Slightly nauseating. had to bail.

FPS in both cases were 70-100.

Game frequently (33% of time) freezes when I try to quit arena and need to exit using CTRL-ALT-DEL
Balrog in game. Some day my performance may justify the name. LOL