Has anything changed with the specular maps or lighting in this version? My bare metal skin project isn't looking right to me.
I feel like I had struck a good, realistic-looking balance between the shades I'm using for bare metal and the specular map values, but now I'm noticing the bare metal looks very washed out - like it did back when I first started messing around with trying to produce bare metal effects in AH3.
As Greebo has mentioned in his post about his re-skinned P-47D, I also discovered through trial and error that you must start with darker shades for bare metal to compensate for the more intense lighting in AH3. But it feels like I'm back to where I was before I made the adjustments - just trying to rule out some things.
<S>, thanks.